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Posted

Anyone can give me a reason why this is stickied?Anyway the donations made me lol,good luck.

 

check first page , Maxtor posted 2 times why its stickied!

Posted

In my opinion, this ios like the other 154866528214 servers of lineage.

you wont have that great sucess.

why dont you guys try to be original, diferent and creative?

Posted

In my opinion, this ios like the other 154866528214 servers of lineage.

you wont have that great sucess.

why dont you guys try to be original, diferent and creative?

 

idd. didnt see a server like this for ages.

Posted

If you guys are crying about the donations, no problem.

I will remove all this, plus !

 

Dont come saying, fail fail.. the server isn't even online so please shut up

Posted

NO custom armor or weapon,L2OFF

I think this is how a good server must be, just respect.I wish there were more like this server, but all want customs omg!

Posted

If you guys are crying about the donations, no problem.

I will remove all this, plus !

 

Dont come saying, fail fail.. the server isn't even online so please shut up

we are not crying m8 but you said in the first page that donation will not effect the pvp etc etc!I agree with the other guys that the l2 servers must be like this but that was contradictory

 

 

Server seems be good lol, true donations are little bit easy but i m sure Ray will do something about it.

Anyway Can give us a ETA (time left to server open) ?

 

lf eta too if this is possible  :-X :)

Posted

Same line and it should be 3rd, and not 3th

 

Full INTERLUDE server

L2Off plataform

100% working Interlude skills

All raids working 100%

Full clan system working 100%

GM Shops up to S grade

NPC Buffers at Giran and Goddard (No 3th class buffs at our NPC Buffers)

AIO Buffers

2 Hour Buffs

The olympiad cicle is of 2 weeks & 4 hours a day

No Custom weapons or armors

AA Dropping

S Grade weapons selling on the shops

SA keeps the enchant on the weapon

Unsealing S Grade armors and jewelry

GM Shops up to S grade

Fun raiding

Debuff Bar

Normal Gatekeepers and plus Global Gatekeepers

And well, there is lots more of things that we can't list here, the only way of discovery it, is joining us ! Just give us a try we guarantee you that we will not let you down

Posted

Why are you all getting so worked up about the server getting a rank of Sticky? And who cares about donations as long he's not giving weapons +16-20 or armors/boss jewewls enchanted its ok for me to be everything else since that kind of donations you just buy time not luck so its ok for me. Well i will join once the server goes Live i don;t want to miss it if it becomes big.

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  • Posts

    • I think that solves the freeze thing, anyway great share! 
    • Introducing: Daily & Weekly Missions!   I've released a major panel update with a new Missions system and expanded language support.   Players can now complete daily and weekly missions directly through the panel and claim rewards such as balance or items. Mission progress is tied to in-game activity and supported panel actions, and the update also adds a dedicated Missions page, dashboard mission previews, claimable mission indicators, and full admin tools for creating and managing missions.   The Roll page now shows the potential reward drops below the roll container.   Alongside this, I’ve expanded the panel’s language support with new locale options, including Bulgarian, Czech, Georgian, Lithuanian, Polish, Romanian, Japanese, Simplified Chinese, and Traditional Chinese.     The Demo is now updated with the new features for you to try out!
    • I sell complete packs. If you want to add an item, NPC, etc., you have to do that yourselves. Your friend bought the pack; he's the one who needs to configure his server type. He received what he bought as agreed, and I'm saying this without knowing who you're talking about, because anyone who buys something receives what was agreed upon.   Regards. mmmmm L2Velmore ????   If that's the one, I see everything went well... if I remember correctly you were crying over $100, I gave you a better price, and I suppose you made thousands with that... And you're still coming back to complain? :=)
    • I know many people have struggled with this specific issue and had trouble setting up the correct behavior for Toggle skills in aCis. By default, toggles interrupt the player's movement (retail-like), which often feels clunky to players who prefer a smoother, more modern experience. I've prepared a clean solution that eliminates this "freeze" and allows for fluid movement while toggling your auras. Below is the code on how to achieve this. Hope it helps! Changes in PlayerAI.java: Modified doActiveIntention to properly update the active state without stalling. Removed the forced stop() during toggle casting. Added a MoveToLocation broadcast to ensure other players see your movement correctly (prevents visual "teleporting" or desync). Best regards 😃 diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java index ba0425a..1b2658d 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/model/actor/ai/type/PlayerAI.java @@ -28,6 +28,7 @@  import net.sf.l2j.gameserver.network.serverpackets.ActionFailed;  import net.sf.l2j.gameserver.network.serverpackets.AutoAttackStart;  import net.sf.l2j.gameserver.network.serverpackets.ChairSit; +import net.sf.l2j.gameserver.network.serverpackets.MoveToLocation;  import net.sf.l2j.gameserver.network.serverpackets.MoveToLocationInVehicle;  import net.sf.l2j.gameserver.network.serverpackets.MoveToPawn;  import net.sf.l2j.gameserver.network.serverpackets.StopMove; @@ -159,7 +160,10 @@      @Override      public synchronized void doActiveIntention()      { -        doIdleIntention(); +        prepareIntention(); +        _currentIntention.updateAsActive(); +        if (!getActor().isMoving()) +            thinkIdle();      }            @Override @@ -280,8 +284,9 @@                    if (skill.isToggle())          { -            getActor().getMove().stop();              getActor().getCast().doToggleCast(skill, target); +            if (getActor().isMoving()) +                getActor().broadcastPacket(new MoveToLocation(getActor()));          }          else          { https://pastebin.com/twZujZ3Y
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