Jump to content

Best Developer in MxC  

  1. 1. Best Developer in MxC

    • Ovenus
      0
    • Intrepid
      0
    • ◦Cobra◦
      0
    • Serk
      0
    • Versus
      0
    • KяaSh™
      0
    • Coyote™
      0
    • b1gboss
      0
    • Horus
      0
    • dariofight
      0
    • skylancer
      0
    • Setekh
      0
    • down
      0
    • wizzy
      0
    • DrHouse__
      0


Recommended Posts

Posted

And I hadn't ever heard about you until you posted in this thread. What does that mean?

 

Ye nub, but I dont shout around trying to convince everyone Im best.

Posted

Anyway, best devs ***IVE HAD ANY CONNEXION WITH*** are nBd and Ahmed. Developers are developers everywhere, not just on maxcheaters. When anyone in here will be at nBd's level then I'm gonna vote.

 

KKTHXBB

Posted

this chat is lame and gay.. I'm out >.>

 

If VaGo wants to be known he dose so.. and not by invite some ppl on a server and asks them for help to test shit >.> his a active dev for 3 years if im right.. And hes code style is unique. =] just sayin XD

Posted

Voted coyote, cuz i realy don't know all peeps what they did with dev work

and i think its a nice guy:D

and gj coyote, this is your first vote:D

Posted

Anyway, best devs ***IVE HAD ANY CONNEXION WITH*** are nBd and Ahmed. Developers are developers everywhere, not just on maxcheaters. When anyone in here will be at nBd's level then I'm gonna vote.

 

KKTHXBB

 

hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha first

same english powah T.T

 


 

ps: Ovenus , keep creating bots to vote yourself.

 

 

hahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha second

 

 

and......................... Seketh...

 

 

i didn't ask to add me in poll,zero did it.,however i didn't say to vote me..you judge me for some things and i am not speaking all these time because you are l2jdeveloper and you have comblex as i understand because you'll smite my karma-you flame without reason because why you don't accept the judgement and you'are trying 2 years to make a l2jpack and you don't succed ,you start doing it from beginning.you speak about me without knowing me.people viewing and judging from my work not from my words.

 

with love Ovenus <3

Posted

hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha first

 

hahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha second

 

 

and......................... Seketh...

 

 

i didn't ask to add me in poll,zero did it.,however i didn't say to vote me..you judge me for some things and i am not speaking all these time because you are l2jdeveloper and you have comblex as i understand because you'll smite my karma-you flame without reason because why you don't accept the judgement and you'are trying 2 years to make a l2jpack and you don't succed ,you start doing it from beginning.you speak about me without knowing me.people viewing and judging from my work not from my words.

 

with love Ovenus <3

Dude i succeeded and still do and earn cash outta it. In fact ur a l2mafia dev? guess what Dimmis hired me and actually is willing to buy the new archid premium for his new FULL GvE not a lme kvn. ^^

 

Ull talk about my work when ur actually smart enough to make a simple socket connection or implement smth on interlude with out copying L2JServer =)

Posted

Ye nub, but I dont shout around trying to convince everyone Im best.

 

Have you ever seen Ovenus doing so? I haven't.

Posted

Dude i succeeded and still do and earn cash outta it. In fact ur a l2mafia dev? guess what Dimmis hired me and actually is willing to buy the new archid premium for his new FULL GvE not a lme kvn. ^^

 

Ull talk about my work when ur actually smart enough to make a simple socket connection or implement smth on interlude with out copying L2JServer =)

 

 

where did you succed my friend on your private pack? :S btw i dont know you and i  don't care about you

:)

 

Posted

 

where you succeeded my friend on your private pack? :S btw i dont know you and i din't care about you :)

 

u do know me and u really do care what i say. the fact that ur denying it and claiming u don't care just proves my point about who you are and what you do.

And about Archid & Arin u'll see the new l2mafia soon enough.

Posted

u do know me and u really do care what i say. the fact that ur denying it and claiming u don't care just proves my point about who you are and what you do.

 

 

ok :)  79.167.26.194

Posted

He invited ppl to help him test dunno shit

 

Asking for Helpers makes you an arrogant ass that thinks he's the best?

Guest
This topic is now closed to further replies.



  • Posts

    • A question: I’ve had two servers that were downgraded from C6 to C4, and both would lag for players when they changed subclass, and almost every time the L2 server would crash. They say it’s a problem with the C5 skills that were added. Has anyone experienced this issue? The server would run fine without errors until people started changing classes. Has anyone gone through this and knows the solution to the problem?
    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock