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Hello maxcheater!!!!!!!!!

I came today with an idea to make a tutorial. Ofc there are found lot of tutorials on google but like it happend to me before, some of thems are little bored at start and some times make ppl to avoid due to the true java language words used there. In the meaning i tried to adapt this tutorial on my own words as much as i could. Hope this tutorial will help newcomers.

So here we start to learn some basics.

 

9 primitive data types

 

int - a number 32-bite signed between   -2,147,483,648 and 2,147,483,647

short - a 16-bit signed number between -32,768 and 32,767 / unsigned range 0 to 65,535

byte - 8-bit signed number between -128 and 127 / unsigned range 0 to 255

long - 64-bit signed number between -9,223,372,036,854,775,808 and 9,223,372,036,854,775,807 / unsigned range 0 to 18,446,744,073,709,551,615

double - a number with comma

float – number with comma (is better then double to save memory in large arrays)

char – 1 character

String – commune of characters

Boolean – takes always 2 values,  TRUE or FALSE

 

Symbols and Operators:

; - present the end of an action, statment.

[] - array declaration

"asd" - dopuble quote String message.

'a' - single quote character message.

+= , -= , *= , /=   x += y; is same like x= x+y; ;)

x++ - x=x+1

boolean operatos

x && y- (conditional and)  if and x and y are true, result is true and conversely. If x is false, y is not evaluated.

x & y - (boolean and) if and x and y are true, result is true and conversely. Both x and y are evaluated before the test.

x || y - (conditional or) If x or y are true, the result is true. If x is true, y is not evaluated.

x | y - (boolean or) If x or y are true, the result is true. Both x/y are evaluated before the test.

!x - (boolean not) If x is true, the result is false. If x is false, the result is true.

x ^ y - (boolean xor) If x is true and y is false, the result is true. If x is false and y is true, the result is true. Otherwise, the result is false. Both x and y are evaluated before the test.

How to writte a variable.

 

Type    name of variable

Int        value1;  (remember a variable always end with [ “ ; “])

Initialize    (give value to variable)

Value1=1000;

Other examples:

int value 1=  1000;

long a= 1234567810L;

float f=297.5F;

double d= 179999.8;

short b= 2945;

byte m=27;

char e=’E’;

String s=”erol”; when you create a String object you can’t change it anymore their values.

Boolean q=true; or q=false;

OPERASTORS

Operator                           Description                                             true example                      false example

<                                         Less then                                               3 < 8                              8 < 3

>                                     Greater then                                               4 > 2                              2 > 4  

==                                       Equal to                                                 7 == 7                             3 == 9    

<=                                          Less then or equal to                             5 <= 5                             8 =< 6    

>=                                             greater then or equal to                      7 >= 3                             1 >= 2        

!=                                       not equal to                                             5 !=6                               3 != 3

Comments in Java

Line comments – start with 2 slashes. And is when we comment 1 line.

Block comments - start with /* and end with */ when we comment in more then 1 line.

Java doc comment – start with /** and end with */ can use this to generate doc with a program named javadoc.

Rules how to put the name of a class.

1. Name must be same with the name of file. Even the caps.

2. Name can contain numbers, char, @, $.

3. Cannot use as class name words like (int, boolean, String etc).

4. Name of class cannot start with a number.

5. Cannot use words True, False, null as name of a class.

 

When starting writing on java you should know some specific things.

A class start as:  public class nameofclass

After it you writte {

Remember every { need another }. So if you open 3 { you need to close with 3 }.

An example.

public class test
{
     public static void sum()
        {
              int value1=20;
              int value2=50;
              int=sum=value1+value2;
       System.out.println(“sum is” +sum);
        } 
}

 

METHODS* - are instructed 1 time and called many times.

How to construct a method:

you can find more about methods here ---> Java Methods

 

declaration:

 

{

Body of the method

}

declaration

a) Public or private

b) Static (method that never change)

c) Void (method which does not turn value

Type of value ( when we have method that turn value)

d) Name of method

e) (

f) Arguments

g) )

 

CREATING METHODS WITH NO ARGUMENTS

public class test
{
public static void sum()
{
	int value1=20;
	int value2=50;
	int sum=value1+value2;
	System.out.println ("sum is" +sum);
}
}

Now this time we create one with argument.

public class test
{
public static void sum (int 200)  
{
	int value2=50;
	int sum=value1+value2;
	System.out.println("sum is" +sum);
}
}

Now method which  turn values.

public class test
{
public static int sum()
{
	int value1=20;
	int value2=50;
	int sum=value1+value2;
	System.out.println(sum());
	return sum;
}
}

 

Here we see that at public static we don’t have anymore void. Rember when there is void means that cannot turn values.

 

Method that return value with 1 argument.

 

public class test
{
	public static int sum(int value1)
	{

		int value2=50;
		int sum=value1+value2;
		System.out.println(sum(20));
		return sum;
	}

}

 

Set and get methods.

1*

public class test 
{
private int age;
public String getage;
public int getmosha()
{
	return age;
}
public void setage (int m)
{
	age=m;
}
}

2*

public class test3 
{
public static void main(String[]args)
{
	test isi=new test();
	isi.setage(22);
	System.out.println ("Age is"+isi.getage);
}
}

*Isi – is just a random name, you can choose whatever you want.

 

An example of set and get but now we add name and rank.

http://pastebin.com/Ryw1g1xL

we can also do it in a simple and shorter way. We delete the set method.

http://pastebin.com/VAke8m8S

you see in both links this: test isi=new test();  ----> means that 2 classes are connected together. and 1 mistake test class make the second one to give error.

 

Structures switch and if/else.

 

Taking a character from keyboard

1) Main()throwsException

2) Declariation of the character  (char e;)

3) Initialize of the character with the value token on keyboard

System.in.read(); - taking character from keyboard

out – screen / in- keyboard

read – method that read  / println – method that post smth

I’m gona show you an example that while you press smth on keyboard it say you if you typed or not.

1st example is with if and if else. Remember, it always start with if and end with else.

http://pastebin.com/tJtEFgAD

now let’s see the same but this time with switch structure.

http://pastebin.com/qKQQ87CP

you may notice that now in place of if we got case and in place of else we got default.

Vectors

type[]name=new type

when we have a group of indications with same name and type we can declare with a vector.

Example:

int erol=new erol[7];     // 0-6 (n-[n-1])

 

public class test3
{
public static void main(String[]args)
{
	int[]isi=new int[4];
	for (int i=0;i<=6;i++)
	{
		isi[i]=i*2;
		System.out.println(isi[i]);
	}
}
}

Take this example: http://pastebin.com/SX5UKHT5

You see it order some nrs written in random way.

To make it as a descending order you must change last for like this:

Was: for (int i=0;i<v.length;i++) make it for (int i=14;i>0;i--). (you see that the second one no need any other code, just math skill)  ;)

for those ppl who hate math here is an example: sort vector using comparator example

 

 

 

 

Posted

This code present the votes for some candidates. On this case we have 4 candidates and we gonna make a code that when we press 1 go +1 vote for candidate 1 and so on for all candidates.

 

import javax.swing.JOptionPane;

public class votat 
{
public static void main(String[]args)
{
	int numcandidates=4;
	int[] votes= new int[numcandidates];
	boolean processing=true;
	while(processing)
	{
		int v=new Integer(JOptionPane.showInputDialog("Vote for (0,1,2,3):")).intValue();
		if (v>=0&&v<votes.length)
		{
			votes[v]=votes[v]+1;
		}
		else
		{
			processing=false;
		}
		for (int i=0;i!=votes.length;i=i+1)
			System.out.println("Candidate"+i+"has"+votes[i]+"votes");
	}
}
}

 

processing=false; ---> means that if you press a wrong button it quit recognizing it as an illegal vote ;)

 

 

here i'm going to present a simple calculator. simpler then the ones on google.  ;)

 

import java.applet.Applet;
import java.awt.Button;
import java.awt.Color;
import java.awt.Event;
import java.awt.Graphics;
import java.awt.TextField;

public class test22 extends Applet
{
Button b=new Button("additon");
Button b1=new Button("divide");
Button b2=new Button("multiplication");
Button b3=new Button("divide");
TextField t1=new TextField(10);
TextField t2=new TextField(10);
Color c=new Color(100,20,30);
int rez;
public void init()
{
	setBackground(c);
	add(t1);
	add(t2);
	add(b);
	add(b1);
	add(b2);
	add(b3);
}
public boolean action(Event e,Object args)
{
	String s1=t1.getText();
	String s2=t2.getText();
	int nr1=Integer.parseInt(s1);
	int nr2=Integer.parseInt(s2);
	if (e.target==b)
		rez=nr1+nr2;
	if(e.target==b1)
		rez=nr1-nr2;
	if(e.target==b2)
		rez=nr1*nr2;
	if(e.target==b3)
		rez=nr1/nr2;
	repaint();
	return true;
}
public void paint(Graphics g)
{
	g.drawString("rezultati="+rez,50,80);
}
}

Button b=new Button("additon"); this make a button just like in a real calculator. like this we make and for divide, multiplication and deduction.

TextField t1=new TextField(10); is a text field where you will writte the numbers. (10) is the size of this textfield.

Color c=new Color(100,20,30); this is color of the pop up window you will see after excecuting.

if (e.target==b)  means that if you pres button b which correspond on addition (you will see it as addition on window) ...

... will be take this action ----> rez=nr1+nr2;

and so one for other actions.

Note* the calculator will show results only for int numbers. so if you type 2 / 8 it will show as 0.

to make it show even numbers with comma we have to change int to double.

on this case need to change: from int rez; to double rez;

from int nr1=Integer.parseInt(s1); to double nr1=Integer.parseInt(s1);

and so even for nr2.

g.drawString("rezultati="+rez,50,80); 50 and 80 put the result in which position you want. starting from 0,0 the start point (upper-left). just change the numbers how you want and you see the changes yourself.

 

To be continued...

 

Posted

You'll teach me some java ofc,but thanks for your try.

You will help many newbiew who they want to learn the basic of java

Posted

to be continued (is not finished yet)...  :)

and why you post not finished works? anyway Gj...

 

EDIT:

short: −32,768 to +32,767 and 0 to +65,535

Posted

and why you post not finished works? anyway Gj...

coz i have more to say. like applets for example which i love a lot.

ofc like i mention before, there are lot of guides on goole, but their true english and java language make ppl little confuse. I just hope that with this tutorial i motivate ppl learn Java coz its damn really attractive language.

going to post how to make the calculator, the translator, clock etc etc......

Stay tunned and thnx for the good words guys.

Posted

EDIT:

0 to +65,535

this is unsigned range. btw thnx gonna add even unsigned ranges.

Posted

i'm studying html, but i never had the chance to learn a new language... like Java.

i've already expressed myself "inside", awsome guide Erol. It will help noobs like me to learn some java.

Posted

 

int - a number 32-bite signed between  -2,147,483,648 and 2,147,483,647

short - a 16-bit signed number between -32,768 and 32,767 / unsigned range 0 to 65,535

byte - 8-bit signed number between -128 and 127 / unsigned range 0 to 255

long - 64-bit signed number between -9,223,372,036,854,775,808 and 9,223,372,036,854,775,807 / unsigned range 0 to 18,446,744,073,709,551,615

 

Aka Integers.

 

double - a number with comma

float – number with comma (is better then double to save memory in large arrays)

 

 

Aka Floating Points.

  • 7 months later...

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  • Posts

    • [Release] Solo PvP Zone System 🔹 Compatible with: aCis 401+ 📜 Features: ✅ Automatic Exit on Restart: Players are removed from the zone if a restart occurs or logout. ✅ Custom Exit Command: Players can exit the Solo Zone with the voice command .exit. ✅ Teleport NPC Command: new bypass solopvp for gatekeeper. ✅ Random Name Generator: Generates random names. ✅ PvP Flag: The players are flagged within this zone.   xml preview & java code backup code -> https://pastebin.com/974V2p2p   SoloZone.xml <?xml version="1.0" encoding="UTF-8"?> <list> <zone shape="NPoly" minZ="-5200" maxZ="-4680"><!-- Frintezza Solo Zone --> <stat name="name" val="Solo PvP Zone" /> <stat name="locs" val="174244,-89089,-5112;174260,-86881,-5112;173184,-88090,-5112;175309,-88018,-5112;174231,-88019,-5112;175136,-88828,-5104;174962,-87025,-5104;173149,-87142,-5104;173470,-88908,-5112" /> <stat name="restrictedClasses" val="15,16,97" /> <node x="172031" y="-90127"/> <node x="176428" y="-90089"/> <node x="176428" y="-74051"/> <node x="172057" y="-74108"/> </zone> </list> SoloZone Code: diff --git a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java b/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/taskmanager/SoloZoneTaskManager.java @@ -0,0 +1,98 @@ +package net.sf.l2j.gameserver.taskmanager; + +import java.security.SecureRandom; +import java.util.ArrayList; +import java.util.logging.Logger; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.gameserver.data.manager.ZoneManager; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.SoloZone; + + +/** + * @author MarGaZeaS + */ +public class SoloZoneTaskManager implements Runnable { + + private static final Location EXIT_LOCATION = VoiceExitSoloZone.getExitLocation(); // Λαμβάνουμε την έξοδο από το VoiceExitSoloZone + + @Override + public void run() + { + // Διασχίζουμε όλους τους παίκτες του κόσμου + for (Player player : World.getInstance().getPlayers()) + { + // Ελέγχουμε αν ο παίκτης είναι στο SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Μεταφέρουμε τον παίκτη στην έξοδο + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + player.sendMessage("The server is restarting, you have been moved out of the Solo Zone."); + } + } + } + + private int _id; + + private static final Logger _log = Logger.getLogger(SoloZoneTaskManager.class.getName()); + private static final ArrayList<String> _rndNames = new ArrayList<>(); + private static final int RANDOM_NAMES = 500; + private static final String CHARS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz"; + private int _playersInSoloZone = 0; + + public int getPlayersInside() { + return _playersInSoloZone; + } + + public void setPlayersInside(int val) { + _playersInSoloZone = val; + } + + public SoloZoneTaskManager() { + _log.info("Solo Zone System: Loading..."); + for (int i = 0; i < RANDOM_NAMES; i++) { + String name = generateName(); + _rndNames.add(name); + _log.info("Generated name: " + name); + } + _log.info("Solo Zone System: Loaded " + _rndNames.size() + " names."); + } + + public String getAName() { + if (_rndNames.isEmpty()) { + _log.warning("SoloZoneManager: No random names available."); + return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
    • Always remember, when you buy files, just compare with my files that I publish for free. and you will know that you are being ripped off. Greetings to all community!!! 🙂
    • Thank you for sharing. You are a capable and skilled person. Thank you again for your selfless dedication, Guytis🫡
    • he kept his promise! i think it's a good idea to unban his old account. he shares files with the community and could help both new and veteran l2off users! good job, Guytis!
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