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Posted

As i was bored and seems everyone is missing on vacations,i decided to make a guide

today i will teach you the class of Ghost Hunter(wow ;D)

Why should we prefer a Ghost hunter instead of Adventurer or Wind Rider?

Simply because GH is da best damage!He pwns asses,Very high STR which means lethal rate and crazy damage!Also has 1 level more CRITICAL damage skill!

Why not to prefer him?He is a black nigga,and has low con+dex


darkelftitle.jpg

77410969.jpg

Quests-Class changes

We start as Dark Elf fighter

Next we have to become an Assasin! (you must be 20 level)

at 20 level we must make a quest and get this itemaccessary_earing_of_mana_i00.pngClick for how to obtain it

Next station is Abyss walker(you must be 40 level)and speak to a DE grand master

at 35 level u start a quest to gain this itemetc_jewel_green_i00.pngMark of seeker

at 37 we start quest to obtain etc_jewel_blue_i00.pngMark of Fate

at 39 we start quest to obtain this etc_badge_gold_i00.pngMark of searcher

at 76 level we finally become a Ghost hunter!

you must follow this guide Saga of Ghost Hunter


Finally we have become a Ghost hunter and able to learn all skills!

 

Here is a list of them

Mostly used skills

skill0030_0.pngBackstab:Hits an enemy in his back.It's dealing damage in HP(not in CP)Ofcourse requires a dagger.Possibility for Half kill

skill0263_0.pngDeadly blow:  Deals damage in enemy.One of hour basic skills in pvp.This requires a dagger too.Possibility for Half kill

skill0105_0.pngFreezing strike:  a magic skill(means it is affected by cast spd and BSS)makes some damage+slow to enemy.Not so useful in normal pvps,but very useful in olympiad

skill0122_0.pngHex: Magic skill.It reduces enemy pdef by 23%

skill0115_0.pngPower Brake: Magic skill.It reduces enemy Patt by 23%

skill0011_0.pngTrick:Cancels enemy's target in pvp.Very important skill in pvps with little cooldown

skill0453.jpgEscape Shackle:Cancels almost any root

skill0412_0.pngSand Bomb:Reduces nearby enemy's accuracy.Mass effect

skill0321_0.pngBlinding blow:Makes enemy show his back,deals damage and increases your speed.Obviously requires a dagger(it is a blow)Possibility for Half kill

skill0344_0.pngLethal strike:Very important skill.It deals many damage and has increased possibility for lethal strike and half kill  

skill0358_0.pngBluff :Makes enemy lose his target.Possibility to be stuned+turn his back to you

shadowstep.pngShadow Step::Teleports in enemy's back,making him lose target

skill0531.pngCritical wound:Increases the crit.damage ur enemy takes

REINFORCEMENTSBUFFS/TOOGLE

skill0111_0.pngUltimate Evasion:Increases ur evasion and decreases chance for debuffs

skill0410_0.pngMortal strike:Increases chance for ur skills be succesful and their crit.rate

skill0091_0.pngDefence aura:Increases ur pdef.Same effect with Shield buff

skill0077_0.pngAttack aura :Increases ur pattack.Same as Might buff

skill0355_0.pngFocus Death:When u hit from behind,it increases damage by 90%.When from rear in increases 60%.When from front decreases by 30%.Also decreases Crit.Rate.Increases chance for skills be succesful

skill0357_0.pngFocus Power:When from behind,u hit for 60% more.When from rear 30%.When from front -30%.Increases ur skills chance be succesful

skill0447_0.pngCounterattack:Any meele damage taken is given back to enemy

skill0770.jpgGhost walking:Increases your Spd./Evasion/Deadly attack rate/Physical skill Evasion ability.

3.jpgHide:Makes u invisible from anyone else

skill0312_0.pngVicious Stance:Increases ur crit.dmg

skill0334_0.pngFocus skill mastery:Increases chance for ur skills be succesful

Now you have to get some items ;)

About armors

 

woodend.jpg

 

manticore.jpg

 

plated.jpg

 

zubei.jpg

 

majesticv.jpg

 

dragonic.jpg

 

dynastyr.jpg

 

freyai.jpg

 

vesper_cloack_i00.pngS-84 Holy Spirit Cloak

 

etc_shirts_s_i05.pngStriped Mithril Shirt CP

 

 

 

 

Weapons

1-19

weapon_sword_breaker_i00.jpgSword Breaker

20-39

weapon_maingauche_i01.pngCursed Maingauche

40-51

weapon_crystal_dagger_i01.pngCrystal Dagger-Mortal strike

52-60

weapon_demons_sword_i01.pngDemon Dagger-Mortal Strike

61-75

weapon_naga_storm_i01.pngΝaga storm-crtitical dmg

76-79

weapon_angel_slayer_i01.pngΑngel Slayer-Critical dmg

80-83

weapon_icarus_disperser_i01.pngIcarus disperser -Crit dmg

84-85

weapon_mambaedge_i01.pngMagma Edge+ Crit dmg

 

