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Posted

That's a reason to player private servers dude. Free, and a bit(yes, sometimes much) different than official gameplay. Official gameplay, is for those that will stay logged in all night and all day, just to take a level. And when they take that level, they do 2 things, they either go to take another 1, or they go for 2 hours sleep and then take another 1. Anyway, my point is that private, almost retail servers with a bit of boost are nice. I too don't like high rate servers, because of unbalance due to custom items, or because admin/developer is stupid and he can't edit Formulas.java a bit.

 

k I give. This same argument for the 3rd time...

Posted

I kept playing on every update until Gracia 1. Then it was -beeped-up completely :/

I know all stuff on gmshops. I just hate them.

Omg, don't tell me you can transform AND fly wherever you want in this area? Also kamael players.. 1st the are kamaels, and 2nd they can transform too into flying 'demons'.

The flying ship may be nice, and unique, but not for the lineage 2 we know.

No, maybe not thunderbolt... But much worse than it:

 

You are missing Gracia Part 2/Final/Epilogue/Freya/High Five , so actually pointing statements would be quite pointless since you won't understand exactly that im talking about. (Personally i didn't liked it on Gracia1 too epilogue ++ is way better)

 

 

Also on Gracia you can do a quest learn 3 flying forms and fly ONLY on Gracia area. Not outside , not on Aden's world. You can fly on gracia but it isn't so used since there is flying ships/teleports etc. Actually as far as i know flying is used to collect some gatherables which are on the air. But still i don't understand why you hate flying so much. It's not like it is used much on private servers , actually half of the community knows how to get the quest/item to learn the flying skill plus it's useless since you can go to Seeds by Server's teleporter and most servers don't even know the gatherables on the air.

 

So in conclusion the statement of the flying sukzzzasaazzz is pointless. About Kamael's Final Form it's actually a skill which makes them transform into their True Form (that's why they have 2 wings in the transformation). They are stronger plus they have different set if skills in that mode.

 

They can't fly. It is just a skill dud. Personally i prefer Kamaels on normal mode , disarm rush and all that stuff is painful. So again your statement is in the middle of the void.

 

Also the flying ship was going to get added on C2 but it didn't cause at this age the PCs couldn't handle it that's why it got added now. Also AGAIN you are pointing out a feature for the area of GRACIA which isn't used to MUCH on private servers. Seriously it isn't used cause you need the flying ship to get your ass on the Seeds but 95% of the servers have teleporter for this. I mean it ain't used so much , no need for hate.

 

About the video you are talking about , that ? That do you see which doesn't fit on L2 dud , it is on IT which existed before The Kamael.

 

The only thing you can't understand/don't know is Kamael's Rush animation and Major's Heal animation which has been improved and it doesn't look like Greater's Heal animation.

 

That else ? That's bad on it ? Expect the bad voice of Hon kills ;x

 

 

 

 

Why not mentioning the positive aspects which Gracia ++ has provided to l2 ; negative negative all the time..

Posted

when will we be able to play on this chronicle? I'm really excited :D

 

It's already out on Korea i think , so i guess here it will be out on a month +. The good thing is it finally got mention on official website of EU/NA (www.lineage2.com) and god got it's sub-website (www.lineage2.com/gd)

 

Time will show ;p

Posted

A

It's already out on Korea i think , so i guess here it will be out on a month +. The good thing is it finally got mention on official website of EU/NA (www.lineage2.com) and god got it's sub-website (www.lineage2.com/gd)

 

Time will show ;p

Awesome dude, thanks for the info ;D

Posted

I found some videos out on youtube. These might be useful for people waiting  to hear about the update..

Here are two videos showing the new character creation:

                                                                                    http://www.youtube.com/user/Invenmovie1#p/a/u/1/JK_f20onN2U

 

These videos here are about Dwarven, D. elf  and Talking island village :

                                                                                                       

 

And this video over here also found on youtube, from World of killers showing different towns of the Goddess of Destruction update :

 

Enjoy !

 

P.S: I found some skills too. Tell me if you want me to post them over here.

Posted

I found some videos out on youtube. These might be useful for people waiting  to hear about the update..

Here are two videos showing the new character creation:

                                                                                    http://www.youtube.com/user/Invenmovie1#p/a/u/1/JK_f20onN2U

 

These videos here are about Dwarven, D. elf  and Talking island village : http://www.youtube.com/watch?v=kna82W0KVf8

                                                                                                       

 

And this video over here also found on youtube, from World of killers showing different towns of the Goddess of Destruction update :

 

Enjoy !

 

P.S: I found some skills too. Tell me if you want me to post them over here.

Posted

I found some videos out on youtube. These might be useful for people waiting  to hear about the update..

Here are two videos showing the new character creation:

                                                                                    http://www.youtube.com/user/Invenmovie1#p/a/u/1/JK_f20onN2U

 

These videos here are about Dwarven, D. elf  and Talking island village :

                                                                                                       

 

And this video over here also found on youtube, from World of killers showing different towns of the Goddess of Destruction update :

 

Enjoy !

 

P.S: I found some skills too. Tell me if you want me to post them over here.

Posted

are we going to made siege after the update? or with the destruction of the old cities,the siege system is gone with it?

for sure the old siege system will be changed,
Posted

for sure the old siege system will be changed,

in what way will it change?? Is there any info or video on youtube ????

i think this is the bad thing of this update, the siege system was the best original feature of L2

Posted

I believe it's a great update!

 

Even though I've stopped playing lineage since that idiotic Kamael update emerged..

I'm not against new ideas.Besides that, I've only played on private servers so there were bugs, inbalances and edited features. (such as 30+ buff slots, 8 hours buffs, luxury, custom items, augmentation skills stack, bug abuse etc)

 

My personal opinion is that no one is going to make a balanced pvp or "completed" server with so many new features.

But hey, I'm a failure and nobody gives a fuck about my aspect so what the hey :)

Posted

yes a lot of modifications to the old playing system but a whole lot of new stuff also. in time we will see if what NcSoft did with Lineage 2 at this point brought some freshness in the game and with it new players.

Posted

they just had destroyed l2, some time after thos locations will be gone forever

 

but I am playing in c1 and having no such troubles :)

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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