Jump to content

Which of those two do you like more?  

199 members have voted

  1. 1. Which of those two do you like more?

    • CS 1.6
      141
    • CSS
      60


Recommended Posts

Posted

lol,

Counter Strike source. I got both and ill tell you that cs 1.6 its a sh1t, you are not able to change anything, set custom commands, change most of the setting.

Also the graphics are way too much better! More mods, more maps, better maps also.

 

Everyone that tells you "C.S 1.6 FTW! ahahahaha noob, CSS is a shit, fcking hit boxes"

lol, thats sorrys becouse they cant play it in a decent way becouse of the computer.

Posted

i play both of them and i like both of them! but i voted 1,6 because is more real!

LOL

So, according to you having like 2 ways on how the player will be shown dying is more REAL than having thousand ways of how to die, yeah makes sense.

 

What I mean is that if you die on CS 1.6 you'll just hit the ground, nothing more but on CS:S dying has a lot of ways.

 

For example:

I'm T and a CT jumping over me gets HS'ed, strifes his body once and then dying. - That's on CS:S.

I'm T and a CT jumping over me gets HS'ed, just gets down, nothing more. - That's on CS 1.6.

 

 

Also, GFX are a way more awesome on CS:S, same goes for sounds.

 

What's next? Oh yeah, maps!

 

Do you want me to post lots of videos into comparing CS:S maps to CS 1.6? I'm sure you'll change your mind.

 

Also, here's a video comparing CS:S with CS 1.6, if you can't see the difference you're a fucking idiot. <3 :]

http://www.youtube.com/watch?v=QnA5GfU-50M&feature=related

 

 

Next thing that makes CS:S better is that when someone dyes he drops his stuff (Weapon, Grenades, Defuser), while on CS 1.6 he only drops his current weapon (Except if it's knife, lol) and also the blood on it, on CS:S you can see blood on the walls, while on CS 1.6 some shitty pixels go throught your monitor and get away like a second after it happens.

 

Want me to proove it? Check these fucking screens I've took while playing CS:S, too fucking realistic!

 

42232008.jpg

width=960 height=768http://img190.imageshack.us/img190/796/doublekillw.jpg[/img]

 

Also about gameplay, I had a big laugher on this one!

Both CS 1.6 and CS:S have no mission-gaming, just like CS:CZ, you just have to frag enemies, and actually CPU Players (A.k.a. BOTs) have a higher chance to headshot on any level (Normal, Hard, Expert, Easy) on CS:S than the CPU Players of CS 1.6.

So, according to what I said above, you must be better/faster in order to kill CPU Players on CS:S than CS 1.6, so you get more skilled in that way.

 

 

Are my statements enough to show to all the dumbfucks that voted for CS 1.6 that CS:S is a way better?

Posted

@Exte about the blood.I have the latest version and i can see blood on the walls + the dropped items ( this is a plugin )

 

@When we mean that it is not realistic we don't talk about the graphics but about the easy headshots and the whole gameplay ( too easy ).

 

I will make a whole topic about the + of cs 1.6 . It seems that you don't know how to play because of your sayings.Your statements are really funny.Especially the 2 i quoted.

Posted

What makes you HS easier on CSS is that weapons are made to respond more like they're real, so when you spam Fire button, your gun goes out of control (Just like real life) with a result of throwing bullets anywhere possible.

 

So, let's say out of 30 bullets, 1 ATLEAST should hit the enemy on his head.

Posted

What makes you HS easier on CSS is that weapons are made to respond more like they're real, so when you spam Fire button, your gun goes out of control (Just like real life) with a result of throwing bullets anywhere possible.

 

So, let's say out of 30 bullets, 1 ATLEAST should hit the enemy on his head.

 

 

LoL you compare the ease of getting a hs in cs 1.6 and css? Random headshots dominate in CSS

  • 3 months later...
Posted

css is much better i cant understand you all that prefer 1.6 omgggggg the graphics make the game!

 

LoL, CSS is like Death Chickens Bunny Hoping!

 

Voted for 1.6 ofc (before). IMO 1.6 Best and always will stay that way :)

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now



  • Posts

    • Vouch for @Ave i can say im very statisfied with the order I've made he was fast and reliable i totally recommend him to anyone who wants a decent updater with high quality design.
    • What can I say other than that I’m satisfied with the order I made. The guy is reliable and very good at what he does. I recommend him 100%.
    • Lineage2 Freya High Five @ Reshade with fog and rain etc @ Gracia final epilogue atmosphere   this reshade will eat lots of GPU power 50% or more of an RTX 3060 so be carefull depending on what effects are activated and their settings will eat even more GPU recomended 60hz monitor settings and via nvidia panel in Lineage2 game profile vsync settings to on effects are set up till film deck and the rest are not used but still working again this can eat alot of GPU Don't overheat GPU this is for freya high five but might work on others too copy in the  System  folder the folder  reshade-shaders  and the files  d3d9.dll  ReShade.ini  ReShadePreset.ini  ReShade.log  CccDddCcc.ini insert opens the menu and delete is on and of some settings need  ctrl + left click  to be changed   making another profile will reset the not activated effects to their default values so just copy the profile  CccDddCcc  and rename if needed also something needs to be closed from settings in game menu, the blur at distance and advanced shaders but keeping the advanced water effects all reflections   for those that don't like the h5 look of the sky and the red fog and rain and ambien red at night on all maps well if we want the cool gracia final epilogue back then we need to do this rename the  Maps  folder to Mapsretail or whatever copy the  Maps  folder from gracia final epilogue to h5 also we need the  L2_Skies.utx  from gracia final epilogue  Textures  folder to be replaced and also we need to do the same to the files  timeenv0.int  timeenv1.int  timeenv2.int  timeenv3.int  found in  system  folder   another setting that will probably be needed but not really tested out is to open file  option.ini  from  system  folder and add cachesize like this   [FirstRun] FirstRun=2   [Engine.GameEngine] CacheSizeMegs=512   also maybe is good to change those to 4.000000   [ClippingRange] Terrain=4.000000 Actor=4.000000 StaticMesh=4.000000 StaticMeshLod=4.000000 Pawn=4.000000       sorry bad english   https://mega.nz/file/aRNXxDrQ#mbxrNERBtW0XEEezK6w8-86oZWuX1k6NgtR6RZWKRVM   the compression on the video is kinda bad but meh    
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..