Sakretsu91 Posted August 6, 2010 Share Posted August 6, 2010 This is very useful for an High server :D, but there is a code to save Toggle skills on death, too? Quote Link to comment Share on other sites More sharing options...
D3mon Posted August 6, 2010 Share Posted August 6, 2010 This is what i was looking for,thanks. Quote Link to comment Share on other sites More sharing options...
SoRa Posted August 6, 2010 Share Posted August 6, 2010 Sound good,thanks man. Great share. :) Quote Link to comment Share on other sites More sharing options...
adenaman Posted August 6, 2010 Share Posted August 6, 2010 omg, // Stop all active skills effects in progress on the L2Character, // if the Character isn't affected by Soul of The Phoenix or Salvation if (this instanceof L2Playable && ((L2Playable)this).isPhoenixBlessed()) { if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff ((L2Playable)this).stopCharmOfLuck(null); if (((L2Playable)this).isNoblesseBlessed()) ((L2Playable)this).stopNoblesseBlessing(null); } // Same thing if the Character isn't a Noblesse Blessed L2PlayableInstance else if (this instanceof L2Playable && ((L2Playable)this).isNoblesseBlessed()) { ((L2Playable)this).stopNoblesseBlessing(null); if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff ((L2Playable)this).stopCharmOfLuck(null); } else //stopAllEffectsExceptThoseThatLastThroughDeath(); if (this instanceof L2PcInstance && ((L2PcInstance)this).getAgathionId() != 0) ((L2PcInstance)this).setAgathionId(0); calculateRewards(killer); // Send the Server->Client packet StatusUpdate with current HP and MP to all other L2PcInstance to inform broadcastStatusUpdate(); if you delete stopAllEffectsExceptThoseThatLastThroughDeath();, you will have else if (this instanceof L2PcInstance && ((L2PcInstance)this).getAgathionId() != 0) ((L2PcInstance)this).setAgathionId(0); calculateRewards(killer); :O can any1 see where is the problem? Quote Link to comment Share on other sites More sharing options...
Versus Posted August 6, 2010 Share Posted August 6, 2010 Also remove the "else". Why did you leave it there? Quote Link to comment Share on other sites More sharing options...
[Geo]Sky Posted August 6, 2010 Share Posted August 6, 2010 Not Bad Nice Share Quote Link to comment Share on other sites More sharing options...
adenaman Posted August 6, 2010 Share Posted August 6, 2010 Also remove the "else". Why did you leave it there? i know Just want to see if the creator of this awesome feature or any spamer of "ty man", would be able to see it Quote Link to comment Share on other sites More sharing options...
pipiou21 Posted August 7, 2010 Author Share Posted August 7, 2010 i know Just want to see if the creator of this awesome feature or any spamer of "ty man", would be able to see it right guys, xD, the basic mod is just the "//"....! i have changed it :P :P :P Quote Link to comment Share on other sites More sharing options...
beenery Posted September 24, 2010 Share Posted September 24, 2010 guys still do not understand how to have an option to enable or disable this mod. Would someone there to complete the mod with the option to activate and deactivate it? grateful I am still beginner and want to learn from guys who are fantastic sorry I'm from Brazil using English translator auhauahaua Quote Link to comment Share on other sites More sharing options...
Aidas Posted September 26, 2010 Share Posted September 26, 2010 Hmmm, I was wondering, how to make that this feature would be active only in one my choosen zone, hmm like primeval isle wharf or smthng like that ? :) Quote Link to comment Share on other sites More sharing options...
beenery Posted October 1, 2010 Share Posted October 1, 2010 code is deployed without any error but still the Plays are losing the buffer to die. use rev epilogue l2jserver anyone have any idea how to fix? ta see how the code // Same thing if the Character isn't a Noblesse Blessed L2PlayableInstance else if (this instanceof L2Playable && ((L2Playable)this).isNoblesseBlessed()) { ((L2Playable)this).stopNoblesseBlessing(null); if (((L2Playable)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff ((L2Playable)this).stopCharmOfLuck(null); } if (this instanceof L2PcInstance && ((L2PcInstance)this).getAgathionId() != 0) ((L2PcInstance)this).setAgathionId(0); calculateRewards(killer); Quote Link to comment Share on other sites More sharing options...
matematika Posted January 27, 2011 Share Posted January 27, 2011 helpppp reeeeeeeeeeeeeeeeeeeeeeeeee Quote Link to comment Share on other sites More sharing options...
AlexCardyz Posted February 27, 2011 Share Posted February 27, 2011 I applied and did not give me error in the Compilation, but I never worked: S Quote Link to comment Share on other sites More sharing options...
azartik Posted February 28, 2011 Share Posted February 28, 2011 tell me please and how to do so would not buff subsided only those players who status noobles.... Quote Link to comment Share on other sites More sharing options...
Matim Posted February 28, 2011 Share Posted February 28, 2011 tell me please and how to do so would not buff subsided only those players who status noobles.... And simple check if (player.isNoble()); Quote Link to comment Share on other sites More sharing options...
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