Jump to content

[Share]PvP/Pk Message(No client modding), to killer and to victim!(Configurable)


Recommended Posts

Posted

Hi guys. I made a simple code, tested, which when a player kills another one, system will send a message to the killer and to the victim, which you will choose, either it is pk or pvp. See patch to understand better:

Index: gameserver/java/net/sf/l2j/Config.java
===================================================================
--- gameserver/java/net/sf/l2j/Config.java	(revision 27)
+++ gameserver/java/net/sf/l2j/Config.java	(working copy)
@@ -41,6 +41,11 @@
{
     protected static final Logger _log = Logger.getLogger(Config.class.getName());
     
+    public static String PK_MESSAGE;
+    public static String PVP_MESSAGE;
+    public static String VICTIM_PK_MESSAGE;
+    public static String VICTIM_PVP_MESSAGE;
+    
	/**--------------------------------------------------
	// Property File Definitions
	//-------------------------------------------------*/
@@ -1175,6 +1180,10 @@
                 
     	        BUFFS_MAX_AMOUNT 		= Byte.parseByte(playersSettings.getProperty("maxbuffamount","24"));
     	        STORE_SKILL_COOLTIME 	= Boolean.parseBoolean(playersSettings.getProperty("StoreSkillCooltime", "true"));
+    	        PK_MESSAGE = (playersSettings.getProperty("PkMessage", "Go play pvp instead of taking pks you nab!"));
+    	        PVP_MESSAGE = (playersSettings.getProperty("PvpMessage", "Good fight, you destroyed your enemy!"));
+    	        VICTIM_PK_MESSAGE = (playersSettings.getProperty("VictimPkMessage", "LOL? He pked you and you just stay and watch him?"));
+    	        VICTIM_PVP_MESSAGE = (playersSettings.getProperty("VictimPvpMessage", "Noob. Go make + your items."));
             }
             catch (Exception e)
             {
Index: gameserver/java/config/players.properties
===================================================================
--- gameserver/java/config/players.properties	(revision 27)
+++ gameserver/java/config/players.properties	(working copy)
@@ -323,4 +323,9 @@
maxbuffamount = 24

# Store buffs/debuffs on user logout?
-StoreSkillCooltime = True
\ No newline at end of file
+StoreSkillCooltime = True
+
+PkMessage = Go play pvp instead of taking pks you nab!
+PvpMessage = Good fight, you destroyed your enemy!
+VictimPkMessage = LOL? He pked you and you just stay and watch him?
+VictimPvpMessage = Noob. Go make + your items.
\ No newline at end of file
Index: gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 27)
+++ gameserver/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -4294,13 +4294,17 @@
		if (isInDuel() && targetPlayer.isInDuel()) return;

         // If in Arena, do nothing
-		if (isInsideZone(ZONE_PVP) || targetPlayer.isInsideZone(ZONE_PVP))
-			return;
+		if (isInsideZone(ZONE_PVP) || targetPlayer.isInsideZone(ZONE_PVP)){
+            return;
+		}

         // Check if it's pvp
		if ((checkIfPvP(target) && targetPlayer.getPvpFlag() != 0) 
-				|| (isInsideZone(ZONE_PVP) && targetPlayer.isInsideZone(ZONE_PVP)))
+				|| (isInsideZone(ZONE_PVP) && targetPlayer.isInsideZone(ZONE_PVP))){
             increasePvpKills();
+    	sendMessage(Config.PVP_MESSAGE);
+    	targetPlayer.sendMessage(Config.VICTIM_PVP_MESSAGE);
+		}
		// Target player doesn't have pvp flag set
		else
		{
@@ -4313,6 +4317,8 @@
			{
				// 'Both way war' -> 'PvP Kill'
				increasePvpKills();
+            	sendMessage(Config.PVP_MESSAGE);
+            	targetPlayer.sendMessage(Config.VICTIM_PVP_MESSAGE);
				return;
			}

@@ -4321,9 +4327,13 @@
			{
				if (Config.KARMA_AWARD_PK_KILL)
                     increasePvpKills();
+            	sendMessage(Config.PVP_MESSAGE);
+            	targetPlayer.sendMessage(Config.VICTIM_PVP_MESSAGE);
			}
			else if (targetPlayer.getPvpFlag() == 0)
                 increasePkKillsAndKarma(targetPlayer.getLevel());
+            	sendMessage(Config.PK_MESSAGE);
+            	targetPlayer.sendMessage(Config.VICTIM_PK_MESSAGE);
		}
	}

Credits are mine. I tested it, so i don't really need feedback. It is coded on latest revision(27) of l2jaCis project. Have Fun!

Posted

Wow, getting the initial, shared code, copying/pasting everything, and then extending it with 2 more sendMessages was such a serious and difficult thing to do.

Bravo!

Posted

Wow, getting the initial, shared code, copying/pasting everything, and then extending it with 2 more sendMessages was such a serious and difficult thing to do.

Bravo!

its just a good thing to spam for adenas or posts :P
Posted

Wow, getting the initial, shared code, copying/pasting everything, and then extending it with 2 more sendMessages was such a serious and difficult thing to do.

