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Posted

Hello ! One share just for fun!

 

I call it lucky coin. When you use it , you bet 100kk adena and there are 5 cases :

 

Case1 : You get the 100kk adena back

Case2 : You loose another 100kk. If you don't have to pay you go to jail for 1 minutes **

Case3 : You win 500kk adena.

Case4 : You win 1kkk adena

Case5 : You just loose the adena you just bet.

 

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4487)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -134,11 +149,13 @@
import net.sf.l2j.gameserver.handler.itemhandlers.Firework;
import net.sf.l2j.gameserver.handler.itemhandlers.FishShots;
import net.sf.l2j.gameserver.handler.itemhandlers.Harvester;
+import net.sf.l2j.gameserver.handler.itemhandlers.LuckyCoin;
import net.sf.l2j.gameserver.handler.itemhandlers.MercTicket;

@@ -476,6 +499,8 @@
		_itemHandler.registerItemHandler(new SpecialXMas());
		_itemHandler.registerItemHandler(new SummonItems());
		_itemHandler.registerItemHandler(new BeastSpice());
+		if (Config.ENABLE_LUCKY_COIN)
+		_itemHandler.registerItemHandler(new LuckyCoin());
        _log.config("ItemHandler: Loaded " + _itemHandler.size() + " handlers.");

		_skillHandler = SkillHandler.getInstance();
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 4487)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -1162,8 +1167,126 @@

   /** Vote Reward System */
   public static String 		VOTE_HTML_PATCH;
   public static int           VOTES_FOR_REWARD;
   public static int 			VOTE_REWARD1_ID;
   public static int 			VOTE_REWARD2_ID;
   public static int 			VOTE_REWARD1_COUNT;
   public static int 			VOTE_REWARD2_COUNT;
+    
+    /** Lucky Coin */
+    public static boolean ENABLE_LUCKY_COIN;
+    public static int LUCKY_COIN_ID;


@@ -1963,6 +2094,145 @@
              VOTE_HTML_PATCH = customs.getProperty("VoteHtmlPatch", "Null");
              VOTES_FOR_REWARD = Integer.parseInt(customs.getProperty("VotesRequiredForReward", "10"));
              VOTE_REWARD1_COUNT = Integer.parseInt(customs.getProperty("VoteReward1Count", "1000"));
              VOTE_REWARD2_COUNT = Integer.parseInt(customs.getProperty("VoteReward2Count", "1000"));
              VOTE_REWARD1_ID = Integer.parseInt(customs.getProperty("VoteReward1Id", "57"));
              VOTE_REWARD2_ID = Integer.parseInt(customs.getProperty("VoteReward2Id", "57"));
+               ENABLE_LUCKY_COIN = Boolean.parseBoolean(customs.getProperty("EnableLuckyCoin", "True"));
+               LUCKY_COIN_ID = Integer.parseInt(customs.getProperty("LuckyCoinID", "6673"));
+                   

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}
Index: java/config/Customs.properties
===================================================================
--- java/config/Customs.properties	(revision 0)
+++ java/config/Customs.properties	(revision 0)
@@ -0,0 +1,101 @@
#--------------------------------------------#
#          Vote Reward System Config         #
#-------------------------------------------#
# Html Patch for Your Vote Site
# Works with HopZone/HopZones/TopZone and other HopZone Like
# Sample:
VoteHtmlPatch = http://l2.hopzone.net/lineage2/moreinfo/RaidFightLowRatePvPServers/69262.html
VotesRequiredForReward = 10
VoteReward1Count = 1000
VoteReward2Count = 1000
VoteReward1Id = 57
VoteReward2Id = 57
+
+# ---------------------------------------------------------------------------
+#  Lucky Coin
+# ---------------------------------------------------------------------------
+# With this coin you bet 100kk adena . There are 4 cases :
+# Case 1 : You get back the 100kk
+# Case 2 : You lose another 100kk. If you don't have to pay you head to jail for 15 min
+# Case 3 : You win 500kk
+# Case 4 : You win 1kkk
+# Just for fun xD
+# Allow lucky coin?
+EnableLuckyCoin = True
+
+# Set lucky coin's ID :
+# Default : 6673 ( Festival Adena )
+LuckyCoinID = 6673

