Jump to content

[Poll] CS 1.6 or CSS


MiraDBZ

Which of those two do you like more?  

199 members have voted

  1. 1. Which of those two do you like more?

    • CS 1.6
      141
    • CSS
      60


Recommended Posts

lol,

Counter Strike source. I got both and ill tell you that cs 1.6 its a sh1t, you are not able to change anything, set custom commands, change most of the setting.

Also the graphics are way too much better! More mods, more maps, better maps also.

 

Everyone that tells you "C.S 1.6 FTW! ahahahaha noob, CSS is a shit, fcking hit boxes"

lol, thats sorrys becouse they cant play it in a decent way becouse of the computer.

Link to comment
Share on other sites

i play both of them and i like both of them! but i voted 1,6 because is more real!

LOL

So, according to you having like 2 ways on how the player will be shown dying is more REAL than having thousand ways of how to die, yeah makes sense.

 

What I mean is that if you die on CS 1.6 you'll just hit the ground, nothing more but on CS:S dying has a lot of ways.

 

For example:

I'm T and a CT jumping over me gets HS'ed, strifes his body once and then dying. - That's on CS:S.

I'm T and a CT jumping over me gets HS'ed, just gets down, nothing more. - That's on CS 1.6.

 

 

Also, GFX are a way more awesome on CS:S, same goes for sounds.

 

What's next? Oh yeah, maps!

 

Do you want me to post lots of videos into comparing CS:S maps to CS 1.6? I'm sure you'll change your mind.

 

Also, here's a video comparing CS:S with CS 1.6, if you can't see the difference you're a fucking idiot. <3 :]

http://www.youtube.com/watch?v=QnA5GfU-50M&feature=related

 

 

Next thing that makes CS:S better is that when someone dyes he drops his stuff (Weapon, Grenades, Defuser), while on CS 1.6 he only drops his current weapon (Except if it's knife, lol) and also the blood on it, on CS:S you can see blood on the walls, while on CS 1.6 some shitty pixels go throught your monitor and get away like a second after it happens.

 

Want me to proove it? Check these fucking screens I've took while playing CS:S, too fucking realistic!

 

42232008.jpg

width=960 height=768http://img190.imageshack.us/img190/796/doublekillw.jpg[/img]

 

Also about gameplay, I had a big laugher on this one!

Both CS 1.6 and CS:S have no mission-gaming, just like CS:CZ, you just have to frag enemies, and actually CPU Players (A.k.a. BOTs) have a higher chance to headshot on any level (Normal, Hard, Expert, Easy) on CS:S than the CPU Players of CS 1.6.

So, according to what I said above, you must be better/faster in order to kill CPU Players on CS:S than CS 1.6, so you get more skilled in that way.

 

 

Are my statements enough to show to all the dumbfucks that voted for CS 1.6 that CS:S is a way better?

Link to comment
Share on other sites

@Exte about the blood.I have the latest version and i can see blood on the walls + the dropped items ( this is a plugin )

 

@When we mean that it is not realistic we don't talk about the graphics but about the easy headshots and the whole gameplay ( too easy ).

 

I will make a whole topic about the + of cs 1.6 . It seems that you don't know how to play because of your sayings.Your statements are really funny.Especially the 2 i quoted.

Link to comment
Share on other sites

What makes you HS easier on CSS is that weapons are made to respond more like they're real, so when you spam Fire button, your gun goes out of control (Just like real life) with a result of throwing bullets anywhere possible.

 

So, let's say out of 30 bullets, 1 ATLEAST should hit the enemy on his head.

Link to comment
Share on other sites

What makes you HS easier on CSS is that weapons are made to respond more like they're real, so when you spam Fire button, your gun goes out of control (Just like real life) with a result of throwing bullets anywhere possible.

 

So, let's say out of 30 bullets, 1 ATLEAST should hit the enemy on his head.

 

 

LoL you compare the ease of getting a hs in cs 1.6 and css? Random headshots dominate in CSS

Link to comment
Share on other sites

  • 3 months later...

css is much better i cant understand you all that prefer 1.6 omgggggg the graphics make the game!

 

LoL, CSS is like Death Chickens Bunny Hoping!

 

Voted for 1.6 ofc (before). IMO 1.6 Best and always will stay that way :)

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.




