Ray Posted December 13, 2010 Posted December 13, 2010 If you was playing in an interlude server right now, which augments would you ask the administrator to delete in order to balance the server? Leave your reply! Quote
DONALD TRUMP 2016 Posted December 13, 2010 Posted December 13, 2010 Agility active/passive Magical attack skills Anchor Quote
xxxloopxxx Posted December 13, 2010 Posted December 13, 2010 "iterlude is fully balanced." better update to freya >,> Quote
Reptant_ Posted December 13, 2010 Posted December 13, 2010 For sure,the active damage skills,such as stone,prominence etc also,agility level 10,or at least nerf it duel might is also kind of unbalance and ofcourse all chances,cause no way that they will work smoothly in interlude(as they should be) Quote
xxxloopxxx Posted December 13, 2010 Posted December 13, 2010 For sure,the active damage skills,such as stone,prominence etc also,agility level 10,or at least nerf it duel might is also kind of unbalance and ofcourse all chances,cause no way that they will work smoothly in interlude(as they should be) then better delete all auguments... Quote
Reptant_ Posted December 13, 2010 Posted December 13, 2010 then better delete all auguments... We talk about balance in IL which is kind of difficult an archer with duel might rules everything an archer with agility rules everything.can't die vs archers a bishop with active qq and we all now about chance skills still have shield,might,magic barrier,empower,focus,heal,battle roar and many others also,he can just nerf the others Quote
twinkie Posted December 13, 2010 Posted December 13, 2010 You shouldn't delete any augment .. just nerf them .. For nuke skills ( stone/proeminence/shadow flare/etc) add a reuse For active/pasive agility decrease the amount of evasion it gives For active/pasive duel might decrease the amount of pvp p atk it gives And so on , till you think it's balanced Quote
PwNNNz0r.^ Posted December 13, 2010 Posted December 13, 2010 delete all auguments... or just nerf 'em Quote
WeirdSituation Posted December 13, 2010 Posted December 13, 2010 fail idea to delete an augment..better put them with low chance or difficult farm. Quote
Reptant_ Posted December 13, 2010 Posted December 13, 2010 fail idea to delete an augment..better put them with low chance or difficult farm. not rly imagine a bishop with nuker augment in IL..if even a noob is fckin lucky he will own the server Quote
PwNNNz0r.^ Posted December 13, 2010 Posted December 13, 2010 not rly imagine a bishop with nuker augment in IL..if even a noob is fckin lucky he will own the server Bishops are made for heal and support party not to attack, i have always hated bishop/nukers.. i prefer play on a summoner with attack. Quote
twinkie Posted December 13, 2010 Posted December 13, 2010 Bishops are made for heal and support party not to attack, i have always hated bishop/nukers.. i prefer play on a summoner with attack. Even if you're sumoner , you augment your weapon , you get active nuke .. what will you do ? stay on sumoner or add ee/bishop subclass and pwn everybody ? I remember 3 years ago i think on a interlude 10x server, i had dwarf main and ee subclass with shadow flare , and i rolled almost everyone except other ee with vamp claw active ^^ Quote
PwNNNz0r.^ Posted December 13, 2010 Posted December 13, 2010 Even if you're sumoner , you augment your weapon , you get active nuke .. what will you do ? stay on sumoner or add ee/bishop subclass and pwn everybody ? I remember 3 years ago i think on a interlude 10x server, i had dwarf main and ee subclass with shadow flare , and i rolled almost everyone except other ee with vamp claw active ^^ well u should pwn that other ee too cause Vampiric touch active is just a waste of mana... especially on low rates.. so he had to finish mana 1st of u and u should kill him Quote
twinkie Posted December 13, 2010 Posted December 13, 2010 well u should pwn that other ee too cause Vampiric touch active is just a waste of mana... especially on low rates.. so he had to finish mana 1st of u and u should kill him Yea .. but i was noob >.> Quote
~Greedy~ Posted December 13, 2010 Posted December 13, 2010 my opinion is that need to delete all active auguments so players could youre only one augument at the same time and also need to delete all hitting skills like stone and shadow flare Quote
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