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/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

 

package com.l2zone.gameserver.handler.voicedcommandhandlers;

 

import com.l2zone.Config;

import com.l2zone.gameserver.datatables.SkillTable;

import com.l2zone.gameserver.handler.IVoicedCommandHandler;

import com.l2zone.gameserver.model.actor.instance.L2PcInstance;

import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance;

import com.l2zone.gameserver.model.L2Skill;

import com.l2szone.gameserver.network.SystemMessageId;

import com.l2zone.gameserver.network.serverpackets.ActionFailed;

import com.l2zone.gameserver.network.serverpackets.MagicSkillUser;

import com.l2zone.gameserver.network.serverpackets.SystemMessage;

 

 

/**

*

* @author x.v3ndetta@yahoo.com

*

*/

 

public class donator implements IVoicedCommandHandler

{

   private static final String[] VOICED_COMMANDS = { "farmzone" , "town" , "buff" };

 

   public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

   {  

     

       {          

            if(activeChar.isInJail())

           {

               activeChar.sendMessage("Sorry,you are in Jail!");

               return false;

           }

           else if(activeChar.isInOlympiadMode())

           {

               activeChar.sendMessage("Sorry,you are in the Olympiad now.");

               return false;

           }

                   

           else if(activeChar.atEvent)

           {

               activeChar.sendMessage("Sorry,you are in an event.");

               return false;

           }

           else  if (activeChar.isInDuel())

           {

               activeChar.sendMessage("Sorry,you are in a duel!");

               return false;

           }

           else if (activeChar.isDead())

           {

              activeChar.sendMessage("Sorry,you are dead.");  

           return false;

           }        

           else if (activeChar.getKarma() > 0 || activeChar.getPvpFlag() > 0)

           {

              activeChar.sendMessage("Sorry,you are in combat.");

           return false;

           }              

           else if (activeChar.inObserverMode())

           {

              activeChar.sendMessage("Sorry,you are in the observation mode.");

           }            

           else if (activeChar.isFestivalParticipant())

           {

               activeChar.sendMessage("Sorry,you are in a festival.");

               return false;

           }        

       

    }

    if (command.equalsIgnoreCase("farmzone"))

    {

            if (activeChar.isDonator())

            {

            activeChar.teleToLocation(113506, -155269, -1533, true);

            }

    }

    if (command.equalsIgnoreCase("town"))

    {

            if (activeChar.isDonator())

            {

            activeChar.teleToLocation(83400, 147943, -3404, true);

            }

    }  

    if (command.equalsIgnoreCase("buff"))

    {

            if (activeChar.isDonator())

            {

       

        L2Skill skill;

        if (!activeChar.isMageClass())

        {

        skill = SkillTable.getInstance().getInfo(7054, 1);

        skill.getEffects(activeChar, activeChar);

        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

        skill = SkillTable.getInstance().getInfo(7056, 1);

        skill.getEffects(activeChar, activeChar);

        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

        skill = SkillTable.getInstance().getInfo(7059, 3);

        skill.getEffects(activeChar, activeChar);

        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

        }

        else

        {

        skill = SkillTable.getInstance().getInfo(7056, 1);

                        skill.getEffects(activeChar, activeChar);

                        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

        skill = SkillTable.getInstance().getInfo(7057, 1);

                        skill.getEffects(activeChar, activeChar);

                        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));              

        skill = SkillTable.getInstance().getInfo(7052, 3);

                        skill.getEffects(activeChar, activeChar);

                        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));                

 

        }

            }

    }

       }

       return true;

   }

   public String[] getVoicedCommandList()

   {

       return VOICED_COMMANDS;

   }

 

}

 

CREDITS : V3ndetta[ME}

Great shares bro!!!But give some infos about your shares!!What they are doing and etc!

Nice share =D

 

Great shares bro!!!But give some infos about your shares!!What they are doing and etc!

 

Look at the coding and see what it does it ain't hard to understand i.m.o.

/*

* This program is free software; you can redistribute it and/or modify

* it under the terms of the GNU General Public License as published by

* the Free Software Foundation; either version 2, or (at your option)

* any later version.

*

* This program is distributed in the hope that it will be useful,

* but WITHOUT ANY WARRANTY; without even the implied warranty of

* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the

* GNU General Public License for more details.

*

* You should have received a copy of the GNU General Public License

* along with this program; if not, write to the Free Software

* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA

* 02111-1307, USA.

