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Tryskell last won the day on January 5
Tryskell had the most liked content!
About Tryskell

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http://acis.i-live.eu/index.php
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Playful
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Gender
Male
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France
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Bitchslapping IL since 2010.
Tryskell's Achievements
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nuturazvan started following Tryskell
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Request Attack Speed problem with ultra status server [aCis]
Tryskell replied to Hash's question in Request Server Development Help [L2J]
Care to detail why ? L2JHellas probably got the same issue, it's inherent to L2J if you don't rework Player intentions (and solving it with a Config < 500 attack is stupid, if it works for attack it works for other types of desires), also last time I checked L2JHellas he was using my changesets to fix its own stuff (which is ok, copy-paste my knownlist system which is 10y old is fine, but don't say it will act different since it's literally the same sub-system). About Lucera code source isn't available so it's easy to say it's better, internally you got no clue what is happening and RU forks got the "feeling" to get everything, but everything is half done, everytime I put an eye on such sources (whatever based on l2ru, they only know how to copy-paste each other). In the other hand, you seem to use aCis since years (I think I see your name since a decade, and you still use it since you made this topic : Be a little more appreciative about the work done, it's not only mine but my community aswell, and if you find something, consider to report rather than getting such an idiotic behavior. I understand you're not forced to share any type of fixes, and than people tend to feel superior when they fix something than aCis didn't yet fix. The thing is, for each bug you found, I found and fixed 10x more than you. 409 is way beyond 382 in all possible ways, if you believe the versus good for you, but don't make ppl believe it's the case, because it's not. There's at least 400+ fixed issues (and that's counting 10 issues by revision, which is kinda low) and entire new systems (spawns, SCHs, pathfind, whole AI implemented, Desire system,...). -
Request Attack Speed problem with ultra status server [aCis]
Tryskell replied to Hash's question in Request Server Development Help [L2J]
You shouldn't use rev 382, not sure why everyone keep using that. I don't make changesets for fun, I don't make new revisions for nothing. Follow the revisions. -
Help GeoEngine Interlude ( aCis )
Tryskell replied to Williams's question in Request Server Development Help [L2J]
Your issue isn't related to geoengine at all (as always), rev 410 got improved water movement management. -
Offtopic, personal attacks, probably too old to use that much memes and what's YOUR actual contribution to L2J, in order I laugh aswell ? The main poster quotes my pack so I answer accordingly, while you advertise L2JFrozen in both of your posts - discontinued since 2014 (? 1132 rev), with none taking back the open source lead while anyone could. If you're somewhat affiliated to hopzone, you probably packed way more money than me. Packs don't make any type of money (barely 100e/month) and if you would follow me, you would know there are ways to handle it or even getting paid. Hope I was short enough, .
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First, don't really follow the "main voice", moreover if you consider it an hobby. Simply do what you want, you got only one life so use it as you want. If you make it an hobby, it's exactly like piano, or velo - only practice makes you better. Secondly, how do you learn things ? It's actually a really important question, since some can simply be scholar, read books (theory) then practice ; and some simply can't read books. I'm the second type, I hated school, I find it boring - my knowledge in Java comes from try-and-fail. You improve your coding style every year or so, I can myself rewrite my own code (which I already considered top-notched) after a while. You always learn something new - even if Java barely evolves. L2J is a fun way to learn programming, it's a giant sandbox where you can edit anything, and I believe it should be taken as it. My own way of learning was as follow : Add existing customs, no matter what they are : the point is to know main classes used by L2J / customs. L2J is barely Java knowledge ; the true knowledge is to know WHAT to search in WHICH location (what I call, organization). You have to understand than EVERYTHING you think already exists, in a form on another, in the source code. A custom is only the association