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Best Developer in MxC  

  1. 1. Best Developer in MxC

    • Ovenus
      0
    • Intrepid
      0
    • ◦Cobra◦
      0
    • Serk
      0
    • Versus
      0
    • KяaSh™
      0
    • Coyote™
      0
    • b1gboss
      0
    • Horus
      0
    • dariofight
      0
    • skylancer
      0
    • Setekh
      0
    • down
      0
    • wizzy
      0
    • DrHouse__
      0


Recommended Posts

Posted

Pfff All people vote ovenus, just because he is an mafia developer? nahh... All know what only interpid, cobra adn serk know about developing, every 10ys kid learn compile and he got title of developer... nahhh

 

I voted for Ovenus because he has many features fixed, that I've never seen working in other servers. Surprisingly, he buys packs (as people say here) but turn out to have less bugs than any other interlude l2j. People say that all his fixes are very easy to do. Then why Ovenus has the only server with these bugs fixed?

Posted

you failed so hard in these 3 choices (...) No comments.

Oh sorry Mr.Dev of 2010, As i remember yesterday you request from me credits from 1 min coding, also you promise what you will find one same bomber on net, so?

Posted

Oh sorry Mr.Dev of 2010, As i remember yesterday you request from me credits from 1 min coding, also you promise what you will find one same bomber on net, so?

 

Yeah , you search the net and find some notepad tricks.You paste them all in one and done.

 

PS: Don't get out of topic and change your custom title.

Posted

Yeah , you search the net and find some notepad tricks.You paste them all in one and done.

 

PS: Don't get out of topic and change your custom title.

O rly? so i have to give credits to Microsoft? And Soz who're you? You just gold member no more no less... Get real...

Posted

O rly? so i have to give credits to Microsoft? And Soz who're you? You just gold member no more no less... Get real...

 

God damn -.-' I won't start flame wars with you. No point. ( IQ : 1 )

Posted

I voted for Ovenus because he has many features fixed, that I've never seen working in other servers. Surprisingly, he buys packs (as people say here) but turn out to have less bugs than any other interlude l2j. People say that all his fixes are very easy to do. Then why Ovenus has the only server with these bugs fixed?

Because a good developer actually never makes out a public server. They choose to work on private packs, and get money from it. That's what most of them do, and that's what I'd select too. Money makes world go around unfortunately...
Posted

Stop flame or i will dekarma you.

 

You are pathetic man.

Ask im seen any one here telling that ovenus is not playing fair in that topic...

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  • Posts

    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
    • <dailyReward days="28" autoOpen="true" minimumOnlineTimeSeconds="30" oneRewardPerIP="true" resetIfMissDay="true">   For now, I have these settings in the XML—this is the V1 version I created, though I plan to make further improvements over time. Of course, I’ll also add more protections—MAC, HWID, and perhaps others like account-based restrictions—to make it more secure. We can also implement non-tradable items to further enhance the system's security. I’ll keep posting updates and refining both the system and the interface. I might make a video tomorrow; if you look at the top, you'll see the "auto-open" feature can be toggled on or off, allowing users to rely solely on the `.daily` command. Cheers! Note: If I sell it in this state, I’ll provide support and roll out updates to users. I’m not forcing anyone to buy anything; I’d even provide the patch files so that anyone with the necessary skills can add features, modify it, or improve it further.
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