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vioboy

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  1. Is not so hard my friend you haft to add 1 path and compile again your server. This path Index: java/com/l2jserver/Config.java =================================================================== --- java/com/l2jserver/Config.java (revision 4410) +++ java/com/l2jserver/Config.java (working copy) @@ -676,6 +676,8 @@ public static String L2JMOD_MULTILANG_DEFAULT; public static boolean L2JMOD_MULTILANG_VOICED_ALLOW; public static boolean L2WALKER_PROTECTION; + public static int STORE_BUY_CURRENCY; + public static int STORE_SELL_CURRENCY; //-------------------------------------------------- // NPC Settings @@ -2285,6 +2287,8 @@ L2JMOD_MULTILANG_VOICED_ALLOW = Boolean.parseBoolean(L2JModSettings.getProperty("MultiLangVoiceCommand", "True")); L2WALKER_PROTECTION = Boolean.parseBoolean(L2JModSettings.getProperty("L2WalkerProtection", "False")); + STORE_BUY_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreBuyMoneda", "57")); + STORE_SELL_CURRENCY = Integer.parseInt(L2JModSettings.getProperty("PrivateStoreSellMoneda", "57")); } catch (Exception e) { Index: java/com/l2jserver/gameserver/model/TradeList.java =================================================================== --- java/com/l2jserver/gameserver/model/TradeList.java (revision 4410) +++ java/com/l2jserver/gameserver/model/TradeList.java (working copy) @@ -802,9 +802,10 @@ slots++; } - if (totalPrice > playerInventory.getAdena()) + if (totalPrice > player.getBuyStoreCurrency()) { - player.sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA)); + final String name = ItemTable.getInstance().getTemplate(Config.STORE_BUY_CURRENCY).getName(); + player.sendMessage("You dont have enough "+name); return 1; } @@ -823,12 +824,12 @@ // Prepare inventory update packets final InventoryUpdate ownerIU = new InventoryUpdate(); final InventoryUpdate playerIU = new InventoryUpdate(); - - final L2ItemInstance adenaItem = playerInventory.getAdenaInstance(); - playerInventory.reduceAdena("PrivateStore", totalPrice, player, _owner); + final int moneda = Config.STORE_BUY_CURRENCY; + final L2ItemInstance adenaItem = playerInventory.getItemByItemId(moneda); + player.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, true); playerIU.addItem(adenaItem); - ownerInventory.addAdena("PrivateStore", totalPrice, _owner, player); - ownerIU.addItem(ownerInventory.getAdenaInstance()); + ownerInventory.addItem("PrivateStore", moneda, totalPrice, _owner, player); + ownerIU.addItem(ownerInventory.getItemByItemId(moneda)); boolean ok = true; @@ -965,7 +966,7 @@ break; } - if (ownerInventory.getAdena() < _totalPrice) + if (_owner.getSellStoreCurrency() < _totalPrice) continue; // Check if requested item is available for manipulation @@ -1043,11 +1044,12 @@ if (totalPrice > ownerInventory.getAdena()) // should not happens, just a precaution return false; - final L2ItemInstance adenaItem = ownerInventory.getAdenaInstance(); - ownerInventory.reduceAdena("PrivateStore", totalPrice, _owner, player); + final int moneda = Config.STORE_SELL_CURRENCY; + final L2ItemInstance adenaItem = ownerInventory.getItemByItemId(moneda); + ownerInventory.destroyItemByItemId("PrivateStore", moneda, totalPrice, _owner, player); ownerIU.addItem(adenaItem); - playerInventory.addAdena("PrivateStore", totalPrice, player, _owner); - playerIU.addItem(playerInventory.getAdenaInstance()); + playerInventory.addItem("PrivateStore", moneda, totalPrice, player, _owner); + playerIU.addItem(playerInventory.getItemByItemId(moneda)); } if (ok) Index: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java =================================================================== --- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (revision 4410) +++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java (working copy) @@ -14889,4 +14889,18 @@ addSkill(SkillTable.getInstance().getInfo(id, nextLevel), true); } } + + public synchronized long getBuyStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_BUY_CURRENCY); + + return item == null? 