of the different mechanisms you found "here and there", glued together in a proper goal. Once you know main classes to edit, and the customs you added are compiling fine, the main point is to know WHAT exactly you DID. Try to understand WHY and WHERE you actually copied the code. Third point would be to MANIPULATE the customs you added in order to fit your wish. First edit little values, then logic conditions ; eventually add a new Config, or a new functionality to the custom. Fourth point would be to begin to craft your own ideas. Once again, EVERYTHING already exists, in a form or another. You want a cycled event ? You got Seven Signs main task as exemple. Npc ? Search any type of Npc and figure out what it does. Fifth point would be to understand Java - mostly containers (WHAT and WHERE to use them), variables types and main Java mechanisms (inheritance, static modifier, etc). You should also begin to cut your code into maintainable classes or methods. Java can actually run without optimization, but bigger your ideas, more optimized and well-thought it should be. It's direct saved time in the future, and you would thank yourself doing so. Main tips : ALWAYS use any type of versioning system - GIT or SVN. It allows to save your work, step by step and eventually revert back anytime you want if you terribly messed up. L2J is 80% organization knowledge, and 20% Java knowledge. Basically, if you know WHAT and WHERE to search, if you aren't dumb, it's easy to replicate and re-use things. Cherry on top is to use a already good coded pack to avoid copy-paste crap and get bad habits. Avoid any type of russian or brazilian packs, for exemple - their best ability is to leak someone's else code. Obviously you need some default sense of logic, but Java and programming in general help you to improve it. Finally, most of your questions could be solved joining related Discord (at least for aCis, I can't speak for others) - from the moment your question was correctly asked (and you seemed to search for the answer). My community (and myself) welcomes newbies, but got some issues with noobies. The simpliest is to try, fail and repeat until you succeed - it sounds stupid, but that's basically how life works. PS : about Java ressources, before ChatGPT, it was mostly about stackoverflow website, and site like Baeldung's one. With ChatGPT and alike, you generally double-cross AI output to avoid fucked up answers. Also, care about AI, they are often hallucinating really hard, even today. They can give you complete wrong answer, you tell them they are wrong, and they say "indeed, I suck, sorry - here's a new fucked up answer". You shouldn't 100% rely over AI answer, even if that can give sometimes legit answers, full code or just skeletons of ideas. PPS : I don't think there are reliable ressources regarding L2J itself, also most of the proposed code decays pretty fast if the source code is actually maintained (at least for aCis). Still, old coded customs for old aCis sources are actually a good beginner challenge to apply on latest source.
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Tryskell changed their profile photo
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Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
Changeset 411 (3596) ZoneManager, Manors, Cursed Weapon, AI, Bugfixes, Organization [Fishing is currently malfunctioning. Wait next revisions for item/skills reparse + fish rework. ZoneManager - Ty Bandnentans for the backup job Rework ZoneManager, parsing L2OFF zones and associated parameters. Zones are now handled by name, and not anymore by custom, dynamic, id - making them easier to invoke, and allowing retail script to invoke them aswell. Zones are now extending Territory, and don't use anymore shapes (Circle/Rectangle/NPoly). Default shape is Polygon, cut into Triangles, through Territory. One more step down to delete "zone.form" package and ZoneForm class. All zone types are added as L2OFF. Custom zone types are deleted (ARTIFACT, SCRIPT,...) and good names are provided (Boss = NoRestart, NoLanding = NoFly, etc). NoRestart zones type (eg. previous Boss) behavior is now matching retail, and uses retail parameters aswell. It normally fixes the "instant teleport back to town when entering boss zones through few teleporters" issue. Implementation of onLogin/onLogout/onEnterRegion/onExitRegion methods types for zones. Implementation of EffectZoneTaskManager (a universal 666ms ticking task for all effect zones) and ZoneRevalidationTaskManager (a universal 666ms Creature revalidateZone task, avoiding multiple calls). Migrate zone related Stat Func application to zone onEnter/onExit, deleting ZoneManager#getZone calls upon stat calculation (run speed, hp/mp regen). Fix moving from same zone type to same zone type ; it doesn't consider to going out (hotfix). Should notably fix water re-entrance issue. Delete