DominiQue Posted December 30, 2009 Share Posted December 30, 2009 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2zone.gameserver.handler.voicedcommandhandlers; import com.l2zone.Config; import com.l2zone.gameserver.datatables.SkillTable; import com.l2zone.gameserver.handler.IVoicedCommandHandler; import com.l2zone.gameserver.model.actor.instance.L2PcInstance; import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance; import com.l2zone.gameserver.model.L2Skill; import com.l2szone.gameserver.network.SystemMessageId; import com.l2zone.gameserver.network.serverpackets.ActionFailed; import com.l2zone.gameserver.network.serverpackets.MagicSkillUser; import com.l2zone.gameserver.network.serverpackets.SystemMessage; /** * * @author x.v3ndetta@yahoo.com * */ public class donator implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "farmzone" , "town" , "buff" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { { if(activeChar.isInJail()) { activeChar.sendMessage("Sorry,you are in Jail!"); return false; } else if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("Sorry,you are in the Olympiad now."); return false; } else if(activeChar.atEvent) { activeChar.sendMessage("Sorry,you are in an event."); return false; } else if (activeChar.isInDuel()) { activeChar.sendMessage("Sorry,you are in a duel!"); return false; } else if (activeChar.isDead()) { activeChar.sendMessage("Sorry,you are dead."); return false; } else if (activeChar.getKarma() > 0 || activeChar.getPvpFlag() > 0) { activeChar.sendMessage("Sorry,you are in combat."); return false; } else if (activeChar.inObserverMode()) { activeChar.sendMessage("Sorry,you are in the observation mode."); } else if (activeChar.isFestivalParticipant()) { activeChar.sendMessage("Sorry,you are in a festival."); return false; } } if (command.equalsIgnoreCase("farmzone")) { if (activeChar.isDonator()) { activeChar.teleToLocation(113506, -155269, -1533, true); } } if (command.equalsIgnoreCase("town")) { if (activeChar.isDonator()) { activeChar.teleToLocation(83400, 147943, -3404, true); } } if (command.equalsIgnoreCase("buff")) { if (activeChar.isDonator()) { L2Skill skill; if (!activeChar.isMageClass()) { skill = SkillTable.getInstance().getInfo(7054, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7056, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7059, 3); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); } else { skill = SkillTable.getInstance().getInfo(7056, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7057, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7052, 3); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); } } } } return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } CREDITS : V3ndetta[ME} Quote Link to comment Share on other sites More sharing options...
Levi4than Posted January 2, 2010 Share Posted January 2, 2010 Great shares bro!!!But give some infos about your shares!!What they are doing and etc! Quote Link to comment Share on other sites More sharing options...
Mitjuh Posted January 2, 2010 Share Posted January 2, 2010 Nice share =D Great shares bro!!!But give some infos about your shares!!What they are doing and etc! Look at the coding and see what it does it ain't hard to understand i.m.o. Quote Link to comment Share on other sites More sharing options...
xAddytzu Posted January 3, 2010 Share Posted January 3, 2010 /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2zone.gameserver.handler.voicedcommandhandlers; import com.l2zone.Config; import com.l2zone.gameserver.datatables.SkillTable; import com.l2zone.gameserver.handler.IVoicedCommandHandler; import com.l2zone.gameserver.model.actor.instance.L2PcInstance; import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance; import com.l2zone.gameserver.model.L2Skill; import com.l2szone.gameserver.network.SystemMessageId; import com.l2zone.gameserver.network.serverpackets.ActionFailed; import com.l2zone.gameserver.network.serverpackets.MagicSkillUser; import com.l2zone.gameserver.network.serverpackets.SystemMessage; /** * * @author x.v3ndetta@yahoo.com * */ public class donator implements IVoicedCommandHandler { private static final String[] VOICED_COMMANDS = { "farmzone" , "town" , "buff" }; public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target) { { if(activeChar.isInJail()) { activeChar.sendMessage("Sorry,you are in Jail!"); return false; } else if(activeChar.isInOlympiadMode()) { activeChar.sendMessage("Sorry,you are in the Olympiad now."); return false; } else if(activeChar.atEvent) { activeChar.sendMessage("Sorry,you are in an event."); return false; } else if (activeChar.isInDuel()) { activeChar.sendMessage("Sorry,you are in a duel!"); return false; } else if (activeChar.isDead()) { activeChar.sendMessage("Sorry,you are dead."); return false; } else if (activeChar.getKarma() > 0 || activeChar.getPvpFlag() > 0) { activeChar.sendMessage("Sorry,you are in combat."); return false; } else if (activeChar.inObserverMode()) { activeChar.sendMessage("Sorry,you are in the observation mode."); } else if (activeChar.isFestivalParticipant()) { activeChar.sendMessage("Sorry,you are in a festival."); return false; } } if (command.equalsIgnoreCase("farmzone")) { if (activeChar.isDonator()) { activeChar.teleToLocation(113506, -155269, -1533, true); } } if (command.equalsIgnoreCase("town")) { if (activeChar.isDonator()) { activeChar.teleToLocation(83400, 147943, -3404, true); } } if (command.equalsIgnoreCase("buff")) { if (activeChar.isDonator()) - undefined method { L2Skill skill; if (!activeChar.isMageClass()) { skill = SkillTable.getInstance().getInfo(7054, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7056, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7059, 3); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); } else { skill = SkillTable.getInstance().getInfo(7056, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7057, 1); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); skill = SkillTable.getInstance().getInfo(7052, 3); skill.getEffects(activeChar, activeChar); activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0)); } } else { msg(YOU'RE NOT A FUKIN' DONATOR); return; } } } - syntax error return true; } public String[] getVoicedCommandList() { return VOICED_COMMANDS; } } Quote Link to comment Share on other sites More sharing options...
theunynck Posted January 13, 2010 Share Posted January 13, 2010 ye ye great great but how will the server know its a donator in the first place 0.o Quote Link to comment Share on other sites More sharing options...
chito Posted January 13, 2010 Share Posted January 13, 2010 more info would be great... not every1 understand what it is so easy Quote Link to comment Share on other sites More sharing options...
theunynck Posted January 13, 2010 Share Posted January 13, 2010 it could be helpfull cuz now not alot people can use this code u think Quote Link to comment Share on other sites More sharing options...
kenzoR Posted January 16, 2010 Share Posted January 16, 2010 Same here! Put 'true/false' commands in .cfg ;P then you will have more ppl that use it ! Quote Link to comment Share on other sites More sharing options...
Goddess Posted January 16, 2010 Share Posted January 16, 2010 Add donator handler rofl. Quote Link to comment Share on other sites More sharing options...
AngeL™ Posted January 29, 2010 Share Posted January 29, 2010 good work .... waiting the next .. :) Quote Link to comment Share on other sites More sharing options...
Vazelos Posted January 29, 2010 Share Posted January 29, 2010 -beep-ing nice! Very good work and helfull! Quote Link to comment Share on other sites More sharing options...
DarkHacker Posted January 29, 2010 Share Posted January 29, 2010 very nice man good work but tell more info about them tell what does the commands?? which is the commands? Quote Link to comment Share on other sites More sharing options...
TildaO Posted January 30, 2010 Share Posted January 30, 2010 Great it may help lotts of people Quote Link to comment Share on other sites More sharing options...
mr...bogus Posted January 30, 2010 Share Posted January 30, 2010 great share bro, but still imo it would only unbalance server, and i think you can realize that too... Quote Link to comment Share on other sites More sharing options...
RazRazvan Posted January 31, 2010 Share Posted January 31, 2010 Nice share ! Useful in our days :) Quote Link to comment Share on other sites More sharing options...
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