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Posted

my antivirus is good so shut up about my antivirus...

then dont use this project if u think its a virus :)

Posted

oh god, just deactivate it for 2-3 mins dude

dont ask such things. u give him more reasons to believe this is a virus.

 

if i were him and you would told me this thing i would believe more its a virus ;)

 

as i said 1nf0 u can use a lot more scanners online and convince by urself

Posted

oh god, just deactivate it for 2-3 mins dude

dont ask such things. u give him more reasons to believe this is a virus.

 

if i were him and you would told me this thing i would believe more its a virus ;)

 

as i said 1nf0 u can use a lot more scanners online and convince by urself

Posted

Assembla is used by over 300k people (well, it's what they say), and many projects are hosted on it, so turn off your antivirus and stop offtopic.

 

If you don't know what is Assembla, just google it and see.

 

It has nothing to be involved about aCis, Frozen and many other L2 projects use it. It's a 3rd software tool, developped by a company.

 

------

 

Rev 72 near to be up.

Posted

Assembla is used by over 300k people (well, it's what they say), and many projects are hosted on it, so turn off your antivirus and stop offtopic.

 

If you don't know what is Assembla, just google it and see.

 

It has nothing to be involved about aCis, Frozen and many other L2 projects use it. It's a 3rd software tool, developped by a company.

 

------

 

Rev 72 near to be up.

Posted

i try to enter to svn but my antivirus

 

http://img40.imageshack.us/i/acis.jpg/

 

Also on our project some users have the same iusse. Kespery detects assembla as virus. Disable it when you download/upload your Sources.

 

No virus here! Gz for aCis Project ;)

Posted

i try to enter to svn but my antivirus

 

http://img40.imageshack.us/i/acis.jpg/

 

Also on our project some users have the same iusse. Kespery detects assembla as virus. Disable it when you download/upload your Sources.

 

No virus here! Gz for aCis Project ;)

Posted

Rev 73 is out. Here is the changeset review :

 

    - Corrected all possible issues where the total of reputation points wasn't updated.

    - Updated some clan packets.

    - 3 NPEs fixed;

    - Refactored entirely acquireSkillList/acquireSkillInfo;

    - Corrected a missing thing on accessLevel (didn't do problems so far, but better to put as it should be);

    - cleaned the last 8 errors, and 8 warnings (part of warnings were NPEs, and explained stuff);

    - Refactored Hero model.

    - L2FishermanInstance inherits from L2MerchantInstance right now.

    - Deleted the "missing skill : can't store blabla" NPE issue at any character loading (FrequentSkill? wasn't loaded o_o).

    - refactored the WeddingManager?

    - added config for Divine Inspiration spellbooks, and make the original "allow spellbook" config work properly.

 

    COMMENT :

 

    I didn't test Hero refactor. Nothing should make you cry, except when the new heroes are named, as it uses a "not-tested-at-all but cleaner" way to unequip then delete all hero stuff from previous heroes. So consider testing this and report if a problem occurs, screenshots appreciated.

 

    In another way, the wedding manager haven't been tested at all, mainly because I count to delete the voicecommandhandler system, and fusion marriage commands on wedding manager HTMs.

Posted

its seems some ppl cannot connect to the forum (host/domain) including tryskell.

 

so i wanna know how many of you cannot do that too.

Posted

its seems some ppl cannot connect to the forum (host/domain) including tryskell.

 

so i wanna know how many of you cannot do that too.

I can not connect :/

Posted

its seems some ppl cannot connect to the forum (host/domain) including tryskell.

 

so i wanna know how many of you cannot do that too.

Some times i have the same problem

 


 

By the way,i'll start uploading again Compiled Revisions.

You can find them Here

Hf.

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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