Reptant_ Posted September 20, 2010 Posted September 20, 2010 On 9/20/2010 at 7:38 PM, DragonHunt0r said: The only reason l2j has to work for 6 years at ther project is because they just started when lineage2 came out and that was at chronicle 1 And yes we are not stealing any l2j code except ther blowfish encryption because those are 1024bytes and i don't wanna reverse engineering those bytes if they are just in the l2j source, you can watch the svn if you want For now our goal is getting ingame so fast as possible and then working at running/talking ingame etc... I say that cause i see people here think that in 1-2 months they will can run the server... Quote
Sniffer* Posted September 20, 2010 Posted September 20, 2010 On 9/20/2010 at 7:38 PM, DragonHunt0r said: The only reason l2j has to work for 6 years at ther project is because they just started when lineage2 came out and that was at chronicle 1 And yes we are not stealing any l2j code except ther blowfish encryption because those are 1024bytes and i don't wanna reverse engineering those bytes if they are just in the l2j source, you can watch the svn if you want For now our goal is getting ingame so fast as possible and then working at running/talking ingame etc... hey dude why dont you convert those codes from l2j it will make your job more easier and then start improving the chronicle functions + fix bugs etc with these way you can espace 3 years work Quote
DragonHunt0r Posted September 20, 2010 Author Posted September 20, 2010 On 9/20/2010 at 7:40 PM, Sniffer* said: hey dude why dont you convert those codes from l2j it will make your job more easier and then start improving the chronicle functions + fix bugs etc with these way you can espace 3 years work lol thats just dumb and everyone can download a converter and converting a whole java project in anything they want Working at a project is for fun and not by using some converter and getting all the poor performance l2j has Quote
BruT Posted September 20, 2010 Posted September 20, 2010 On 9/20/2010 at 7:35 PM, Sniffer* said: look guys they will convert java to C just they this pack will be less exploitable so :X and lets see what will come omg dont be so pathetic dudes converting doesnt mean less exploits or something similar plus coding stuff on C++ is harder than java the l2j engine wasnt made by 30 ppl.. simple from 2 or 3 ppl so creating such emulator on c++ isnt that hard if they know how to do it..so stop flaming them just wait till they finish it then we will see the result btw guys why do you even compare l2j with any other public/private project? l2jserver is a free public project? isnt it? they are doing it for fun not for money.. pay them some xxxxK euros and you will see a full retail like l2j emulator... lmao the only i can say is Good Luck Quote
DragonHunt0r Posted September 20, 2010 Author Posted September 20, 2010 ok a new big update from today we were working very hard and we are finally able to run ingame, having a minimap and having the char status working The character create is almost working its kinda buggy atm Quote
MeVsYou Posted September 21, 2010 Posted September 21, 2010 nice work... i wish you the best. ;) Quote
DragonHunt0r Posted September 22, 2010 Author Posted September 22, 2010 Finally we can start talking ingame Quote
Apithanos Posted September 22, 2010 Posted September 22, 2010 awesome dh, keep up the good work man :) Quote
DragonHunt0r Posted September 22, 2010 Author Posted September 22, 2010 new updates.... Social Actions isGM Check CommandHandler Command: SetName Quote
DragonHunt0r Posted September 22, 2010 Author Posted September 22, 2010 Added L2Target Updated L2Say Updated some packets Added Target, UnselectTarget Created a new command: //say With this command ur able to say something with the selected target Quote
DragonHunt0r Posted September 23, 2010 Author Posted September 23, 2010 new command: //setdex rewritten some Database Stuff Game server does now save all the players at shutdown some fixes... Added formulas Quote
DragonHunt0r Posted September 23, 2010 Author Posted September 23, 2010 ok so... i was having some fun using the //setdex command because it also controlled the movement speed of the character and ye.. i just putted my dex to like 2000000000 and this is what happened lol i was just jumping around in the sky haha XD Quote
BruT Posted September 24, 2010 Posted September 24, 2010 On 9/24/2010 at 6:31 AM, Matim said: Because max supported value is 99. bad to hear such things from a "L2J Developer" the max supported value isnt 99 his speed goes to - values because the max supported value is ~2.147billions and since his dex is 2billions and 1 dex gives about 2 speed then hes speed should be about 4billions in Long.. if he change the integer to long his speed will be 4bills ((2000*2)-2147)*1000000= ~his speed Quote ok so... i was having some fun using the //setdex command because it also controlled the movement speed of the character and ye.. i just putted my dex to like 2000000000 and this is what happened lol i was just jumping around in the sky haha XD set your attack speed to 2billions and attack any npc :) hope your home wont explode :D :D :D Quote
DragonHunt0r Posted September 24, 2010 Author Posted September 24, 2010 On 9/24/2010 at 6:31 AM, Matim said: Because max supported value is 99. the supported value can go upto like 4 billion its just l2off that goes till 99 but that doesn't say it does not go any higher then 99 the smallest data type is like 255 as byte It's just a simple calculation to get the speed... (Base Speed * DEX)Buffs + Armor Bonus + passives if you didn't knew Quote
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