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[ReQuest]Buff Time [EP]


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Posted

Gia sas paidia katarxas kapios na mu dosi ta buff gia epilogue me xrono 1-2 ores i pio poli an ginete ta xreiazome asap kai dn exo xrono na ta ftia3o.. iparxi logos pou ta zitaw ama itan 8a ka8omoun na ta eftiaxna Thanks

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Posted

file mou den ginete na sou dosoume kati sigkekrimeno giati to ka8e pack o ka8e enas exei kanei kapoia edit pou sto diko sou pack 8a ta dixnei san error

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Posted

autos pou exi ton server loipi file mu kai ego dn 3ero pos ginete.. kai otan girisi aurio 8a prepi na ta exo etoima allios xano 120 euro stoixima kai dn me perni :\

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Posted

File oriste... :

 

Apla kane ayto etsi

 

# ---------------------------------------------------------------------------

# Skills & Effects

# ---------------------------------------------------------------------------

# When this is enabled it will read the "SkillDurationList" option.

# This will basically overlook the "time = x" in the skill XMLs so that you do not need to modify the L2J Datapack XMLs to increase skill duration.

# Default: False

EnableModifySkillDuration = False <----------------------------- Kane to True

# Skill duration list

# Format: skillid,newtime;skillid2,newtime2...

# Example:

# This enable 1h(3600) duration for songs, the "\"indicates new line,

# and is only set for formating purposes.

# SkillDurationList = 264,3600;265,3600;266,3600;267,3600;268,3600;\

# 269,3600;270,3600;304,3600;305,1200;306,3600;308,3600;349,3600;\

# 363,3600;364,3600

SkillDurationList =

 

 

 

 

 

kai vale stin sinexeia  auto

 

 

825,14400;826,14400;827,14400;828,14400;829,14400;830,14400;271,14400;277,14400;274,14400;307,14400;\

309,14400;310,14400;311,14400;272,14400;365,14400;276,14400;275,14400;264,14400;266,14400;\

306,14400;308,14400;268,14400;363,14400;364,14400;349,14400;267,14400;304,14400;270,14400;\

305,14400;269,14400;4342,14400;4343,14400;4351,14400;1087,14400;4345,14400;4344,14400;\

4348,14400;4347,14400;4353,14400;4346,14400;4352,14400;4356,14400;4355,14400;1303,14400;\

4358,14400;4359,14400;4357,14400;4354,14400;4360,14400;1392,14400;1393,14400;1354,14400;\

1353,14400;1352,14400;4349,14400;4350,14400;1284,14400;1461,14400;1397,14400;1416,14400;\

1085,14400;1304,14400;1087,14400;1062,14400;1243,14400;1045,14400;1048,14400;1397,14400;\

1078,14400;1242,14400;1059,14400;1077,14400;1240,14400;1086,14400;1043,14400;1032,14400;\

1036,14400;1460,14400;1035,14400;1068,14400;1044,14400;1182,14400;1191,14400;1033,14400;\

1259,14400;1189,14400;1040,14400;1268,14400;1284,14400;764,60;765,60;1139,14400;\

1140,14400;1141,14400;1144,14400;1145,14400;1146,14400;1497,14400;1388,14400;1389,14400;\

1413,14400;1363,14400;1356,14400;1355,14400;1357,14400;1414,14400;4702,14400;4703,14400;\

4699,14400;4700,14400;1349,14400;1346,14400;1347,14400;1348,14400;273,14400;530,14400;\

1002,14400;1007,14400;1009,14400;1229,14400;1251,14400;1252,14400;1253,14400;1284,14400;\

1308,14400;1309,14400;1310,14400;1362,14400;1363,14400;1390,14400;1391,14400;1413,14400;\

1006,14400;1204,14400;1003,14400;1004,14400;1005,14400;1008,14400;1010,1400;1249,1400;\

1250,14400;1256,14400;1260,14400;1261,14400;1282,14400;1364,14400;1365,14400;\

1415,14400;1416,14400;529,14400;265,14400;1311,14400;\

1085,14400;1036,14400;1078,14400;;\

 

 

EInai 3 wres...! Ean To 8eleis 2 ores kai loipa allakse to 14400 se oso 8eleis... Deutera einai ....!...! Anyway mporouses na psakseis kai ligo..!

  • 0
Posted

re giorgo psakse sta cofings kai ama exis to

# ---------------------------------------------------------------------------

# Skills & Effects

# ---------------------------------------------------------------------------

 

vale ta skill list pou se edwse o allos px

 

SkillDurationList = 825,14400;826,14400;827,14400;828,14400;829,14400;830,14400;271,14400;277,14400;274,14400;307,14400;\

309,14400;310,14400;311,14400;272,14400;365,14400;276,14400;275,14400;264,14400;266,14400;\

  • 0
Posted

Κατέβασε το πρόγραμμα που σου δώσανε πιο πάνω... Κάντα και μετά δες ποιά ακόμα θέλουν και άλλαξε τα μόνος σου... Θα σου πάρει πολύ λίγο χρόνο γιατί τα περισσότερα θα έχουν γίνει ήδη με το πρόγραμμα...

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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