Jump to content
  • 0

[HELP] Change Private Shop Adena To Custom?


Question

10 answers to this question

Recommended Posts

  • 0
Posted

Is not so hard my friend you haft to add 1 path and compile again your server.

This path

 

Index: java/com/l2jserver/Config.java

===================================================================

--- java/com/l2jserver/Config.java  (revision 4410)

+++ java/com/l2jserver/Config.java  (working copy)

@@ -676,6 +676,8 @@

  public static String L2JMOD_MULTILANG_DEFAULT;

  public static boolean L2JMOD_MULTILANG_VOICED_ALLOW;

  public static boolean L2WALKER_PROTECTION;

+ public static int STORE_BUY_CURRENCY;

+ public static int STORE_SELL_CURRENCY;

 

  //--------------------------------------------------

  // NPC Settings

@@ -2285,6 +2287,8 @@

          L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True"));

         

          L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False"));

+        STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57"));

+        STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57"));

        }

        catch (Exception e)

        {

Index: java/com/l2jserver/gameserver/model/TradeList.java

===================================================================

--- java/com/l2jserver/gameserver/model/TradeList.java  (revision 4410)

+++ java/com/l2jserver/gameserver/model/TradeList.java  (working copy)

@@ -802,9 +802,10 @@

        slots++;

    }

   

-  if (totalPrice > playerInventory.getAdena())

+  if (totalPrice > player.getBuyStoreCurrency())

    {

-    player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));

+    final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName();

+    player.sendMessage("You dont have enough "+name);

      return 1;

    }

   

@@ -823,12 +824,12 @@

    // Prepare inventory update packets

    final InventoryUpdate ownerIU = new InventoryUpdate();

    final InventoryUpdate playerIU = new InventoryUpdate();

-  final L2ItemInstance adenaItem = playerInventory.getAdenaInstance();

-  playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner);

+  final int moneda = Config.STORE_BUY_CURRENCY;

+  final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda);

+  player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true);

    playerIU.addItem(adenaItem);

-  ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player);

-  ownerIU.addItem(ownerInventory.getAdenaInstance());

+  ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player);

+  ownerIU.addItem(ownerInventory.getItemByItemId(moneda));

   

    boolean ok = true;

   

@@ -965,7 +966,7 @@

        break;

      }

     

-    if (ownerInventory.getAdena() < _totalPrice)

+    if (_owner.getSellStoreCurrency() < _totalPrice)

        continue;

     

      // Check if requested item is available for manipulation

@@ -1043,11 +1044,12 @@

      if (totalPrice > ownerInventory.getAdena())

        // should not happens, just a precaution

        return false;

-    final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance();

-    ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player);

+    final int moneda = Config.STORE_SELL_CURRENCY;

+    final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda);

+    ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player);

      ownerIU.addItem(adenaItem);

-    playerInventory.addAdena("PrivateStore", totalPrice, player, _owner);

-    playerIU.addItem(playerInventory.getAdenaInstance());

+    playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner);

+    playerIU.addItem(playerInventory.getItemByItemId(moneda));

    }

   

    if (ok)

Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java

===================================================================

--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java  (revision 4410)

+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java  (working copy)

@@ -14889,4 +14889,18 @@

      addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true);

    }

  }

+

+ public synchronized long getBuyStoreCurrency()

+ {

+  L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY);

+  return item == null? 0 : item.getCount();

+ }

+

+ public synchronized long getSellStoreCurrency()

+ {

+  L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY);

+  return item == null? 0 : item.getCount();

+ }

}

Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java

===================================================================

--- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java  (revision 4410)

+++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java  (working copy)

@@ -85,11 +85,14 @@

    FastList<L2ItemInstance> list = FastList.newInstance();

    for (L2ItemInstance item : _items)

    {

-    if ((!allowAdena && item.getItemId() == 57))

+    final int itemId = item.getItemId();

+    if ((!allowAdena && itemId == 57))

        continue;

-    if ((!allowAncientAdena && item.getItemId() == 5575))

+    if ((!allowAncientAdena && itemId == 5575))

        continue;

-

+    if(itemId == Config.STORE_BUY_CURRENCY)

+      continue;

+   

      boolean isDuplicate = false;

      for (L2ItemInstance litem : list)

      {

Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java

===================================================================

--- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy)

@@ -140,7 +140,7 @@

    }

   

    // Check for available funds

-  if (totalCost > player.getAdena())

+  if (totalCost > player.getBuyStoreCurrency())

    {

      player.sendPacket(new PrivateStoreManageListBuy(player));

      player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY));

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java  (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java  (working copy)

@@ -33,7 +33,7 @@

  public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer)

  {

    _objId = storePlayer.getObjectId();

-  _playerAdena = player.getAdena();

+  _playerAdena = player.getBuyStoreCurrency();

    storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed

    _items = storePlayer.getBuyList().getAvailableItems(player.getInventory());

  }

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy)

@@ -34,7 +34,7 @@

  public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer)

  {

    _objId = storePlayer.getObjectId();

-  _playerAdena = player.getAdena();

+  _playerAdena = player.getSellStoreCurrency();

    _items = storePlayer.getSellList().getItems();

    _packageSale = storePlayer.getSellList().isPackaged();

  }

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java  (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java  (working copy)

@@ -34,7 +34,7 @@

  public PrivateStoreManageListBuy(L2PcInstance player)

  {

    _objId = player.getObjectId();

-  _playerAdena = player.getAdena();

+  _playerAdena = player.getBuyStoreCurrency();

    _itemList = player.getInventory().getUniqueItems(false, true);

    _buyList = player.getBuyList().getItems();

  }

Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java

===================================================================

--- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410)

+++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy)

@@ -42,7 +42,7 @@

  public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale)

  {

    _objId = player.getObjectId();

-  _playerAdena = player.getAdena();

+  _playerAdena = player.getSellStoreCurrency();

    player.getSellList().updateItems();

    _packageSale = isPackageSale;

    _itemList = player.getInventory().getAvailableItems(player.getSellList());

Index: java/config/l2jmods.properties

===================================================================

--- java/config/l2jmods.properties  (revision 4410)

+++ java/config/l2jmods.properties  (working copy)

@@ -379,3 +379,14 @@

# Basic protection against L2Walker.

# Default: False

L2WalkerProtection = False

+

+# ---------------------------------------------------------------------------

+# Private Store Buy/Sell - Moneda de cambio

+# ---------------------------------------------------------------------------

+# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos)

+# Retail: 57, Por Defecto: 57

+PrivateStoreBuyMoneda = 57

+

+# Elige que moneda quieres que se use como pago en los Private Store Sell (morados)

+# Retail: 57, Por Defecto: 57

+PrivateStoreSellMoneda = 57

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...