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Killing Spree

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      impro++;

             

            switch(impro){

           

                    case 5:

            ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);

              sendPacket(case5);

            Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!");

                              addItem("Loot", 57, 100, this, true);

              break;

             

I know how I can do to that in this system to collect 5 consecutive kills to activate a skill on the char that gets????

  • Author

if it is I'm wondering how I can adapt what I want in this way.

You can add that to get those amount of kills you to activate a skill player?

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