custom CastleTeleportZone, use retail Mass Teleporter HTMs and AI params. Manors - Ty LaRoja for fixes Fix an issue where turning in crops to the Manor Lord for materials would incorrectly add adena to the castle vault instead of deducting it, while seed sales are correctly handled. Fix an issue where the "Stop Purchase" button did not properly clear all crops. The last crop would remain set, and the manor wouldn't fully disable unless all adena was manually removed from the vault. Introduce //manor [change], allowing manually a manor cycle to run. Cursed Weapon CW passive skill is properly cleaned up. Ty Denzel for report. Don't store anymore Player reference on CursedWeapon. Store CursedWeapon reference upon Player, rather than itemId - for faster acquisition. Fix a NPE upon CursedWeapon#endOfLife. AI Fix aggressive monsters behavior. Ty Denzel for report, Bandnentans for fix. Fix EvilateA/B not respawning demons. Ty Bandnentans for report. Fix a conditional NPE over PartyLeaderHeretic2Aggressive AI. Fix Gordon script NPE. Ty Sahar for report. Move most DefaultNpc methods to Npc (npc isn't a parameter anymore, but the method caller). Overload NpcAi#addCastDesire with NpcSkillType parameter, since it was hard to read and error-prone. -> npc.getAI().addCastDesire(attacker, getNpcSkillByType(npc, NpcSkillType.DD_MAGIC), 1000000); -> npc.getAI().addCastDesire(attacker, NpcSkillType.DD_MAGIC, 1000000);. Implement NpcMaker#areaSetOnOff and Npc#areaSetOnOff. AIs can now activate and de-activate areas based on behavior (generally spawn and dying). Uncomment all scripts areas triggers. Implement Creature#isInThisTerritory, checking if a Creature is in a parametrized zone name. Uncomment all scripts areas triggers. Re-introduce back RandomAnimationTaskManager for Folks. Ty Bandnentans for report. getSeeRange() is now minimal Config.DEFAULT_SEE_RANGE - can't be lower - notably fix Gordon ON_SEE event. Implement NODE_ARRIVED EventHandler. Fix Gordon continuously running after attacking someone. Bugfixes Sanitize the username string in AuthLogin as it is in RequestAuthLogin. Ty artemis for fix. //set title is fixed (allows more than one token, and spaces between words). Add the possibility to clear title with no parameter. Add a missing sysMessage upon regular Pet's name set, remove one check processed by regex (and which had invalid sysMessage). Fix a "day 1" issue related to CH : if your clan was holding any CH, HP/MP regen was applied no matter the CH zone you were currently set. Remove run stance upon Npc#reduceCurrentHp, making Walker run when being hit. Ty Denzel for report. Fix an issue where Castle owners couldn't register for SCH. Fix the related SystemMessageId. Allow blocked interaction to scan at higher range. Organization Config : Introduce NAME_REGEX_PATTERN and TITLE_REGEX_PATTERN, delete ZONE_TOWN Config. Territory "Polygon to Triangle" algorithm is edited for an adapted version of Earcut (earcut4j without the hole handling), allowing monotone polygon and using Z-order curve index for faster spatial partitioning. Rewrite Triangle#intersects method to be more accurate. Drop grandboss_list SQL. The few "var" are now named "variable", prior to var keyword addition in Java. Update MariaDB connector from 3.1.4 to 3.5.3. Add //set pvp <number> and //set pk <number>. RoomInfo improvement - allocate and reuse a single List, rather than nullify it and create a new one. -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
There's many reasons why it would be more NO than YES : Using NCSoft assets is a death wish, they can lawyer any LU3/Unity if they wanted, since it's a plain steal of intellectual property. It's an hobby, as you said it, and it's not specially about money. Money is a way to filter idiots/resellers, nothing more. It's really about trying to replicate old content and optimize it which I find it fun. I just align with the basic idea than an emulator emulates. When you launch Project64 and SuperMario 64, you don't expect to get something more than 120 stars and Bowser boss in the end - which should have been L2J project to begin with Even if I played a lot with TESCS from Morrowind, back in time, it's not enough to handle current engines, and I'm too lazy to learn Unity/Unreal Engine. Moreover, it would mean buying assets. While doing it alone would be a fail, coupling to L2J / L2 community would still be shitty (since the majority is RU/BR) ; people is only about fame/glory/reselling shit on back of others. Opening to others, the project would be leaked day 1, rebranded and resold. MMO genre is basically dead, and that's not a reboot of any game (l2/wow classic :D) which will turn the tide. Regarding L2 or an remastered version of it, you can obviously blatantly copy-cat it (as Propnight did for Dead by daylight). All frenchies aren't supposed to do Expedition 33 :). -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
