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Posted

As far as I know, function Random() use computer's real time clock to create a random number. Patterns in this function are often repeated and if you have enough tries, you may be able to predict the randomization pattern.

BUT there is a CryptGenRandom, which DON'T use real time clock to create a random number. The question is, which function is used in l2server.exe. That's a task for someone who would like to mess up wth assemblies. If there's a call for ADVAPI32.DLL, ADVAPI64.DLL or ADVPACK.DLL, then it's CryptGenRandom, and you CAN'T predict the random number generator behavior.

Posted

If the server uses only real time clock to generate random number you can set your PC real time clock as the server's and make a script that enchants only when the random shows more than 66%. Probably it isn't like this, but if someone can check it to make this sure would be nice too.

Posted

I think all speculations about using the random generator of the servers will fail...

OK, let's say that you are able to find an interval which gives you the right random number always

BUT...

It only works, if you are sitting behind a server machine. If not, you must calculate with the time for traffic flow throuht network.

The random generator is based on less than milisec. interval, and the latency of pings is more than a milisecond.

Just try to ping the server address, you will get different values.maybe 10-20-100 pings same, but allways will be one which can delay your enchant request, and this is the point where the enchanted item broke

Posted

I think all speculations about using the random generator of the servers will fail...

OK, let's say that you are able to find an interval which gives you the right random number always

BUT...

It only works, if you are sitting behind a server machine. If not, you must calculate with the time for traffic flow throuht network.

The random generator is based on less than milisec. interval, and the latency of pings is more than a milisecond.

Just try to ping the server address, you will get different values.maybe 10-20-100 pings same, but allways will be one which can delay your enchant request, and this is the point where the enchanted item broke

 

I've never put it this way :/

 

Well, i'll get rid of all those maths and probability and random factor and blow my items the normal way.

Posted

I dont have enought posts to view it, but imho, theres no way to increase success in enchanting....its just a pure luck... nothing more...although you send some "special" packets to server, its useless....its just randomly generated.......IMHO

Posted

k, a mod please lock this thread. people are just posting randoms to increase their post count. if they dont believe it, i dont really care.  i dont want to see any retard comments anymore

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  • Posts

    • NEW SEASON START 23.01.2026 Get ready for the ultimate High Five adventure on L2Exoplanet.net!   • The last two previous Seasons are now merged into the Core Server. • The Core Server remains our main long-term world. • All future Seasonal Servers will be merged into Core after they end. • No characters or items will be lost – everything stays safe!     GRAND OPENING:  23.01.2026 at 20:00 GMT+1 BETA TEST:    16.01.2026    Client: High Five Rates: x10   Website: https://l2exoplanet.net Facebook: https://www.facebook.com/L2-Exoplanet-106811564103836 Discord: https://discord.gg/4fzhW7ZSPc         Game Rates    Experience: x10  Skill Points: x10  Adena: x5  Drop: x8  Spoil: x8  Quest: x5  Raid Boss Drop: x5  Fame: x2  Epaulette: x8  Manor: x8      Safe Enchant: +3  Maximum Enchant: +16  Normal Scroll Chance: 60%  Blessed Scroll Chance: 63%  Attribute Stone Chance: 50%  Attribute Crystal Chance: 30%      Game Settings    Multibox - 3 game clients per HWID  Autoloot  Autolearn Skills Auto Farm  NPC Buffer   Buff Slots (24+4/12)  Buff Duration (2h)  Olympiad Period 7days (new heroes appear every monday)  Seven Signs Period  Class Transfer for Adena  Max Sub-Class 3  Sub-Class Max Level 85  Essence Interface  Champions System  Vote Reward System  Dayli Reward System  PC Points Reward (500PC = 1 Donate Coin)      Epic Bosses Respawn Times     Queen Ant:  24 Hours +/- 4 Hours   Beleth: 3 Days +/- 8 Hours   Baium: 3 Days +/- 8 Hours   Antharas: 4 Days +/- 8 Hours   Valakas:  5 Days +/- 8 Hours     Instance Info     Normal Freya = 6 Players   Hard Freya = 12 Players   Frintezza = 6 Players   Zaken 83 Day = 6 Players   Zaken 60 Day = 6 Players   Zaken Nightly = 9 Players   Tiat = 6 Players   Beleth = 12 Players
    • when did i say something about mobius files besides what i've said on this post? or you're "calling me out" for saying this when someone says mobius is a better interlude alternative than acis? lol  
    • Spreading FUD disguised as "experience," mocking the project publicly, then acting shocked when called out. That's the conduct.
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