 

** : NOTE : Tested on l2jinterlude BUT , I have added Gracia's punishment system which means that interlude users will get an error in this line :

activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);

 

just change it to activeChar.setInJail(true, 15);

 

As i said nothing too special. A friend of mine requested it and i thought it would be nice to share it with you

 

Regards

 

PS : Code fixed thx for the report

 

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

Posted

another retard post, between the others. :|


there are 5 cases and rnd.get is 3.

the last 2 cases  will never be called


activeChar.sendPacket(iu); is called before 'inventory' actions

 

:\

 

So Vagos123 can u fix it?

Posted

Index: java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/itemhandlers/LuckyCoin.java	(revision 0)
@@ -0,0 +1,207 @@
+/* This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.itemhandlers;
+
+import net.sf.l2j.Config;
+import net.sf.l2j.gameserver.handler.IItemHandler;
+import net.sf.l2j.gameserver.model.L2ItemInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
+import net.sf.l2j.gameserver.serverpackets.InventoryUpdate;
+import net.sf.l2j.gameserver.serverpackets.SocialAction;
+import net.sf.l2j.util.Rnd;
+
+/**
+ *
+ * @author  FelonBIG
+ */
+public class LuckyCoin implements IItemHandler
+{
+	private static final int ITEM_IDS[] =
+		{
+		    Config.LUCKY_COIN_ID
+		};
+	
+	public void useItem(L2PlayableInstance playable, L2ItemInstance item)
+	{
+		if (!(playable instanceof L2PcInstance))
+		{
+			return;
+		}
+		
+		  L2PcInstance activeChar = (L2PcInstance)playable;
+		  
+		  if (activeChar.getKarma() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin now! Go burn your karma!");
+			  return;
+		  }
+		  
+		  else if (activeChar.getPvpFlag() > 0)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use Lucky Coin while being flagged!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInOlympiadMode())
+			  
+		  {
+			activeChar.sendMessage("You cannot use the lucky coin in olympiad");
+			return;
+		  }
+		  
+		  else if (activeChar.inObserverMode())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while observing an olympiad match!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isFestivalParticipant())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use lucky coin while participating in a festival");
+			  return;
+		  }
+		  
+		  else if (activeChar.isCastingNow())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while casting");
+			  return;
+		  }
+		  
+		  else if (activeChar.isStunned())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being stunned");
+			  return;
+		  }
+		  
+		  else if (activeChar.isSleeping())
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while sleeping");
+			  return;
+		  }
+		  
+		  else if (activeChar.atEvent)
+			  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while participating in an event!");
+			  return;
+		  }
+		  
+		  else if (activeChar.isInJail())
+		  
+		  {
+			  activeChar.sendMessage("You cannot use the lucky coin while being in jail!");
+		  }
+		  
+		  else if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+			  
+		  {
+			  activeChar.sendMessage("You do not have 100kk adena to bet ! I am sorry! Go farm");
+			  return;
+		  }
+		  
+		  /** Enough with the -beep-ing limits xD */
+		  
+		  else
+			  
+		  {
+			  InventoryUpdate iu = new InventoryUpdate();
+			  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+			  
+			  String bet = "You have now bet 100k adena! Let's see the outcome !";  
+			  
+			  switch (Rnd.get(5))
+			  
+			  {
+			  case 0 :
+
+				  activeChar.sendMessage(bet);
+				  activeChar.sendMessage("Oops, you lost your money. You were not lucky!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 1 :  
+
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 100000000, activeChar, null);
+				  activeChar.sendMessage("You either won or loose ! You get your precious adena back!");
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  				  
+				  break;
+				  
+			  case 2 :
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 500000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 500kk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 3 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().addItem("Adena", 57, 1000000000, activeChar, null);
+				  activeChar.sendMessage("Holy crap! You won 1kkk adena!");
+				  activeChar.broadcastPacket(new SocialAction(activeChar.getObjectId(), 3));
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+			  case 4 :
+				  
+				  activeChar.sendMessage(bet);
+				  activeChar.getInventory().destroyItemByItemId("Adena", 57, 100000000, activeChar, activeChar.getTarget());
+				  activeChar.sendMessage("Blame your bad luck! You lost another 100kk adena");
+				  
+				  if (activeChar.getInventory().getItemByItemId(57).getCount() < 100000000)
+	        		{
+	        			activeChar.setPunishLevel(L2PcInstance.PunishLevel.JAIL, 15);
+	        			activeChar.sendMessage("Blame your bad luck ! You don't have to pay so you are going to jail for 15 minutes");
+	        		}
+				  
+				  activeChar.getInventory().destroyItemByItemId("Lucky Coin", Config.LUCKY_COIN_ID, 1, activeChar, activeChar.getTarget());
+				  activeChar.sendPacket(iu);
+				  
+				  break;
+				  
+				  
+			  }
+		  }
+	}
+	
+	public int[] getItemIds()
+	
+	{
+		return ITEM_IDS;
+	}
+
+}

