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Which augments delete on interlude to balance a server?


Ray

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you guys are kidding? deleting an skill to balance a server? funny!

to balance a server you gotta work on it!

don't delete any skill just balance the dmg as you like it so in pvp won't be op dmg and classes

so do to olympiad.

deleting a skill making other skill to be op.

you delete evasion - might makes you op.

you can easy balance it if you know how to,

doing that is not complicated then posting dumb topic "what augment to delete"

the lineage is built like a pazel you delete one skill you make the other one much more stronger.

have fun! think before you post

 

regards

exactly.

Most of the users and some staffers too post just to increase their postcount.

 

Don't forget adena

 

but consider that talking about newbie devs,delete is easier than balance

 

...

atleast stop spamming while i'm watching a topic.

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exactly.

Most of the users and some staffers too post just to increase their postcount.

Don't forget adena

 

but consider that talking about newbie devs,delete is easier than balance

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you guys are kidding? deleting an skill to balance a server? funny!

to balance a server you gotta work on it!

don't delete any skill just balance the dmg as you like it so in pvp won't be op dmg and classes

so do to olympiad.

deleting a skill making other skill to be op.

you delete evasion - might makes you op.

you can easy balance it if you know how to,

doing that is not complicated then posting dumb topic "what augment to delete"

the lineage is built like a pazel you delete one skill you make the other one much more stronger.

have fun! think before you post

 

regards

Active empower lvl 10 gives lower m attack than normal,while active might lvl 10+duel might lvl 10 work perfect for a fighter.Btw active duel might it's like you have cat buff active.
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Active empower lvl 10 gives lower m attack than normal,while active might lvl 10+duel might lvl 10 work perfect for a fighter.Btw active duel might it's like you have cat buff active.

Empower lvl 10 gives lower m atck then the normal one on fail srvs.. admin that care about their srvs has fixed it...

and u told that duel might is like having cat buff active.. think of having duel might, might and cat buff.. and duel might passive (ofc all this if augments stuck) >.<

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Empower lvl 10 gives lower m atck then the normal one on fail srvs.. admin that care about their srvs has fixed it...

and u told that duel might is like having cat buff active.. think of having duel might, might and cat buff.. and duel might passive (ofc all this if augments stuck) >.<

Ι think it gives less or same,but stacks with normal empower
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Empower lvl 10 gives lower m atck then the normal one on fail srvs.. admin that care about their srvs has fixed it...

and u told that duel might is like having cat buff active.. think of having duel might, might and cat buff.. and duel might passive (ofc all this if augments stuck) >.<

No empower it's made like this from NCsoft(it's only for oly).About the other you got what i meant.

And about magic barrier-shield actives.Active Magic barrier lvl 10 stucks with the normal one(huge m def)and active shield lvl 10 don't stuck with the normal one(not so good p def)

Ι think it gives less or same,but stacks with normal empower

No it's not stuck with the normal.
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