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Posted

l2justice.com is my server project and my assembla name is Anumis

 

Credits: Hmm, i don't know who created, but in code i see Anumis name, so credits go for him. This code i founded at google.

 

ehm :D

Posted

For playing (spending time in server) you can earn points and buy something in multisell shop (something like multisell shop with Clan Reputation Point). (Im not tested already buying from shop, because I have a lot of work with own server)

 

Or how else players get the reward?

Posted

Create npc based on python quest or on java..

huh? why rofl xD when u can do a simple merchant or a npc with a multisell link xD

Posted

Cool!

Can i manage the how many point are going to be earned?

ofc u can

 

i saw it on 1 server and its working pretty well

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  • Posts

    • @l2naylondev Requiring a player to log in just for the sake of logging  seems exploitable. Someone could log in only to claim the reward and immediately leave, or repeatedly change their ip. So i guess  are there are additional protections in place ? such as locking the reward by account, character , and ip. It would also be useful to add a playtime requirement. For example, after logging in, the player would need to remain active for at least x playtime  before getting the reward or other parameters configurable by the xml.  I suggest improving the system before selling it. 
    • I saw a few similar systems and came up with this one to help keep players on the server. It simply grants daily items every 24 hours just for logging in. There’s also the daily mission system—which assigns different tasks each day—where if you don't complete them within that 24-hour window, you get a new set of missions the next day. Sometimes, when starting out on a low-rate server (like x3), that little bit of help comes in handy—especially if you're playing solo without a clan or friends. I know there are quests to earn adena, but imagine being able to create an item that provides minor buffs or potions—nothing that would affect base stats or unbalance the server, of course; everyone can use the system however they like. I’m not looking to argue about this, haha; if anyone is interested, feel free to reach out. I’m open to criticism, too—no worries there. I just thought I’d post it. Thanks for the advice; I’ll keep improving the system and the interface. Tomorrow—or whenever I can—I’ll upload a short video so you can get an idea of what it’s like. I simply looked at what others had done and wanted to create something different, that's all, my friend. Cheers!
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