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What about Safe/Max


Flavio

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Since there's no much participants on my "Best falling rates topic" i would like you guys to vote (tell your opinion) about this thing.

 

Since many opinions cross each other, im wondering, what would be the best?

 


 

1. Armor Max and Rate LOWER than Weapon Max & Rate?

 

- For balance sakes, is that a good thing?

- Let's say, server is HIGHRATED, Normal Scrolls are EASILY obtained, maybe too easy.

- If its not, tell us why, and tell us which Max should be higher and which rate should be higher? Armor & Jewelry's or Weapon's?

 


 

2. Safe/Max/Rate

 

- Let's say, server is HIGHRATED, Normal Scrolls are EASILY obtained, maybe too easy.

- Whats your perfect Safe/Max/Rate? Please do not post Safe3/Max30 or such things. And please dont troll with rates you like, post good rates (meaning > for server's sakes > Balance, no OP bows or w/e)


 

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My opinion is that the perfect safe max is for weapons: Safe +3 Max +16 and for armors: safe +3 max +12...

Normal Rates : 65% / Bless Rates : 70% ...

I think Server will have balance with these rates!

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Well i believe the enchant should be like something that:

 

Armor:safe 3 max 10 enchant rate:66% blessed:70%

Weapon: safe 3 max 18 enchant rate 66% blessed 70%

 

But as higher the echant number gets,the lower the enchant rate should be which means that on weapon after 15 the rate should

fall to 50%,after 16 to 40%,and after 17 to 35%,same thing should be with armor after 6/7/8.

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Damn is a highrated server..

At this point u could make it mid-rated..

 

Anyway..

Jewellery/armors Safe/Max -- 3/8-10

Weaopns Safe/Max -- 3/16-21

About enchant rates u find my opinion about this in ur other topic.

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- None of you answered about the 1. Is it better that armor/jewelry max is lower than weapon max? I'll wait someone with 'knowledge' or w/e =D

 

- When its Safe3/Max 16, i dont like the thing and fact that players will no-life first days to get their gear, i love when gear is obtained fast or if the falling rates are like 40% after +10 or +12, that way, everyone's goal will be +10/12, and only those with guts would go higher =D

 

 

- Pwnzor

I red it, i mostly care what people think when it comes to Safe/Max/Rate w/o those falling rates, but then again, falling rates are might better option.

 

 

 

Next? =D

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same enchant rates for all.

safe +4

no max ;x

i mean like that with falling enchant rates.

3 => 4 - 100%

4 => 5 - 85%

5 => 6 - 80%

6 => 7 - 75%

7 => 8 - 70%

8 => 9 - 66%

9 => 10 - 60%

10 => 11 - 55%

11 => 12 - 50%

12 => 13 - 46%

13 => 14 - 42%

14 => 15 - 38%

15 => 16 - 34%

16 => 17 - 30%

17 => 18 - 26%

18 => 19 - 22%

19 => 20 - 18%

20 => 21 - 15%

21 => 22 - 11%

22 => 23 - 5%

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same enchant rates for all.

safe +4

no max ;x

i mean like that with falling enchant rates.

its the best! the rates are awesome like this.
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Yeah but should Armor&Jewl rates be LOWER or HIGHER than Weapons?

 

I mean what should people have, more likely ++ weapons or ++ armors?

the same for all!

because its fail to have +10 weap and +0 armor/jewels >.>

or the opposite.

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@Weird, nice one =D

 

@Luxtrer, and everyone else.

 

Tell us why is that good for you! Dont just post w/o a reason =D

Because if they'll have weapons+armor+jewels all +10 (for examlpe) pvps will last too long..

with +10 weapon and +5-6 armor (another example) will be better.. that's my opinion

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Whats the meaning of too long? I like when PvPs aren't 4secs =D

With armors and weapons like same enchant (again the same example, +10) a pala with CP pots could be invincible...

well it also depends on the srv development..

also it would be good that armors/jewels had lower max enchant cause u spend less money on enchants..

and the economy of the srv won't be like,, 4 weapons max enchanted for a fully set armor max enchant.. dont know if u understood what i mean.

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