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icaro

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Everything posted by icaro

  1. Buy event engine from Erlandys
  2. I'm not going to talk about this again "accessdenied". Maybe it's not an error, it's the same case that when you change genres to a player, you need to restart. This is what happens to me when the player is changed gender when entering a singlezone and dies. What you see in the image.
  3. Hello sir, keep selling cookies and making candles ?. selling? scam ..
  4. When the char with gender change dies, this error occurs, someone can give me a solution.
  5. Any sell this code?
  6. Hello, I have the question of how to add this countdown to my teleport, I use l2jacis 372.Anyone help me
  7. Hello , wtb command .donate (After you donated you need to log ingame on your character.Write ingame this command ".donate" to recieve your donation coins automatic. ) like l2destiny.ws. Server based l2jacis. PM
  8. Added bug report for acis 372, and when sending without a message, this error is skipped. How can you solved? code: /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.model.actor.instance; import java.io.BufferedWriter; import java.io.File; import java.io.FileWriter; import java.util.StringTokenizer; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.model.World; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.ai.CtrlIntention; import net.sf.l2j.gameserver.model.actor.template.NpcTemplate; import net.sf.l2j.gameserver.network.L2GameClient; import net.sf.l2j.gameserver.network.clientpackets.Say2; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn; import net.sf.l2j.gameserver.network.serverpackets.NpcHtmlMessage; /** * @author squallcs * * @Reworked Abyssal */ public class L2BugReportInstance extends Folk { private static String _type; public L2BugReportInstance(int objectId, NpcTemplate template) { super(objectId, template); } @Override public void onBypassFeedback(Player player, String command) { if (command.startsWith("send_report")) { StringTokenizer st = new StringTokenizer(command); st.nextToken(); String msg = ""; String type = null; type = st.nextToken(); st.nextToken(); try { while (st.hasMoreTokens()) { msg = msg + " " + st.nextToken(); } sendReport(player, type, msg); } catch (StringIndexOutOfBoundsException e) { } } } static { new File("log/BugReports/").mkdirs(); } private void sendReport(Player player, String command, String msg) { String type = command; L2GameClient info = player.getClient().getConnection().getClient(); if (type.equals("General")) _type = "General"; if (type.equals("Fatal")) _type = "Fatal"; if (type.equals("Misuse")) _type = "Misuse"; if (type.equals("Balance")) _type = "Balance"; if (type.equals("Other")) _type = "Other"; try { String fname = "log/BugReports/" + player.getName() + ".txt"; File file = new File(fname); boolean exist = file.createNewFile(); if (!exist) { player.sendMessage("You have already sent a bug report, GMs must check it first."); return; } FileWriter fstream = new FileWriter(fname); BufferedWriter out = new BufferedWriter(fstream); out.write("Character Info: " + info + "\r\nBug Type: " + _type + "\r\nMessage: " + msg); player.sendMessage("Report sent. GMs will check it soon. Thanks..."); for (Player allgms : World.getInstance().getPlayers()) allgms.sendPacket(new CreatureSay(0, Say2.SHOUT, "Bug Report Manager", player.getName() + " sent a bug report.")); System.out.println("Character: " + player.getName() + " sent a bug report."); out.close(); } catch (Exception e) { player.sendMessage("Something went wrong try again."); } } @Override public void onAction(Player player) { // Set the target of the player if (player.getTarget() != this) player.setTarget(this); else { // Check if the player is attackable (without a forced attack) and isn't dead if (isAutoAttackable(player)) { player.getAI().setIntention(CtrlIntention.ATTACK, this); } else { // Calculate the distance between the Player and the L2Npc if (!canInteract(player)) { // Notify the Player AI with INTERACT player.getAI().setIntention(CtrlIntention.INTERACT, this); } else { // Stop moving if we're already in interact range. if (player.isMoving()) player.getAI().setIntention(CtrlIntention.IDLE); // Rotate the player to face the instance player.sendPacket(new MoveToPawn(player, this, Npc.INTERACTION_DISTANCE)); // Send ActionFailed to the player in order to avoid he stucks player.sendPacket(ActionFailed.STATIC_PACKET); if (hasRandomAnimation()) onRandomAnimation(Rnd.get(8)); showHtmlWindow(player); } } } } private void showHtmlWindow(Player activeChar) { NpcHtmlMessage nhm = new NpcHtmlMessage(5); StringBuilder replyMSG = new StringBuilder(""); replyMSG.append("<html><title>Bug Report Manager</title>"); replyMSG.append("<body><br><br><center>"); replyMSG.append("<table border=0 height=10 bgcolor=\"444444\" width=240>"); replyMSG.append("<tr><td align=center><font color=\"00FFFF\">Hello " + activeChar.getName() + ".</font></td></tr>"); replyMSG.append("<tr><td align=center><font color=\"00FFFF\">There are no Gms online</font></td></tr>"); replyMSG.append("<tr><td align=center><font color=\"00FFFF\">and you want to report something?</font></td></tr>"); replyMSG.append("</table><br>"); replyMSG.append("<img src=\"L2UI.SquareWhite\" width=280 height=1><br><br>"); replyMSG.append("<table width=250><tr>"); replyMSG.append("<td><font color=\"LEVEL\">Select Report Type:</font></td>"); replyMSG.append("<td><combobox width=105 var=type list=General;Fatal;Misuse;Balance;Other></td>"); replyMSG.append("</tr></table><br><br>"); replyMSG.append("<multiedit var=\"msg\" width=250 height=50><br>"); replyMSG.append("<br><img src=\"L2UI.SquareWhite\" width=280 height=1><br><br><br><br><br><br><br>"); replyMSG.append("<button value=\"Send Report\" action=\"bypass -h npc_" + getObjectId() + "_send_report $type $msg\" width=204 height=20 back=\"sek.cbui75\" fore=\"sek.cbui75\">"); replyMSG.append("</center></body></html>"); nhm.setHtml(replyMSG.toString()); activeChar.sendPacket(nhm); activeChar.sendPacket(ActionFailed.STATIC_PACKET); } } error: http://joxi.net/5mdqa9ZSv7lK52 thanks!
  9. fail services
  10. Hello, need dev for acis pack. PM
  11. Need services dev for acis pack. PM
  12. nice features, I'm going to try
  13. yes!
  14. If it's true, and I still have € 50 left to charge GamePsychology or should I say SolidState94 or AcessDenied? . You received your own medicine.
  15. I'm interested, but this man disappeared.:/
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