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[Guide]Ghost Hunter.


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man this guide is for gracia ( star wars client) from HB client and above skills of daggers are based on d might and p atack

 

you are wrong, skills are based on str not in patk, i know str give also more patk but str and patk are not the same thing.

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you are wrong, skills are based on str not in patk, i know str give also more patk but str and patk are not the same thing.

ok i am wrong then , i dont play Gracia itd but i sure of

In IL client backstab based on might 100% tested
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In IL client backstab based on might 100% tested

Might= Increase to Patk

and Damage depends WAY a little at Patk , especially at Interlude

 

 

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Question Finito, about chossing the emergent abillity skill. you choose increase P.att offense or p.def? i prefer to increase p.def. how about you?

 

and about the dye +Wit, why not choose + MEN for magic, n debuff resist?

 

thx before, for your fuckin great guide! :beer

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maxdan i agree with you in choose pdef, extra defense is always good and the question about the deys you cant use MEN in fighters class but WIT is always good because you have more cast for debuffs like hex.

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Thanks so much!! I was looking for this!! THANK YOU!! =D

 

One more thing, do you have any tips how to increase GH evasion?

Thanks again!!

 

Try enchant passive skills if i good remeber :)

In Gracia final blows need P. Atk and STR right ?

 

1. Enchant the passive skill for evasion , try to enchant armor mastery to evasion and use evasion buffs like chant of movement and song of water.

 

2. STR.

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1. Enchant the passive skill for evasion , try to enchant armor mastery to evasion and use evasion buffs like chant of movement and song of water.

 

 

well, evasion just work on ordinary hit. not work on skill attack. i guess encant armor mastery for p def will be good for opponent skill damage ressist.

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1. Enchant the passive skill for evasion , try to enchant armor mastery to evasion and use evasion buffs like chant of movement and song of water.

 

Yeah I knew that, but didn't remenber it. Remenbered it some days ago XD

Thanks a lot anyway!!

 

One question guys,

Why on Interlude P.atk on dagger didnt matter and now matters? :D

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Yeah I knew that, but didn't remenber it. Remenbered it some days ago XD

Thanks a lot anyway!!

 

One question guys,

Why on Interlude P.atk on dagger didnt matter and now matters? :D

 

It's just some changes that they made in  gracia final, but is not patk that matters, what matters is str, many people are using +str on daggers because str give x2 dmg and half kill chance.

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