It may work now, but i didn't really test it...

  • 4 weeks later...
  • 3 months later...
  • 2 months later...

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Independently from that through which messenger will be communication,buyer suggests using forum guarantor,gives forum address(http address) and send link(http address) to me,link i will pass on to you(seller) for consideration. If you as seller are not satisfied garant service on proposed forum,i say buyer goodbye and he goes to look for his product(service) from someone else,as result i will wait new buyer.   If sale amount is less than $1000,i receive 20 percent above your total amount. If sale amount is more than $1000,i receive 10 percent above your total amount. I do not deal with either buyers or sellers from Ukraine(i do not cooperate with this country). I will not accept any advertising related to Ukraine,as i do not cooperate with this country. For buyers from other countries guarantor's services are entirely at buyer's expense. You can offer me any other area cooperation that does not violate law.  I do not give 100% guarantee that i will accept your offer,which is not initially related to my advertising area.  It is 50/50 that i will either refuse you or accept your offer.  Everything will depend on whether this offer does not violate law.  I will read information about your product(service) in Google search engine that you offer me for advertising and make decision,which i will inform you in messenger for communication.  I will need some time to familiarize myself with information from Google search engine. I'm currently interested in 4 areas: 1)promotional offers with discounts only(coupons or promo codes):food,shoes,clothing,furniture,cosmetics,household appliances,consumer electronics,taxis,bus tickets,train tickets,plane tickets,hotel tickets,gas coupons or promo codes for car owners I do not advertise Ukraine,do not cooperate with it and have no dealings with it. I will not advertise anything related to carding.  Buyer deposits amount for product(service) plus my commission(20 percent based on amount for product or service) into guarantor and then receives their product(service) in forum transaction.  I would be grateful if it were possible for buyer to receive their goods somehow after depositing money with guarantor,without return address or contact information for future purchases. It's not in my best interests for buyer to communicate directly with you after first purchase. If this isn't possible,then you will simply agree with buyer to receive money with my percentage higher than your initial payment each time. If same customer purchases from you second time,customer pay you together with my percentage and i receive this percentage from you,this will provide additional incentive to advertise,i will promoting you on other forums.     2)selling real estate(houses or apartments) I'm not interested renting. I'm willing to advertise all countries except Russia and Ukraine.  I won't advertise these two countries. I don't advertise Ukraine,don't cooperate with it and have no dealings with it. I'm not interested house or apartment listings that appear on Google search pages,as buyer can find information there themselves without my help and buy house or apartment in desired country. I'm interested house or apartment that aren't listed on Google search. How i see this ad:buyer sees my listing for desired country and if they're interested,they deposit 10 percent listed price for house or apartment in Garant Service. Buyer sets  deadline in forum transaction,during which i either receive my money or don't.  Then buyer receive an address,day and time to meet with seller. Buyer takes lawyer and notary with them and flies(or is driving car) to  given address. If purchase transaction falls through,buyer collects their percentage from guarantor. I don't think buyer willing to buy  house or apartment worth more than 12545$ is willing to cheat me out  that 10 percent by making up  fake story about  failed deal.       3)selling telegram premium status Buyer has two options: 1) transaction through guarantor 2) transaction without guarantor   If transaction is through guarantor. I(intermediary) conduct transaction with guarantor. Buyer specifies following terms in terms transaction: 1) i authorize the disclosure of the transaction name to third parties(that is to you) 2) i authorize the disclosure of the seller's payment details(your payment details) to third parties(that is to you) 3) i authorize the disclosure of the total transaction amount to third parties(that is to you) 4) i do not authorize the disclosure of my profile link on this forum to third parties 5) i do not authorize the disclosure of my contact information(if i have any in my profile on this forum) to third parties   If activating premium status requires logging into buyer's account,i will do this.  