Bravo!

:@ show me the share. IT'S 100% MINE! Please don't ruin every post i make. You always reply saying things that might not be true. Please before post, check.

 

its just a good thing to spam for adenas or posts :P

loled. he is global moderator. why would he need adenas?

Posted

:@ show me the share. IT'S 100% MINE! Please don't ruin every post i make. You always reply saying things that might not be true. Please before post, check.

loled. he is global moderator. why would he need adenas?

i dont say for him. but for you!
Posted

i dont say for him. but for you!

oh rly?

 

Coyote, please look at this, i think we've seen this before with my posts and it just caused useless spamming, it may seem extremely easy to you, but since it's not shared here before, and since it's not extremely easy to everyone on here, it's a useful(not for everyone) share. But it's a share. So please don't say the way i did it(specially lieing that i stole another share). It may be useful for someone ;)

Posted

Its really pointless for me to sharing things such this one.

 

I guess everyone is able to add few sendMessage(String) codes ...

 

Friendly.

Posted

Its really pointless for me to sharing things such this one.

 

I guess everyone is able to add few sendMessage(String) codes ...

 

Friendly.

yeah i know it's not something special for some of mxc members, but for some others it is ... i thought it might be useful for a pvp server.

Posted

Hahahah is evil :P anyway i dont find it too usefull but its cool xD :) GG

 

+

+PkMessage = Go play pvp instead of taking pks you nab!

+PvpMessage = Good fight, you destroyed your enemy!

+VictimPkMessage = LOL? He pked you and you just stay and watch him?

+VictimPvpMessage = Noob. Go make + your items.

Posted

+

+PkMessage = Go play pvp instead of taking pks you nab!

+PvpMessage = Good fight, you destroyed your enemy!

+VictimPkMessage = LOL? He pked you and you just stay and watch him?

+VictimPvpMessage = Noob. Go make + your items.

what's wrong with these? :D i wanted to make it look funny :P

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Posts

    • never met a programmer that doesnt know english xD and as he said his knowledge and skills are beyond our imagination xD
    • nice work, welcome back to world of lineage development @melron 😄
    • He's likely baiting you to download his source full of backdoors indeed
    • Yeah inside router i had to enable udnp services 
    • Hello cheaters, As a team of avid developers and enthusiasts of Lineage 2, we are excited to present the L2 Control Hub, a groundbreaking plugin designed by myself and my collaborator, StinkyMadness. This innovative tool equips server administrators with powerful automation capabilities directly within the game's community board. L2 Control Hub simplifies the creation and management of automations, enabling you to customize your server operations without the need to modify the source code.   Key Features of L2 Control Hub: Robust Automation Triggers: Select from a plethora of triggers currently available, with continuous additions in the works to enhance your control options. Dynamic Conditions and Actions: Tailor your server operations with an extensive range of conditions and actions, ensuring flexible and precise control over game events and player interactions. Customizable Variables: Easily integrate server-specific variables from your database to further personalize and streamline your automations. Utilize these variables across various automation scenarios to cater to your specific server requirements. JavaScript Integration: Execute custom JavaScript codes that interact seamlessly with Java classes, bringing advanced functionalities to your server's ecosystem.   Explore L2 Control Hub in Action: We've prepared a series of video tutorials to demonstrate the capabilities of L2 Control Hub: Control Hub - Create a Simple Flow with 1 Condition and 1 Action: Get started with basic automations. Control Hub - Multiple Conditions with Multiple Actions: Explore more complex automations for detailed server management. Control Hub - Using Variables: Discover how to implement and use custom variables for tailored automations. Control Hub - Using JavaScript: Experience the power of custom scripts in enhancing your server functionality.   L2 Control Hub is currently about 70% complete, and we are actively developing and refining features. We invite you to join our ➡️ Discord community ⬅️ to engage with the development process, provide feedback, and be the first to test new features. Additionally, any updates or changes to the plugin are seamlessly delivered to all customers directly from our web server, ensuring your system is always up-to-date without the need for manual downloads.   Your game, your rules, automated. Join us in redefining server management in Lineage 2 and elevate your gaming community with unmatched automation capabilities. For more details, contact us directly to get started with L2 Control Hub.   Currently, the plugin is developed using aCis sources. We will continue with these sources until we finalize all the necessary details before proceeding to integrate with the more prominent sources available.       The L2 Control Hub is designed to extend beyond mere functional additions to your server. We are in the process of implementing a suite of advanced mechanisms, such as a vote manager capable of interfacing with any Lineage 2 voting site without requiring configuration, live statistics to provide admins with real-time insights, and an event engine that can generate any desired event within seconds. All these features will be seamlessly integrated into the module, enhancing your server management experience significantly.     Please note that L2 Control Hub will be a premium tool, reflecting the extensive features and benefits it offers. While we are finalizing the pricing structure, rest assured that we aim to deliver great value for your investment. We will announce the cost details soon on our platforms to ensure everyone is well-informed and can plan accordingly. Join us to take your server management to the next level with L2 Control Hub.     
  • Topics

×
×
  • Create New...