  • Posts

    • Thank you 😊👍 working great! 
    • MidnightSell team WTB/WTS GOLD TWW EU/US all servers Cataclysm all servers Payment Visa/Master/Btc/Eth/Trc-20/Erc-20 (all payments within 10 min) For all question pls dm Discord https://discord.gg/h8AN57qJjK Or Telegram @MidnightSell
    • GOSTEI MUITO DO VIASUAL DO SERVE COMO POSSO ADQUIRI ESSA REV PACK   
    • Helly everyone . I use L2jmobius interlude , i did everything , installed the db compiled the Build in eclipse Gameserver seems to lead OK , but it fails to connect to loginserver When i click to start the loginserver it says  "Loginserver terminated abnormally" This is wheat gameserver shows me :    [05/10 17:25:12] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:12] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:17] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:17] LoginServerThread: LoginServer not available, trying to reconnect... [05/10 17:25:22] LoginServerThread: Connecting to login on 127.0.0.1:9014 [05/10 17:25:22] LoginServerThread: LoginServer not available, trying to reconnect...   And This is my login config file:   # --------------------------------------------------------------------------- # Login Server Settings # --------------------------------------------------------------------------- # This is the server configuration file. Here you can set up the connection information for your server. # This was written with the assumption that you are behind a router. # Dumbed Down Definitions... # LAN (LOCAL area network) - typically consists of computers connected to the same router as you. # WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet). # x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers. # --------------------------------------------------------------------------- # Networking # --------------------------------------------------------------------------- # Bind ip of the LoginServer, use 0.0.0.0 to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 0.0.0.0 LoginserverHostname = 0.0.0.0 # Default: 2106 LoginserverPort = 2106 # The address on which login will listen for GameServers, use * to bind on all available IPs # WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u> # WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u> # Default: 127.0.0.1 LoginHostname = 127.0.0.1 # The port on which login will listen for GameServers # Default: 9014 LoginPort = 9014 # --------------------------------------------------------------------------- # Database # --------------------------------------------------------------------------- # Specify the JDBC driver class for your database. # Default: org.mariadb.jdbc.Driver Driver = org.mariadb.jdbc.Driver # Database URL # Default: jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true URL = jdbc:mariadb://localhost/l2jmobiusinterlude?useUnicode=true&characterEncoding=utf-8&useSSL=false&connectTimeout=10000&interactiveClient=true&sessionVariables=wait_timeout=600,interactive_timeout=600&autoReconnect=true # Database user info. Default is "root" but it's not recommended. Login = root # Database user password, leave empty for no password. Password = root # Maximum number of database connections to maintain in the pool. # Default: 5 MaximumDatabaseConnections = 5 # Determine whether database connections should be tested for availability. # Default: False TestDatabaseConnections = False # --------------------------------------------------------------------------- # Automatic Database Backup Settings # --------------------------------------------------------------------------- # Generate database backups when server restarts or shuts down.  BackupDatabase = False # Path to MySQL bin folder. Only necessary on Windows. MySqlBinLocation = C:/xampp/mysql/bin/ # Path where MySQL backups are stored. BackupPath = ../backup/ # Maximum number of days that backups will be kept. # Old files in backup folder will be deleted. # Set to 0 to disable. BackupDays = 30 # --------------------------------------------------------------------------- # Thread Configuration # --------------------------------------------------------------------------- # Defines the number of threads in the scheduled thread pool. # If set to -1, this will be determined by available processors divided by 2. ScheduledThreadPoolSize = 2 # Defines the number of threads in the instant thread pool. # If set to -1, this will be determined by available processors divided by 2. InstantThreadPoolSize = 2 # --------------------------------------------------------------------------- # Security # --------------------------------------------------------------------------- # How many times you can provide an invalid account/pass before the IP gets banned. # Default: 5 LoginTryBeforeBan = 5 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. # Default: 900 (15 minutes) LoginBlockAfterBan = 900 # If set to True any GameServer can register on your login's free slots # Default: True AcceptNewGameServer = True # Flood Protection. All values are in milliseconds. # Default: True EnableFloodProtection = True # Default: 15 FastConnectionLimit = 15 # Default: 700 NormalConnectionTime = 700 # Default: 350 FastConnectionTime = 350 # Default: 50 MaxConnectionPerIP = 50 # --------------------------------------------------------------------------- # Misc Login Settings # --------------------------------------------------------------------------- # If False, the license (after the login) will not be shown. # Default: True ShowLicence = True # Default: True AutoCreateAccounts = True # Datapack root directory. # Defaults to current directory from which the server is started. DatapackRoot = . # --------------------------------------------------------------------------- # Scheduled Login Restart # --------------------------------------------------------------------------- # Enable disable scheduled login restart. # Default: False LoginRestartSchedule = False # Time in hours. # Default: 24 LoginRestartTime = 24    
  • Topics

×
×
  • Create New...