B1ggBoss Posted January 12, 2010 Posted January 12, 2010 This is a little engine which allow you to set all those ranges (and its respective color) of pvp or pks as you want. The engine loads from database all ranges and his respective colors at server start up. You only have to fill the database table as you want, following this structure pvp count needed, range color, range type 50, FF0000, pvp Note1: the range type can only be setted as pvp or pk Note2: it come with some ranges, but you probably will find them crappy :D Created on L2JServer Gracia Epilogue Its working 100% (tested by myself and showed in the avobe photo) Download: http://www.4shared.com/file/213273661/cfdcabc2/ColorEngine.html Screen: Quote
rodox Posted January 12, 2010 Posted January 12, 2010 On 1/12/2010 at 9:53 PM, B1ggBoss said: Is untested (due i lack the client at this momment). Bug + stacktrace report would be great ::)No, thx. I will wait till tested. Quote
B1ggBoss Posted January 12, 2010 Author Posted January 12, 2010 yap be carefull, this could destroy even your computer...lol'ed at you :D Quote
Intrepid Posted January 13, 2010 Posted January 13, 2010 argh thats what i was waiting for someone who know how to make a class alone finally :D i love it its much more better than the other color "engines" :P +1 from me Quote
CrazyDeagle Posted January 13, 2010 Posted January 13, 2010 Thanks for your share X.X but fixed??? who try???, who have one screenshot xD Quote
B1ggBoss Posted January 13, 2010 Author Posted January 13, 2010 uploaded a new diff, with some fixes and overall, protection against lazy admins ty intrepid :D Quote
takhs7 Posted January 13, 2010 Posted January 13, 2010 nice one!.. but the only actual difference from the other pvp color engines is that u can add as many "levels" as u want.. instead of having 10 levels in the configs. correct? (not that u cant add as many levels as u want in the other engines but u need to edit the core.. in this just the database.) Quote
Intrepid Posted January 13, 2010 Posted January 13, 2010 On 1/13/2010 at 1:39 PM, takhs7 said: nice one!.. but the only actual difference from the other pvp color engines is that u can add as many "levels" as u want.. instead of having 10 levels in the configs. correct? (not that u cant add as many levels as u want in the other engines but u need to edit the core.. in this just the database.) + faster + nicer code + easier to extend + separated from the other parts of the core mostly Quote
takhs7 Posted January 13, 2010 Posted January 13, 2010 yes ofc.. but i said "actual" difference.. anyway :) Quote
Captivator Posted January 13, 2010 Posted January 13, 2010 thanks for your nice share bigboss i ll use it sure... thanks Quote
panchio Posted January 13, 2010 Posted January 13, 2010 OMG thx for the share, and its for epilogue! great =) Quote
CriticalError Posted January 14, 2010 Posted January 14, 2010 thanks a lot B1ggBoss great job mate Quote
mackry Posted January 21, 2010 Posted January 21, 2010 Hi B1ggBoss, Thanks for the little engine. I'm having one problem though. I'm using Navicat to import your .sql script and its not liking the ENGINE = MyISAM DEFAULT CHARSET=latin1; line. So I tried manually entering the table with the int(10) field and the two varchar(45) fields, but when I run the gameserver, I'm getting errors for the color field, like 3399FF, it's not liking the FF. How would I go about fixing this? Thanks Quote
mackry Posted January 21, 2010 Posted January 21, 2010 Could anyone help me on this one? I'm getting the NumberFormatException: For (3399FF) errors Something wrong with the SQL table... Thanks! Quote
B1ggBoss Posted January 21, 2010 Author Posted January 21, 2010 in ColorNameEngine.load() change: Integer.valueOf(pvpSet.getString("color")) to Integer.decode(pvpSet.getString("color") and Integer.valueOf(pkSet.getString("color")) to Integer.decode(pkSet.getString("color") anyway ill can test it this weekend and upload a fully working version. Thank for report Quote
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