Jump to content

Recommended Posts

Posted

i dont think there is a wrong post ..

there is something serious going on with l2j community ...

in any case .. does any1 have their last rev ? xD

 

lol, last rev posted always in this topic.

Just check the 1st post.

 

Don't think that is something serious, just their site is slow at these days.

Posted

i do not think so.. same with l2jfree!!

 

I think someone shots a "HeadShot" to l2j community..

y, some idiot what think is more smart than my dogg.

 

OT: first post was updated yesterday with new rev when link's were working for a while.

Posted

Update with Revision 7650

Fixed in this Rev:   

- Fix for pet names, changing also status back if noname.

- Self-effects ("self" = "1") fix. Before all effects of the skill counted as self-effects if at least one self-effect present.

- Blinding Blow bluff effect correction (core part).

- JAVA/XML/SQL: Minor fixes

- HTM/JYTHON: Path To Hellbound update

- XML: Spoil skill should work in PVP when enchanted

- XML: Missing "removedOnAnyActionExceptMove" in Sublime Self-Sacrifice skill.

Posted

i cant enter on server because give me a message the protocol is wrong something like that...

 

go to gameserver/config/server.properties and find this lines , they should be like this ones if not correct them or change between protocols "146" , "152"

 

 

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 146;152

AllowedProtocolRevisions = 152

 

excuse my spelling*

Posted

Check your system protocol version next go to Server.propertis and search for this:

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 146;152

AllowedProtocolRevisions = 152

 

Now only Protocol v152 is allowed to connect,i thing your protocol version is 146. If you wont to connect with 146v protocol just add it in "AllowedProtocolRevisions"

like this one:          AllowedProtocolRevisions = 152;146

Posted

Update with Revision 7662

Fixed in this Rev:   

- New stat "limitHp" describing non-visible max HP limit.

- Old getMaxHp() now renamed to getMaxVisibleHp(), and getMaxHp() return visible HP multiplied by limit.

- HP can't increase higher than getMaxHp() anyway.

- getMaxVisibleHp() also used in player maxhp condition.

- New skill parameter "saveVs", allowing override default (from skilltype) target defense stat.

- Usage: <set name="saveVs" val="CON" />

- Special stat NULL can be used to disable stat multiplier (set to 1).

- Also unhardcoding all stats bonuses to the xml file.

- Summons and pets evade attacks in standby and follow modes.

- New AI event EVT_EVADED, called on target AI when melee hit evaded.

- JAVA/XML: Fixing CpDam/CpDamPercent? to land always, also included a Temp Fix for Touch of Death

- XML: Spoil Festival in PVP when enchanted.

- JAVA: fix issue with effect bluff in Blinding Blow

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Hi, I'm selling Interface sources. I was working with one of bigger Essence projects (for ±1 year) delivering them Interface source KR. Per this period gathered knowledge about UE, UE Scripting, saw a lot of tools and their progression. So finally I decided that I can open up my own sales topic. I'm selling source for any protocol - If I don't have source, I will need you to provide whole system folder or for Essence/main - provide me protocol number. Sources are acquired by my OWN decompiler - written in Java, so we're not using popular UEExplorer upgraded by anyone. Decompiler extracts already compile ready sources. It outputs clean code, however constants are mapped 60-70%. Why only 60-70%? Well tl;dr when you compile any sources, they take at that time constant value and place it instead of = CONST_NAME to = THAT_CONST_NAME_VALUE, so it's not possible to have const name instead of value. Example of output: https://pastebin.com/AUpZJAHC for bigger .uc class (557p). You will get source + my compiler wrapper (written in java) - works on Windows/Mac/Linux. Small notice, who thinks 'this is decompiled source' - basically all sources that are on sale are made by decompiling .u and applying changes. I think powerhouse few years ago was ArtToKill/kick (kick added support for INT64 to the publicly available compiler sources) etc. So no - there are no straight from 'creator' sources anywhere, all sellers offer the same - just the quality is different. UEExplorer upgraded was a big step, however, it introduces still a lot of nesting, if statements wrapping incorrectly which could lead to bugs. There are many things how to identify poor quality sources, as if the seller tries to sell 'out-of-box' when they see it compiles - sad news, some bugs are in the logic due to seller focusing only on 'it compiles' rather than issues.   Later I can attached compiled .u to try. Price is 400EUR. Payment methods USDTC (Crypto). I'm still in debate with myself, wether to start selling XDat Editor with structures and ClientDat with 100% all files openings (no unk namings) and improved experience (such as comments support in .dat files, mass sync, improved performance and so on). P.s. If you ask me to give you some project's custom interface - the price may vary - there are couple things per project that need to be hand checked and adjusted (for example Innadril completely changes tokens which then I need to adjust my program to their token Ids). So it might take more time = more money. P.s.s. I have more things in the garage, like my own dsetup source that can allow you 'unlocking' system with your desired encrypting - you don't need to wait till 'patched' systems start appearing and so on, but I think at this time everyone who needs it make them selves it.  
    • It has been a while since I updated this thread. I am currently actively working on a full-scale port of the shader library to ensure the fast and accurate transfer of all effects. I have decompiled the original game and created a tool that fully logs the entire *Lineage 2 Interlude* particle system. This allows me to extract the original formulas hardcoded into the game, resulting in a high-fidelity port. For instance, *Lineage 2* uses an `appRnd` system that generates unique randomization patterns for different skills, giving them distinct visual characteristics; there are countless formulas and technical nuances like this. Ultimately, I will derive all the key formulas and replicate the geometry with high precision. Twelve basic geometry formulas have already been ported. The effect was created in 10 minutes using a .uc file, HLSL formulas, and SpriteEmitter particle blending formulas.   https://prnt.sc/_3UDLQVX_Y-_
    • Good luck my friend! 😃
    • try this one instead. The one he shared affects every single NPC/player character in the game, the one I posted only affects player characters  https://drive.google.com/file/d/1UtccbD9e50x3WEnQBab2PTZnBHwpcGYM/view?usp=sharing or perhaps i misunderstood; if you could please post a full explanation of the problem you're having with the files, unfortunately i think whatever you're using to translate to english is a bit bad nevermind, i got what you mean, here's the fix   https://drive.google.com/file/d/1av7OHaGSdnVQtcBgb9MhtiIkxVXy3P2y/view?usp=sharing   CanIngnoreCollision=True CanBeIngnoredCollision=True  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..