Now some jewels(to not be pwned by some n00b mages like the magaki does)

  D          C        B         A

shot00178m.jpgshot00179.jpgshot00180.jpgshot00181fz.jpg

Our best choise then is these

antiqueen.jpg

baiumi.jpg

zaken.jpg

antharas.jpg

for necklace

both valakas and frintezza had advantages,but prefer a freya if you can

valakasd.jpg

frintezza.jpg

freyaneck.jpg

 

Also take Bracelets/talismans/shirt of each grade

 

Ok now you have ur char full dressed!But i am so sure you will be pwned w/o buffs

Take these buffs

ghbuffs.png

Mental shield,resist aqua,resist wind,resist fire,resist shock,elemental protection,divine protection,greater shield,holy protection,unholy protection,improved combat,improved magic,improved condition,improved critical attack,improved shield defence,improved movement,change of blood awakening,chant of protection,chant of revenge,Cov,Blessing of queen,focus death,mortal strike

 

Song of earth,song of wind,song of warding,song of invocation,dance of warrior,dance of fury,dance of fire,song of vitality,song of renewal,song of champion,song of elemental,dance of aligment

*u can change dance of warrior with dance of earth if u want*

**You can change some mage resist with agility buffs,such us song of water and change of evasion

Now you have buffs too.But before you go to pvp you must get some dyes too ;D

 

Or these:

buffen.jpg

(instead of focuspower,focus death ;) )

 

Dyes

My reccomended

Wit+4 Int-4

Without touching dex str con

 

 

You go for pvps but you get pwned easily...oh no,you forgot to take certification skills!

My reccomendation

Ultimate defence(from any tank)

Celestial(from a BladeDancer px)

Haste(from warlord px)

Now you wanna put attritubes.You donot know which to put?

My reccomedation!

In ur dagger put Earth or Holy(But enchant ur skills @ Duel)

You can put up to 3 attributes at armor.So balance them in a way.Read my attribute guide about this.

Your server has tatto?you donot know which to use?

Cause u have low speed a speed tatoo would be good.Otherwise for health/crit damage/pdef/att spd

donot take any for pattack!

You wanna donate for a augment skill?

Best augments for me are:

Active-Passive:Shield

Active-Passive:Duel might

Active-Passive:Magic Barrier

Active-Passive Agillity

Active Celestial

Active Battle Roar

 

 

Some pvp tactics!

 

Vs Mages

Normally a quite easy pvp(if not server has OP mages).If they are not TOP,just go near them with ShadowStep,blinding blow(to gain speed)trick,bluff and rape them.If they start running backstab them

If they are good mages,make sure u use Ghost walking.Also HIDE skill would be useful

 

Vs Archers

They cannot kill you cause ur high evasion.But they will start run

If not good archers(without good gear)just go near them,blinding blow and spam ur blows(among with bluff+trick)

If good geared,use Ultimate evasion+ghost walking from the start.And make what u did before.Donot let them kill you.Use HIDE and run asap away from them cause they have a skill with what they can cancel ur hide

Vs Tanks

Here normally it will be easy...we have good lethal/half kill rate.Donot use hex or other debuffs cz they will come back to you.Just run.hit ur skills and come back when they are all ready again.Mostly use lethal strike skills.If shackled use escape shackle

 

Vs Titans

They can pwn u from meele.Go back when u have bluff.They donot have that much resistance of these type.And cz their low pdef they get nice damage.Care for frenzy

 

Vs Gladi/Tyrants

Difficult

They can hit you both in range and meele so run isn't an option.Use Ghost walking and UE and go near them.Spam all ur skills,but from the start it is a difficult pvp

 

Vs daggers

You have a VERY BIG ADVANTAGE.It is named Counterattack.It reflects all damage u take back to him,so it will be easy.If he 'hides' use Hide too and wait for 30 second

 

a nice video of a Ghost hunter in pvp

 

Check this video about comparisons of skill enchantment, attribute, etc

http://www.youtube.com/watch?v=h6pYgzG2-Q0

 

 

Credits:Finito for all guide+vesper images and pmfun for rest images+Quests

 

 

Comment!

 

 

 

 

 

 

 

 

 

 

 

 

Posted

Well i pointed some shits out . but overal its a nice guide :).

 

U got the skills to control a gh now u need only experience :).

 

Good Luck with playing GH people its an awesome class.

 

As promised +1karma.

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return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
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