impro++;
switch(impro){
case 5:
ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);
sendPacket(case5);
Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!");
addItem("Loot", 57, 100, this, true);
break;
I know how I can do to that in this system to collect 5 consecutive kills to activate a skill on the char that gets????