0 : item.getCount(); + } + + public synchronized long getSellStoreCurrency() + { + L2ItemInstance item = this.getInventory().getItemByItemId(Config.STORE_SELL_CURRENCY); + + return item == null? 0 : item.getCount(); + } } Index: java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java =================================================================== --- java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (revision 4410) +++ java/com/l2jserver/gameserver/model/itemcontainer/PcInventory.java (working copy) @@ -85,11 +85,14 @@ FastList<L2ItemInstance> list = FastList.newInstance(); for (L2ItemInstance item : _items) { - if ((!allowAdena && item.getItemId() == 57)) + final int itemId = item.getItemId(); + if ((!allowAdena && itemId == 57)) continue; - if ((!allowAncientAdena && item.getItemId() == 5575)) + if ((!allowAncientAdena && itemId == 5575)) continue; - + if(itemId == Config.STORE_BUY_CURRENCY) + continue; + boolean isDuplicate = false; for (L2ItemInstance litem : list) { Index: java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/clientpackets/SetPrivateStoreListBuy.java (working copy) @@ -140,7 +140,7 @@ } // Check for available funds - if (totalCost > player.getAdena()) + if (totalCost > player.getBuyStoreCurrency()) { player.sendPacket(new PrivateStoreManageListBuy(player)); player.sendPacket(new SystemMessage(SystemMessageId.THE_PURCHASE_PRICE_IS_HIGHER_THAN_MONEY)); Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListBuy.java (working copy) @@ -33,7 +33,7 @@ public PrivateStoreListBuy(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); storePlayer.getSellList().updateItems(); // Update SellList for case inventory content has changed _items = storePlayer.getBuyList().getAvailableItems(player.getInventory()); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreListSell.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreListSell(L2PcInstance player, L2PcInstance storePlayer) { _objId = storePlayer.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); _items = storePlayer.getSellList().getItems(); _packageSale = storePlayer.getSellList().isPackaged(); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListBuy.java (working copy) @@ -34,7 +34,7 @@ public PrivateStoreManageListBuy(L2PcInstance player) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getBuyStoreCurrency(); _itemList = player.getInventory().getUniqueItems(false, true); _buyList = player.getBuyList().getItems(); } Index: java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java =================================================================== --- java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (revision 4410) +++ java/com/l2jserver/gameserver/network/serverpackets/PrivateStoreManageListSell.java (working copy) @@ -42,7 +42,7 @@ public PrivateStoreManageListSell(L2PcInstance player, boolean isPackageSale) { _objId = player.getObjectId(); - _playerAdena = player.getAdena(); + _playerAdena = player.getSellStoreCurrency(); player.getSellList().updateItems(); _packageSale = isPackageSale; _itemList = player.getInventory().getAvailableItems(player.getSellList()); Index: java/config/l2jmods.properties =================================================================== --- java/config/l2jmods.properties (revision 4410) +++ java/config/l2jmods.properties (working copy) @@ -379,3 +379,14 @@ # Basic protection against L2Walker. # Default: False L2WalkerProtection = False + +# --------------------------------------------------------------------------- +# Private Store Buy/Sell - Moneda de cambio +# --------------------------------------------------------------------------- +# Elige que moneda quieres que se use como pago en los Private Store Buy (amarillos) +# Retail: 57, Por Defecto: 57 +PrivateStoreBuyMoneda = 57 + +# Elige que moneda quieres que se use como pago en los Private Store Sell (morados) +# Retail: 57, Por Defecto: 57 +PrivateStoreSellMoneda = 57
  2. Hy cheaters i want to know how to add in gm-shop items++++ i mean 1 item+20 what line i haft to add in xml file.
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