You will provide me with instructions on how to activate premium status for buyer's account. If you want to contact me about selling premium status on telegram, but my telegram account is unavailable(account is frozen or telegram system has deleted it),you can contact me using my other contact information. To activate premium status by logging into buyer's account,i will download portable version telegram from official website and launch it on my laptop.  I will enter mobile phone number buyer provides me in messenger they originally contacted me through and send login code to this number.  Buyer will then send me login code. Once transaction is finalized and buyer has deposited funds into guarantor's account I'll notify you via messenger. You register on  forum suggested by buyer.  Message guarantor privately on forum,asking them to share all points I've outlined above.  Buyer will provide  link to guarantor's forum profile in advance or you can find guarantor's forum profile on forum yourself,it's up to you to decide. After verifying that your payment details are included and that transaction amount matches amount agreed upon in messenger, you upgrade buyer to premium status. Your payment details are specified in application,in formquestionnaire for forum transaction,but you won't receive money from guarantor until buyer will not receive service(product),as soon as buyer receives service from you,guarantor will pay you. If buyer has received premium status,you receive funds from guarantor and then pay me my commission using my payment details. The fee for sending from your wallet to my wallet is covered by buyer,not you. When communicating via messenger please tell me your fee for sending to Tether USDT TRC20 or Tron TRX. Buyer deposits funds into guarantor with total amount already including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX. If transaction is without guarantor. Buyer pays money to your payment details received from me via messenger and waits for service to be rendered. I will inform buyer total amount when communicating via messenger. You upgrade buyer to premium status through me and then you pay me my percentage to my payment details.  If activating premium status requires logging into buyer's account. I will do so.  You will provide me with instructions on how to activate premium status for buyer's account. Fee for sending from your wallet to my wallet is covered by buyer,not you.  When communicating via messenger please tell me your fee for sending to Tether(USDT TRC20) or Tron(TRX). Buyer pays you total amount,including my percentage plus buyer's fee for sending,which you will spend by paying me my percentage when transferring from Tether USDT TRC20 or Tron TRX.       4)i offer cooperation to specialists who provide services for collecting and submitting documents to consulate for citizenship,residence permits,visas and schengen visas I will advertise service collecting and sending documents to consulate only for following countries:Commonwealth of Independent States,Europe,Mexico,United states america,Canada,United Kingdom,Asia,Africa. Russia and Ukraine:these two countries i will not advertise. Buyer pays guarantor(amount from seller) for service for collecting and sending documents to consulate plus my commission(10 or 20 percent based on service fee). Buyer sets deadline in forum transaction within which they must receive service. Then in forum transaction buyer wait provision service. If after specified period(which will be specified in transaction),consulate refuses client's service,you as specialist have right to charge exact amount for your work through guarantor,since you spent your time on it(this clause will be specified in transaction). What will be amount you will decide,send solution through me.I'll let the buyer know. Client does not pay my percentage if consulate refuses client's service(this clause will be specified in transaction).  In case refusal to buyer from consulate you will need to confirm this refusal through website. Whenever you collect and submit documents on country's website,request is created through their website.  You will provide access to this request to guarantor.  This is necessary to ensure that buyer doesn't pay for nothing,meaning amount you will be required to receive through  guarantor for service provided if  consulate's request is unsuccessful.
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