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Which augments delete on interlude to balance a server?


Ray

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you guys are kidding? deleting an skill to balance a server? funny!

to balance a server you gotta work on it!

don't delete any skill just balance the dmg as you like it so in pvp won't be op dmg and classes

so do to olympiad.

deleting a skill making other skill to be op.

you delete evasion - might makes you op.

you can easy balance it if you know how to,

doing that is not complicated then posting dumb topic "what augment to delete"

the lineage is built like a pazel you delete one skill you make the other one much more stronger.

have fun! think before you post

 

regards

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Magic Skills (Prominence - Stone etc)

Heal

Agility (Active)

---

And for balanced Oly mp regen (Only passive)

and what about might if you remove agility?
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if you think about saggi, it is.

About 600 Patk

not

 

it won't give SUCH much more damage as duel might(in no way) but also won't fck each pvp with an archer ,with 8/10 misses

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Honestly, what you trying to balance just by deleting some augments? Delete em at all and it will be some kind of C4 server. Set retail like augmentation system, means only 1 augment, no staking augmentations, add just some reuse for nuke augmentations and it will be balanced enough. Archer with duel might pwn all? Then what if an WindRider get evasion?

 

Like someone said already, making balance by deleting things that you think is not balanced is way to make it even more unbalanced. Since we talk about Interlude, NCsoft made it balanced enough, but how ever many things have to be edited if you make high rate server with MP pots and so on.

 

Btw for ppl who got no clue, retail like Agility 10 lvl increase evasion by 4 or 5 evasion only, and you want to decrease it to 2-3 evasion or maybe +1 evasion ? :)

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Honestly, what you trying to balance just by deleting some augments? Delete em at all and it will be some kind of C4 server. Set retail like augmentation system, means only 1 augment, no staking augmentations, add just some reuse for nuke augmentations and it will be balanced enough. Archer with duel might pwn all? Then what if an WindRider get evasion?

 

Like someone said already, making balance by deleting things that you think is not balanced is way to make it even more unbalanced. Since we talk about Interlude, NCsoft made it balanced enough, but how ever many things have to be edited if you make high rate server with MP pots and so on.

 

Btw for ppl who got no clue, retail like Agility 10 lvl increase evasion by 4 or 5 evasion only, and you want to decrease it to 2-3 evasion or maybe +1 evasion ? :)

In most java servers it gives 10+

 

anyway,totally agree with other ones you told

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Honestly, what you trying to balance just by deleting some augments? Delete em at all and it will be some kind of C4 server. Set retail like augmentation system, means only 1 augment, no staking augmentations, add just some reuse for nuke augmentations and it will be balanced enough. Archer with duel might pwn all? Then what if an WindRider get evasion?

 

Like someone said already, making balance by deleting things that you think is not balanced is way to make it even more unbalanced. Since we talk about Interlude, NCsoft made it balanced enough, but how ever many things have to be edited if you make high rate server with MP pots and so on.

 

Btw for ppl who got no clue, retail like Agility 10 lvl increase evasion by 4 or 5 evasion only, and you want to decrease it to 2-3 evasion or maybe +1 evasion ? :)

i agree 100% ..

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About 600 Patk

not

 

it won't give SUCH much more damage as duel might(in no way) but also won't fck each pvp with an archer ,with 8/10 misses

i didnt mean only might... and duel might...
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  • 2 weeks later...

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