Jump to content

Recommended Posts

Posted

Nice..but know how to make with .nobless?

 

Create VOICED command instead of ITEM Handler, anyway as I remember, noblesse commad is already shared, so just use search.

 

Or as I said, create voiced command. If u dont know how, read sticked guides or take a look at other voiced commands.

Posted

Nice..but know how to make with .nobless?

Here you are

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It1
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4415)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -86,6 +86,7 @@
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminFightCalculator;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeodata;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGm;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGmChat;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHeal;
@@ -196,6 +197,9 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.OlympiadStat;
import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Nobless;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
import net.sf.l2j.gameserver.idfactory.IdFactory;
@@ -568,6 +572,7 @@
        _adminCommandHandler.registerAdminCommandHandler(new AdminGeoEditor());
        _adminCommandHandler.registerAdminCommandHandler(new AdminManor());
        _adminCommandHandler.registerAdminCommandHandler(new AdminTvTEvent());
        //_adminCommandHandler.registerAdminCommandHandler(new AdminRadar());
        _log.config("AdminCommandHandler: Loaded " + _adminCommandHandler.size() + " handlers.");

@@ -589,6 +594,9 @@

		_voicedCommandHandler = VoicedCommandHandler.getInstance();
		_voicedCommandHandler.registerVoicedCommandHandler(new stats());
+		_voicedCommandHandler.registerVoicedCommandHandler(new Nobless());

		if(Config.L2JMOD_ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Nobless.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Nobless.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Nobless.java	(revision 0)
@@ -0,0 +1,71 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.MagicSkillUser;
+
+/**
+ * Author KraSh
+ *
+ */
+public class Nobless implements IVoicedCommandHandler
+{
+    private static final String[] VOICED_COMMANDS = { "nobless" };
+
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {
+    	if(command.startsWith("nobless"))
+    	{
+    		if(activeChar.isNoble())
+    		{
+    		activeChar.sendMessage("You are already a noblesse!");
+    		return false;
+    		} 
+    		if (activeChar.getLevel() < 76 )
+    		{
+    		activeChar.sendMessage("You must be over 76 level to use this item!");
+    		return false;
+    		}
+    		if (!activeChar.isSubClassActive())
+    		{
+    		activeChar.sendMessage("You must me with your subclass to use this item!");
+    		return false;
+    		}
+    		else
+    		{
+    		MagicSkillUser MSU = new MagicSkillUser(activeChar, 2023, 1, 1, 0);
+    		activeChar.sendPacket(MSU);
+    		activeChar.broadcastPacket(MSU);
+    		activeChar.setNoble(true);
+    		activeChar.sendMessage("You are now a noble,you are granted with noblesse status , and noblesse skills.");
+    		activeChar.broadcastUserInfo();
+    	    }
+    }
+
+    	return true;
+    }
+
+
+    public String[] getVoicedCommandList()
+    {
+        return VOICED_COMMANDS;
+    }
+}

  • 7 months later...
  • 3 months later...
Posted

Here you are

### Eclipse Workspace Patch 1.0
#P L2_GameServer_It1
Index: java/net/sf/l2j/gameserver/GameServer.java
===================================================================
--- java/net/sf/l2j/gameserver/GameServer.java	(revision 4415)
+++ java/net/sf/l2j/gameserver/GameServer.java	(working copy)
@@ -86,6 +86,7 @@
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminFightCalculator;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeoEditor;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGeodata;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGm;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminGmChat;
import net.sf.l2j.gameserver.handler.admincommandhandlers.AdminHeal;
@@ -196,6 +197,9 @@
import net.sf.l2j.gameserver.handler.usercommandhandlers.OlympiadStat;
import net.sf.l2j.gameserver.handler.usercommandhandlers.PartyInfo;
import net.sf.l2j.gameserver.handler.usercommandhandlers.Time;
+import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Nobless;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.Wedding;
import net.sf.l2j.gameserver.handler.voicedcommandhandlers.stats;
import net.sf.l2j.gameserver.idfactory.IdFactory;
@@ -568,6 +572,7 @@
         _adminCommandHandler.registerAdminCommandHandler(new AdminGeoEditor());
         _adminCommandHandler.registerAdminCommandHandler(new AdminManor());
         _adminCommandHandler.registerAdminCommandHandler(new AdminTvTEvent());
         //_adminCommandHandler.registerAdminCommandHandler(new AdminRadar());
         _log.config("AdminCommandHandler: Loaded " + _adminCommandHandler.size() + " handlers.");

@@ -589,6 +594,9 @@

		_voicedCommandHandler = VoicedCommandHandler.getInstance();
		_voicedCommandHandler.registerVoicedCommandHandler(new stats());
+		_voicedCommandHandler.registerVoicedCommandHandler(new Nobless());

		if(Config.L2JMOD_ALLOW_WEDDING)
			_voicedCommandHandler.registerVoicedCommandHandler(new Wedding());
Index: java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Nobless.java
===================================================================
--- java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Nobless.java	(revision 0)
+++ java/net/sf/l2j/gameserver/handler/voicedcommandhandlers/Nobless.java	(revision 0)
@@ -0,0 +1,71 @@
+/*
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ *
+ * http://www.gnu.org/copyleft/gpl.html
+ */
+package net.sf.l2j.gameserver.handler.voicedcommandhandlers;
+
+import net.sf.l2j.gameserver.handler.IVoicedCommandHandler;
+import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
+import net.sf.l2j.gameserver.serverpackets.MagicSkillUser;
+
+/**
+ * Author KraSh
+ *
+ */
+public class Nobless implements IVoicedCommandHandler
+{
+    private static final String[] VOICED_COMMANDS = { "nobless" };
+
+    public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)
+    {
+    	if(command.startsWith("nobless"))
+    	{
+    		if(activeChar.isNoble())
+    		{
+    		activeChar.sendMessage("You are already a noblesse!");
+    		return false;
+    		} 
+    		if (activeChar.getLevel() < 76 )
+    		{
+    		activeChar.sendMessage("You must be over 76 level to use this item!");
+    		return false;
+    		}
+    		if (!activeChar.isSubClassActive())
+    		{
+    		activeChar.sendMessage("You must me with your subclass to use this item!");
+    		return false;
+    		}
+    		else
+    		{
+    		MagicSkillUser MSU = new MagicSkillUser(activeChar, 2023, 1, 1, 0);
+    		activeChar.sendPacket(MSU);
+    		activeChar.broadcastPacket(MSU);
+    		activeChar.setNoble(true);
+    		activeChar.sendMessage("You are now a noble,you are granted with noblesse status , and noblesse skills.");
+    		activeChar.broadcastUserInfo();
+    	    }
+    }
+
+    	return true;
+    }
+
+
+    public String[] getVoicedCommandList()
+    {
+        return VOICED_COMMANDS;
+    }
+}

Thanks

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..