Jump to content

Recommended Posts

Posted

Pathetic guide, really.

20-30:Ruins of Agony or Ruins of Despair

Yea you should definitely exp there using a bow, it's np that Despair zombies have archery resistance.

Also,

Mages are quite easy enemies.

don't write guides for GE if you're stuck with IL.

Posted

Lole'd ...

For avoiding debuffs you need men

lol man UE gives great debuff resistance...

Well instead of song of renewal or champion u should get more resist buffs etc if it hasnt unlimited buff slots.Anyways depends on buff slots and the server.

don't forget in most java servers renewal/champion play role in how much time the arrow is ready to be used again
Posted

UE = Ultimate Evasion right ?

 

I am going to forget the l2 i knew with you pffff

 

 

Evasion have no matter with the de buffs lol

Posted

lol man UE gives great debuff resistance...don't forget in most java servers renewal/champion play role in how much time the arrow is ready to be used again

 

rofl at those javas then.Affecting attack speed?recharge? arrows speed? >.> well... Anyways if u got the buffslots well get em all.

Posted

rofl at those javas then.Affecting attack speed?recharge? arrows speed? >.> well...

at how much time arrow is ready to be equiped again(i think u understand what i say)

also,great for 100% dash

UE = Ultimate Evasion right ?

 

I am going to forget the l2 i knew with you pffff

 

 

Evasion have no matter with the de buffs lol

Thank you for proving ous one more time how little L2 you know,rly

 

go at Official/pmfun/lineage2.com and read description of skill

Credits of skills photo , put them anyway , very good guide but i think K4rmaArrows guide is better ( i dont say that ur is bad )..

k4rmaarr0ws guide is at greek...there is no guide for sagi in EN
Posted

one more time ? When i did again  ? : OOO .

Mrpro .

Evasion isn't for debuffs.

Ultimate Evasion (1)      Active      25      0      11000      Significantly increases Evasion and resistance to debuff attacks. Effect 1.

 

login in WHAT SERVER you want

everything say this

ok,mofo

 

hater

 

about when u did again,check some topics of Cloud ,where u were saying his guide is perfect

Posted

Thanks showing us you are just a kid .. : /

Skill isn't for that mate . Just keep tryin' prove it to ur self .

I won't sit and argue with someone is trying to pass his age that is the hard one .. i mean puberty

Posted

Thanks showing us you are just a kid .. : /

Skill isn't for that mate . Just keep tryin' prove it to ur self .

I won't sit and argue with someone is trying to pass his age that is the hard one .. i mean puberty

lol if i see you dont know l2.

 

cut it off guys.

only this and you are good enough.

anyway nice guide you made.

thanks.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Hello everyone I'm Albert, Starting now with the dream on have a L2 server, I'm having several issues with RS and I need someone help to Create an skill and implement to the correct class ID and make it work. Skill Required from me is  Festival Sweep  Skill or Item with the ability. I really need help guys and then after if possible i would need NPC and skins with .dressme        
    • Changeset 410 (3371)   Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization   Makers Fix ghost corpses. Introduce task manager for MultiSpawn spawn schedule. Introduce task managers for Npc respawn and despawn tasks. Add missing random treasurebox maker. NpcAi / Desires AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc. Merge all reduceWeight from NpcAI operations. Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add. Rework DesireQueue#addOrUpdate to avoid to generate a List. Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool. Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList. Cursed Weapon rework Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3. Use L2OFF formulas/data for item drop rate, staging process. CW end duration now decreases when killing other Players. Bugfixes Revert schedule part from ThreadPool. Fix Pet inventory IU. Ty Denzel for the report. Fix Pet item timestamp reuse delay. Ty artemis for the fix. Disable automatic beastshots when his owner dies. Ty Root for the report. Player cannot craft while casting a skill, nor trade. Ty Root for the report. Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report. Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report. Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report. Player should stop movement when opening store. Fix Q351 occurences of itemId 4310 by 4407 one + slight fix. Fix Q365 missing memoState + poison skillId. Ty Root for the report. Fix Q417 Torai despawn over cond 11. Fix Q216 4 missing npcIds. Ty Karudin for the report. Fix the invalid comment of DeleteCharAfterDays Config. Fix NPC drop penalty level calculation. Ty Bandnentans for the report. Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report. PartyMatch fixes Don't show Party members or CW holder as available waiting members. You can't show overall List or join a PartyMatch room as CW holder. CW owner, upon acquisition, leave PartyMatch system. PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch. Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ. You can't join or be invited in a PartyMatch room if already partying/CW holding. Fix ShowLicence config when set to false. Ty artemis for the fix. Fix maximum number of macros. Ty artemis for the fix. Fix invalid IU update over //enchant. Ty artemis for the fix. Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix. Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report. Fix loading handlers under debug. Ty Keku for the fix. Fix character_macroses table structure (commands = 12x32 chars minimum). Admincommands Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn. Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it. Implementation of //show manor. Implementation of //set quest <id> [cond]. Related items must be hand-given. Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy). Movement - Ty LaRoja, Bandnentans Fix Boats IOOBE. Adapt getHeight logic from L2OFF. Introduce back WASD movement, handle boat board/unboard. Fix WATER/FLY movement logic. Avoid to pathfind diagonal cells with detected obstacle. Organization Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted. Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.  Remove few useless Location#clone uses. Implementation of ItemContainer#forEachItem. Clean many unused FrequentSkill. The whole enum is questionable. Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter). WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter). Rework Pagination#generatePages to handle page number > 1000. Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
    • It's a custom instance used as Event not retail - like. You can re-create it easily.
    • GRAND OPENING TODAY !!! FROM - 16/05/2025, FRIDAY, 20:00 +3 GMT !
  • Topics

×
×
  • Create New...