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Posted

### Eclipse Workspace Patch 1.0
#P L2J-Archid-Game
Index: src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -26,6 +26,7 @@
import com.l2jarchid.gameserver.model.actor.instance.L2PcInstance;
import com.l2jarchid.gameserver.network.SystemMessageId;
import com.l2jarchid.gameserver.network.basepackets.L2GameClientPacket;
+import com.l2jarchid.gameserver.network.serverpackets.ActionFailed;
import com.l2jarchid.gameserver.network.serverpackets.EnchantResult;
import com.l2jarchid.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jarchid.gameserver.network.serverpackets.ItemList;
@@ -78,6 +79,14 @@
     	    return;
     	}
     	
+    	
+    	if (activeChar.getActiveTradeList() != null)
+    	{
+    	activeChar.sendPacket(ActionFailed.STATIC_PACKET);
+    	activeChar.sendMessage("You Cannot Enchant While Trading!");
+    	return;
+    	}
+    	
         if(item.isWear())
         {
             Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);

This Is My First Step In Java

I Know That This Code Simple But Its My First One

I Want Say A Big Thanks To Stefoulis For Help (Thnx Bro)

 

Fix For This http://www.maxcheaters.com/forum/index.php?topic=84103.0

Not Tested

And This If You Want trade Close

### Eclipse Workspace Patch 1.0
#P L2J-Archid-Game
Index: src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java
===================================================================
--- src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(revision 1060)
+++ src/main/java/com/l2jarchid/gameserver/network/clientpackets/RequestEnchantItem.java	(working copy)
@@ -26,6 +26,7 @@
import com.l2jarchid.gameserver.model.actor.instance.L2PcInstance;
import com.l2jarchid.gameserver.network.SystemMessageId;
import com.l2jarchid.gameserver.network.basepackets.L2GameClientPacket;
-import com.l2jarchid.gameserver.network.serverpackets.ActionFailed;
import com.l2jarchid.gameserver.network.serverpackets.EnchantResult;
import com.l2jarchid.gameserver.network.serverpackets.InventoryUpdate;
import com.l2jarchid.gameserver.network.serverpackets.ItemList;
@@ -78,6 +79,14 @@
     	    return;
     	}
     	
+    	
+    	if (activeChar.getActiveTradeList() != null)
+    	{
+    	activeChar.canselActiveTrade();
+    	activeChar.sendMessage("Your trade canseled");
+    	return;
+    	}
+    	
         if(item.isWear())
         {
             Util.handleIllegalPlayerAction(activeChar,"Player "+activeChar.getName()+" tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);

Posted

This Is My First Step In Java

I Know That This Code Simple But Its My First One

I Want Say A Big Thanks To Stefoulis For Help (Thnx Bro)

 

Fix For This http://www.maxcheaters.com/forum/index.php?topic=84103.0

Thanks god after lain posted it everyone used it on l2jarchid. im waiting for the new archid updates to install it

 

 

Posted

Thanks god after lain posted it everyone used it on l2jarchid. im waiting for the new archid updates to install it

 

 

 

So this works?

Posted

All this can be fixed in char info updating ....

 

i mean to run a script

 

if the weapon enchanting > than config.maxweaponenchant config

QQ

so characters informaton updating every few sec :)

Posted

All this can be fixed in char info updating ....

 

i mean to run a script

 

if the weapon enchanting > than config.maxweaponenchant config

QQ

so characters informaton updating every few sec :)

 

yeah and than your CPU on 100 your network on 100 and full lagg congratz for the post :D

if you want to make it better dont send message to the activeChar send just a _log.warning(); :)

Posted

should not be first sendMessage only then acion failed? b/c whit this code i haved errors till i changed places...

The order doesn't matter.

It just sends an empty packet first so that the client wont be waiting for the response packet forever.

Posted

You could also cancel the trade. That's what i've done on deathwhisper.

 

just add this

activeChar.cancelActiveTrade(); 

Posted

You could also cancel the trade. That's what i've done on deathwhisper.

 

just add this

activeChar.cancelActiveTrade(); 

Yup but sending an empty packet is always a great choice (Even if you cancel the trade) to prevent exploits ^^

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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