lalalalalala Posted December 7, 2010 Posted December 7, 2010 http://trac.assembla.com/l2c/changeset/57 QQ Quote
rebelstrik Posted December 7, 2010 Posted December 7, 2010 even its not public anymore, i would like to see the updates here :) Quote
DragonHunt0r Posted December 7, 2010 Author Posted December 7, 2010 even its not public anymore, i would like to see the updates here :) the new updates are... getting exp/sp from mobs using some skills (its also checking for range, mp... etc) AI is having now even better performance its able to handle 20k rabbits at the same time with 0 till 1% cpu usage created some new commands for GM's... just for skills (//nomana, //noreusedelay, //nocooldown) fixed some region bugs while moving to another region The packet encryption for the gameserver is now written in C++ and some other stuff :P but ye, it's true its not opensource anymore i was working now on it for like 2-3 months i was thinking now... wth am i doing why im not selling this stuff Quote
JoeDaFlow Posted December 8, 2010 Posted December 8, 2010 but ye, it's true its not opensource anymore i was working now on it for like 2-3 months i was thinking now... wth am i doing why im not selling this stuff Sell what stuff dude? Quote
Rain^ Posted December 9, 2010 Posted December 9, 2010 the new updates are... getting exp/sp from mobs using some skills (its also checking for range, mp... etc) AI is having now even better performance its able to handle 20k rabbits at the same time with 0 till 1% cpu usage created some new commands for GM's... just for skills (//nomana, //noreusedelay, //nocooldown) fixed some region bugs while moving to another region The packet encryption for the gameserver is now written in C++ and some other stuff :P but ye, it's true its not opensource anymore i was working now on it for like 2-3 months i was thinking now... wth am i doing why im not selling this stuff sell what?You are far behind l2j :) Quote
DragonHunt0r Posted December 9, 2010 Author Posted December 9, 2010 ok so... i've been thinking about some stuff and l2c, and thinking about putting it back up lol Some projects about l2c i was making will not be uploaded since they were written in native C++ only the .dll's will be uploaded but not the source code Oh well some new update from today... we can summon cubics ;) Current features GameServer: Run around use skills kill mobs get exp/sp from mobs mobs are controlled by the AI we can now summon some cubics cubics are having ther own AI we can select target equip armor, weapons etc talk ingame using 21 different GameMaster commands ingame (full protection against cheaters) the AI is able to handle 20k mobs in the same spot using 0-5% cpu usage no real big bugs at the moment... Quote
DragonHunt0r Posted December 11, 2010 Author Posted December 11, 2010 the l2c-emu source code is back at the svn created new item: Wolf Collar We are now able to spawn our pets using the wolf collar We can able summon some cubics using summon cubic skills Fixed the inventory bug when trying to equip adena, spirit ore etc... We can kill mobs, getting exp/sp Fixed, added lots of stuff u just gotta see the video or the source code Video with the new updates: http://www.youtube.com/watch?v=7Idf-6rEYoE Quote
JoeDaFlow Posted December 11, 2010 Posted December 11, 2010 the l2c-emu source code is back at the svn Finally, Your decision to close the Source was stupid. Quote
DragonHunt0r Posted December 17, 2010 Author Posted December 17, 2010 We can finally make some quests... Updated BypassHandler, DropIte, HtmlMessage, NpcInfo packets Added PlaySound packet Created L2Quest Updated L2Status (players/npc's) Updated the ScriptEngine/Formulas/Logger Created a new desire_Die, this is for atm for mobs/npc's that would die and respawn Fixed the select target at mobs, we can see now ther current hp Updated PlayerAI, Desire_Idle, Desire_Interact Quote
DragonHunt0r Posted December 19, 2010 Author Posted December 19, 2010 Created a Virtual File System, With this system we are able to read files without touching the harddrive Added a RespawnDelay for the mobs Created packet: Force Attack, We are able to attack anything we want Updated the HtmlMessage packet, It will be using the VirtualFileSystem for massive speed Updated L2World Quote
lalalalalala Posted December 19, 2010 Posted December 19, 2010 ETA of.....? playable version? :p I'd say have patience Quote
DragonHunt0r Posted March 16, 2011 Author Posted March 16, 2011 I've been working again at L2C and i tried to make it compatible for Windows and Ubuntu and I'm finally have it also working at Ubuntu For ubuntu ur able to run it in MonoDevelop and it's just running just fine, no errors or what so ever And for windows your able to start the game/login server .exe or just running it inside visualstudio This update came from Rev 34 so if your source is outdated update it and run it in ubuntu or windows ;) http://trac.assembla.com/l2c/changeset/34 Quote
DragonHunt0r Posted April 1, 2011 Author Posted April 1, 2011 Ok so after rewriting some code for the Npc's and Player and making an Packet Processor It's now even more stable and L2C is able to run at just 80MB ram and 0-5% cpu usage So this means you can run it at like any computer with low specs minimum specs: 256mb ram single core processor 10GB hdd Windows XP (or any other lightweight OS) The minimum specs can change since we are still working at the server but currently this are the minimum specs you need to run L2C and the other Developer which was also working at L2C came back so lets hope he will not leave the project again ;) Quote
L2Αpollon Posted April 2, 2011 Posted April 2, 2011 Good job guys and my best wishes for your project, but i got 1 question...Do u take the code from java and try to recode it in C or u are doing it totally independent? Quote
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