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sherlockholmes

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  1. Wtb L2Scripts H5-God Revision 21761 / 2572
  2. I see, but its very old. I find (rev. 21761/2572) its for l2ro/fandc pack. Think that if I make a publication, it is because I do not want to buy direct to scripts.
  3. I am looking for this source code. Payment in Crypto - Paypal - Binance.
  4. if it is I'm wondering how I can adapt what I want in this way. You can add that to get those amount of kills you to activate a skill player?
  5. impro++; switch(impro){ case 5: ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000); sendPacket(case5); Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 5 kill in a row!"); addItem("Loot", 57, 100, this, true); break; I know how I can do to that in this system to collect 5 consecutive kills to activate a skill on the char that gets????
  6. I have put the system killing strep, as I can do to make the pvp char reaching 10 consecutive kills you activate a skill?
  7. public static String calculateRewards() { TreeSet<DMPlayer> players = orderPosition(_dmPlayer.values()); String _htmlPrefix = null; for (int j = 0; j < Config.DM_REWARD_FIRST_PLAYERS; j++) { if (players.isEmpty()) break; DMPlayer player = players.first(); if (player.getPoints() == 0) break; rewardPlayer(player, j + 1); players.remove(player); { for (L2PcInstance Player : L2World.getInstance().getAllPlayers().values()) Player.sendPacket(new ExShowScreenMessage("The Hunter Killer is " + player.getPlayer().getName() + " whit " + player.getPoints()+ " kills.", 12000)); } int playerPointPrev = player.getPoints(); if (!Config.DM_REWARD_PLAYERS_TIE) continue; while (!players.isEmpty()) { player = players.first(); if (player.getPoints() != playerPointPrev) break; rewardPlayer(player, j + 1); players.remove(player); } } { // Set state REWARDING so nobody can point anymore setState(EventState.REWARDING); return ""; } } hi, wanted to know if you can help me with this .... I want the last line that says this: { / / Set state point rewarding dog anymore so nobody setState (EventState.REWARDING) return ""; } not exit in the form of general notice. I want to eliminate this form or directly that it is not announced anything. return true removing fails me!
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