Jump to content

Recommended Posts

Posted

I saw a request here and i thought of doing this simple code.

The code is gonna check just for Weapon & Chest. You can do the rest if you wish, same way, i was just too lazy to do them.

 

v1 => http://pastebin.com/QSN88Y6N

 

v2

Index: D:/workspace/L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/UseItem.java
===================================================================
--- D:/workspace/L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/UseItem.java	(revision 4391)
+++ D:/workspace/L2_GameServer/java/com/l2jserver/gameserver/network/clientpackets/UseItem.java	(working copy)
@@ -239,7 +239,8 @@
				}

                // Don't allow hero equipment and restricted items during Olympiad
-                if (activeChar.isInOlympiadMode() && (item.isHeroItem() || item.isOlyRestrictedItem()))
+                if (activeChar.isInOlympiadMode() && (item.isHeroItem() || item.isOlyRestrictedItem() ||
+                		activeChar.getActiveWeaponItem().getCrystalType() == L2Item.CRYSTAL_S))
                {
                    activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_CANT_BE_EQUIPPED_FOR_THE_OLYMPIAD_EVENT));
                    return;
Index: D:/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/olympiad/OlympiadGame.java
===================================================================
--- D:/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/olympiad/OlympiadGame.java	(revision 4391)
+++ D:/workspace/L2_GameServer/java/com/l2jserver/gameserver/model/olympiad/OlympiadGame.java	(working copy)
@@ -48,6 +48,7 @@
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.templates.StatsSet;
import com.l2jserver.gameserver.templates.chars.L2NpcTemplate;
+import com.l2jserver.gameserver.templates.item.L2Item;
import com.l2jserver.util.L2FastList;


@@ -269,6 +270,38 @@
				}

				player.checkItemRestriction();
+				
+				int weaponGrade = player.getActiveWeaponItem().getCrystalType();
+				if (weaponGrade == L2Item.CRYSTAL_S)
+				{
+		        	L2ItemInstance[] unequipped = player.getInventory().unEquipItemInBodySlotAndRecord(weaponGrade);
+		            InventoryUpdate iu = new InventoryUpdate();
+		            for (L2ItemInstance element : unequipped)
+						iu.addModifiedItem(element);
+		            player.sendPacket(iu);
+		            player.abortAttack();
+		            player.broadcastUserInfo();
+		            
+		            // this can be 0 if the user pressed the right mousebutton twice very fast
+		            if (unequipped.length > 0)
+		            {
+		                if (unequipped[0].isWear())
+		                    return;
+		                SystemMessage sm = null;
+		                if (unequipped[0].getEnchantLevel() > 0)
+		                {
+		                    sm = new SystemMessage(SystemMessageId.EQUIPMENT_S1_S2_REMOVED);
+		                    sm.addNumber(unequipped[0].getEnchantLevel());
+		                    sm.addItemName(unequipped[0]);
+		                }
+		                else
+		                {
+		                    sm = new SystemMessage(SystemMessageId.S1_DISARMED);
+		                    sm.addItemName(unequipped[0]);
+		                }
+		                player.sendPacket(sm);
+		            }
+		        }

				// Remove shot automation
				player.disableAutoShotsAll();

 

Good luck.

Posted

If You put these strings in UseItem You can not wear items even You are not in olympiad. This was first thing, second is a question. Karma for strings ?

 

Edit: ah my wrong, activeChar.isInOlympiadMode()

Posted

I've just noticed something :P.You have added only restrictions for s grade and not for s80-s84

Isnt it for epilogue?

import com.l2jserver

Posted

If You put these strings in UseItem You can not wear items even You are not in olympiad. This was first thing, second is a question. Karma for strings ?

 

Edit: ah my wrong, activeChar.isInOlympiadMode()

Huh, you think i would be that dumb?

 

I've just noticed something :P.You have added only restrictions for s grade and not for s80-s84

Isnt it for epilogue?

import com.l2jserver

Well yeah.. just replace the CRYSTAL_S with CRYSTAL_S80 or CRYSTAL_S84. The title says a specific grade, you can change it if you wish.

 

Yet again, thank you for good words :)

Posted

I've just noticed something :P.You have added only restrictions for s grade and not for s80-s84

Isnt it for epilogue?

import com.l2jserver

 

CHRONICLE DOESN'T MATTER. Just change import and done, wow.

Posted

CHRONICLE DOESN'T MATTER. Just change import and done, wow.

yes but for newbies is not so helpful :)

Huh, you think i would be that dumb?

Well yeah.. just replace the CRYSTAL_S with CRYSTAL_S80 or CRYSTAL_S84. The title says a specific grade, you can change it if you wish.

 

Yet again, thank you for good words :)

Yes you're right

GJ :).

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • LIVE VERIFICATION? SUMSUB? “IMPOSSIBLE”? ▪ Spoiler: it is possible — if you know who to work with. A client came in with a task to pass **live verification** on **WantToPay**, a Telegram virtual card service. On the platform side — **Sumsub**: liveness check, SMS, manual review. “Fast” and “by eye” simply don’t work here. › What was done: → analyzed the verification scenario and Sumsub requirements → built the correct flow: phone number, email, timing → **completed live verification remotely, without account handover** → handled SMS and confirmation codes → brought the process to final approval ▪ Result: → verification passed → access granted → no flags or repeat requests ▪ Live verification is not luck. It’s scenario-based preparation — not hope. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +6RAKokIn5ItmYjEx ) *All data is published with the client’s consent.* #verification #sumsub #livecheck #kyc #case
    • IMPORTANT INFO: In a few days, I will switch to completely new code, written from scratch with a new download system, patch building and management system. The Updater will become true 2026 code with "foolproof systems". I'm going to create a Discord server for customers to request new ideas and features. FIRST CUSTOMERS ARE ALREADY USING THE NEW UPDATER ON LIVE SERVERS! Watch this topic for upcoming info because the new updater is around the corner! Yes, you can still use self-update on the previous updater! No, the new updater won't be compatible with the old patch system! A new build is required, but players who already have game files won't have to download the entire patch again! New templates and updates to existing templates are coming soon! Sneak peek:  
    • i used guytis IL project and source. i found in his project there are 3 Client version source... 1,CliExt_H5   --->this one cant be compiled in VS2005,i did know why..is it for H5 client? 2,CliExtNew  --->this one is IL version ,but when i compiled it and use it.player cant login game,MD5Checksum wrong.i check the source code,but not found any hints. 3,L2Server    --->this one for HB client?im not sure...   so my question is what are the differences between these three versions of cliext.dll?how can i fix the issue of the MD5Checksum not matching problem?   01/29/2026 21:04:11.366, [CCliExt::HandleCheckSum] Invalid Checksum[1130415144] vs [-721420287] packet[dd] len[29] sum[2698] key[30] HWID[] Account[]! 01/29/2026 21:04:11.366, SocketLimiter::UserSocketBadunknownprotocol 11111111111 01/29/2026 21:04:11.366, [usersocket]unknown protocol from ip[113.137.149.115]!      
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..