*

* http://www.gnu.org/copyleft/gpl.html

*/

 

package com.l2zone.gameserver.handler.voicedcommandhandlers;

 

import com.l2zone.Config;

import com.l2zone.gameserver.datatables.SkillTable;

import com.l2zone.gameserver.handler.IVoicedCommandHandler;

import com.l2zone.gameserver.model.actor.instance.L2PcInstance;

import com.l2zone.gameserver.model.actor.instance.L2PlayableInstance;

import com.l2zone.gameserver.model.L2Skill;

import com.l2szone.gameserver.network.SystemMessageId;

import com.l2zone.gameserver.network.serverpackets.ActionFailed;

import com.l2zone.gameserver.network.serverpackets.MagicSkillUser;

import com.l2zone.gameserver.network.serverpackets.SystemMessage;

 

 

/**

*

* @author x.v3ndetta@yahoo.com

*

*/

 

public class donator implements IVoicedCommandHandler

{

   private static final String[] VOICED_COMMANDS = { "farmzone" , "town" , "buff" };

 

   public boolean useVoicedCommand(String command, L2PcInstance activeChar, String target)

   {  

     

       {          

            if(activeChar.isInJail())

           {

               activeChar.sendMessage("Sorry,you are in Jail!");

               return false;

           }

           else if(activeChar.isInOlympiadMode())

           {

               activeChar.sendMessage("Sorry,you are in the Olympiad now.");

               return false;

           }

                   

           else if(activeChar.atEvent)

           {

               activeChar.sendMessage("Sorry,you are in an event.");

               return false;

           }

           else  if (activeChar.isInDuel())

           {

               activeChar.sendMessage("Sorry,you are in a duel!");

               return false;

           }

           else if (activeChar.isDead())

           {

              activeChar.sendMessage("Sorry,you are dead.");  

           return false;

           }        

           else if (activeChar.getKarma() > 0 || activeChar.getPvpFlag() > 0)

           {

              activeChar.sendMessage("Sorry,you are in combat.");

           return false;

           }              

           else if (activeChar.inObserverMode())

           {

              activeChar.sendMessage("Sorry,you are in the observation mode.");

           }            

           else if (activeChar.isFestivalParticipant())

           {

               activeChar.sendMessage("Sorry,you are in a festival.");

               return false;

           }        

       

         }

         if (command.equalsIgnoreCase("farmzone"))

         {

            if (activeChar.isDonator())

            {

            activeChar.teleToLocation(113506, -155269, -1533, true);

            }

         }

         if (command.equalsIgnoreCase("town"))

         {

            if (activeChar.isDonator())

            {

            activeChar.teleToLocation(83400, 147943, -3404, true);

            }

         }  

          if (command.equalsIgnoreCase("buff"))

         {

            if (activeChar.isDonator()) - undefined method

            {

             

              L2Skill skill;

              if (!activeChar.isMageClass())

              {

                 skill = SkillTable.getInstance().getInfo(7054, 1);

                 skill.getEffects(activeChar, activeChar);

                 activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

                 skill = SkillTable.getInstance().getInfo(7056, 1);

                 skill.getEffects(activeChar, activeChar);

                 activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

                 skill = SkillTable.getInstance().getInfo(7059, 3);

                 skill.getEffects(activeChar, activeChar);

                 activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));

              }

              else

              {

                    skill = SkillTable.getInstance().getInfo(7056, 1);

                        skill.getEffects(activeChar, activeChar);

                        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));            

                    skill = SkillTable.getInstance().getInfo(7057, 1);

                        skill.getEffects(activeChar, activeChar);

                        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));              

                    skill = SkillTable.getInstance().getInfo(7052, 3);

                        skill.getEffects(activeChar, activeChar);

                        activeChar.broadcastPacket(new MagicSkillUser(activeChar, activeChar, skill.getId(), 1, skill.getHitTime(), 0));                

       

              }

            }

            else

            {

                msg(YOU'RE NOT A FUKIN' DONATOR);

                return;

            }

         }

       } - syntax error

       return true;

   }

   public String[] getVoicedCommandList()

   {

       return VOICED_COMMANDS;

   }

 

}

  • 2 weeks later...

ye ye great great but how will the server know its a donator in the first place 0.o

more info would be great... not every1 understand what it is so easy

it could be helpfull cuz now not alot people can use this code u think

Same here!

Put 'true/false' commands in .cfg ;P then you will have more ppl that use it !

  • 2 weeks later...

good work .... waiting the next .. :)

-beep-ing nice! Very good work and helfull!

very nice man good work but tell more info about them tell what does the commands?? which is the commands?

Great it may help lotts of people

great share bro, but still imo it would only unbalance server, and i think you can realize that too...

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