You still need an executor for delayed task, and regarding instant task, they are simply executed using regular virtual thread. Delayed tasks handling was anyway reverted back due to VT's pinning / strange behavior. If you got something better to propose, you can also contribute rather than "??". -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
Changeset 410 (3371) Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry. Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share. -
aCis is one of the oldest live pack after L2J (dec 2010) - it focuses solely on retailness and vanilla concept, over IL chronicle. It got a public and private gitlabs, because open source in L2J community is either toxic (resell/steal your work) or ungrateful. Still, a public rev is shared from time to time. Regarding junior acceptance, you can contribute based on public revision, earn "cookies" and when you reach a given amount you can be directly registered into the private gitlab (such as Bandnentans lately). You can review all ppl who worked over aCis here : https://acis.i-live.eu/index.php?action=hof I already had good experience with one argentinian, fernandopm, which worked under scripts rework back in 2011-2013. He came with 0 knowledge, but in the end could produce scripts. You can check sources under https://gitlab.com/Tryskell/acis_public and join the Discord, if interested.
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Help Multi route walker npc HELP
Tryskell replied to Starfire868686's question in Request Server Development Help [L2J]
Verify if following is supposed to be the way to handle movement npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ())); For me, it's not enough. And if it's the case, whole AI system is probably buggy. -
MMO definitively became a subgenre 15 years ago (basically since LoL introduction and raise, where MATCHES based games took the lead), and L2 itself is 20 years ago, with both deprecated mechanics and graphics. Numerous others games siphoned the playerbase meanwhile, and only RU/BR are still playing it. Even legit MMOs are/were dying, or got their playerbase near to 0. You won't have more ideas than others - if there was good ideas, it would be already leeched and reused. Also, even if you got good ideas, someone will simply leech it. There's nothing special or impossible to produce - except the initial idea. If you want a successful server, you actually shouldn't listen to players. They are your worst source of informations. Games like Dark Souls go totally versus the regular game development idea to easier games. People would follow your vision, from the moment the experience is here. Finally, a network of servers is one thing. The lack of players is another. I fear you actually work for nothing. Thinking too high/too big was/is/will never a good thing. Planified development with extensions/new features, sure. All in one with X servers on at start ? I doubt. Gl nonetheless.
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Help L2JACIS , DRESS ME SYSTEM
Tryskell replied to TexasJunior's question in Request Server Development Help [L2J]
Verify if the used paperdoll id is the same when you manually set the item or when you call from skin system. Probably, not. -
Source aCis - another CRAPPY interlude server
Tryskell replied to Tryskell's topic in Server Shares & Files [L2J]
Hello, you can share from time to time and build cookies out of it. Once you got 100 cookies, you can either add 200€ or 100 cookies more to get access. Cookies are actually easy to get if you know how to code. Bounties are generally 100+ cookies reward, most fixes begin at 5 cookies (so 20 basic fixes is enough to make 100 cookies), any type of useful rework would be 30-50 cookies. You got "the luck" to come in a time where public version is almost identical to private version - since both versions are pretty similar for now, whatever you find as issue is actually existing and need to be fixed. After you are set on private, I don't request a full commitment ; I just need you to be here from time to time, report shits or sharing fixes. I just don't accept anymore 6/8/10/12 months ppl ghosts, saying and doing nothing. It's enough to get 4-5 average active ppl to get the shit done. Even if you suck at development, if you're a server admin, just sharing your players issues from your own forums is enough, for exemple - you just have to confirm it under PTS. It benefits you (you got free fixes), and it benefits me (I got reports). If you're good at development, well, it's normally easier for you to build cookies. Find some bottlenecks, rework it, profit. I don't even need you to know Lineage 2 - just how to make things performant would be already fine. If you don't have time, generally speaking, avoid to get involved with L2J - at all :D. I don't teach you anything saying programming is time-consuming.

