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[SHARE]Enchanting one by one at L2Net (made by easy2k4) (GRACIA FINAL)


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Posted

http://ltwonet.com/showthread.php?t=1889

 

Ok so alot of people were requesting this, so here it is.

 

Enjoy

 

 

(onexone.l2s)

///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// made by easy2k4
// gracia final ct2.3 trixy/phear3d
// enchanting w/a/j (with different enchant's levels) one by one 
// starting from item with the lowest enchant's level, and stops
// on the last one (or few if you wish)
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////

INCLUDE StdLib\inventory.l2c

///////////////////////////////////////////////////////////////////////////////

// You can (need to) change these values :)

DEFINE_GLOBAL STRING selected_enchanted_item "Demon Dagger"
DEFINE_GLOBAL STRING selected_enchanted_scroll "Scroll: Enchant Weapon (B)"
DEFINE_GLOBAL STRING selected_enchanted_crystals "Crystal: B-Grade"
DEFINE_GLOBAL INT loop_delay 1100
DEFINE_GLOBAL INT number_of_items_which_should_stay 1

///////////////////////////////////////////////////////////////////////////////

// start -->>

    Enchant_one_by_one_v2

SCRIPT_END



FUNCTION Enchant_one_by_one_v2

    DEFINE STRING item_name 0
    DEFINE ARRAYLIST bag_inventory 0    

    DEFINE INT enchanted_items_count 0
    DEFINE INT enchanted_scrolls_count 0
    DEFINE INT crystals_count 0
    DEFINE INT crystals_count_after_enchanting 0

    DEFINE INT id_of_item 0
    DEFINE INT id_of_enchant 0
    DEFINE INT id_of_crystals 0

    DEFINE Inventory current_enchanted_item 0
    DEFINE INT current_enchant_level 9999
    DEFINE INT current_items_count 0

    DEFINE Inventory item_of_scroll 0

    DEFINE INT enchanting_process 0

    DEFINE INT enchant_size 0    

    DEFINE INT random_loop_delay 0

    ITEM_GET_ID id_of_enchant "<&selected_enchanted_scroll&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

    ITEM_GET_ID id_of_crystals "<&selected_enchanted_crystals&>"
    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

    ITEM_GET_ID id_of_item "<&selected_enchanted_item&>"    

    PRINT_TEXT " "
    PRINT_TEXT "------------------------------"
    PRINT_TEXT "Enchant one by one has started"
    PRINT_TEXT "v 2"
    PRINT_TEXT "by easy2k4"
    PRINT_TEXT "------------------------------"
    PRINT_TEXT " "

    GET_INVENTORY bag_inventory
    FOREACH item Inventory bag_inventory
        item_name = bag_inventory.item.name
        
        if item_name == selected_enchanted_item
            enchanted_items_count = enchanted_items_count + ONE
        endif 

        if item_name == selected_enchanted_scroll
            item_of_scroll = bag_inventory.item
        endif 
    NEXTEACH

    PRINT_TEXT "Selected item is: <&selected_enchanted_item&> (x<&enchanted_items_count&>)"
    PRINT_TEXT "Selected scroll is <&selected_enchanted_scroll&> (x<&enchanted_scrolls_count&>)"
    PRINT_TEXT "Selected crystals are <&selected_enchanted_crystals&> (x<&crystals_count&>)"
    PRINT_TEXT "Number of items which you want to keep is <&number_of_items_which_should_stay&>"
    PRINT_TEXT " "    

    if enchanted_items_count <= number_of_items_which_should_stay
        PRINT_TEXT "Not enough items to enchanting."
        RETURN VOID
    endif

    if enchanted_scrolls_count < ONE
        PRINT_TEXT "Not enough scrolls to enchanting."
        RETURN VOID
    endif

    enchanting_process = ONE

    do
        bag_inventory.clear
    
        GET_INVENTORY bag_inventory
        
        current_enchant_level = #i9999
        current_items_count = ZERO

        ITEM_COUNT crystals_count "<&id_of_crystals&>"
        ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

        FOREACH item Inventory bag_inventory
            item_name = bag_inventory.item.name
                
            if item_name == selected_enchanted_item    
                current_items_count = current_items_count + ONE
                
                if bag_inventory.item.enchant < current_enchant_level
                    current_enchant_level = bag_inventory.item.enchant
                    current_enchanted_item = bag_inventory.item
                endif
            endif 
        NEXTEACH

        if current_items_count <= number_of_items_which_should_stay
            PRINT_TEXT " "
            PRINT_TEXT "The number of items which you have kept is: <&current_items_count&>"
            PRINT_TEXT " "

            enchanting_process = ZERO
        endif

        if enchanted_scrolls_count < ONE
            PRINT_TEXT " "
            PRINT_TEXT "Not enough scrolls to enchanting."
            PRINT_TEXT " "

            enchanting_process = ZERO
        endif

        if enchanting_process == ONE
            DEFINE BYTEBUFFER buffer_of_selected_enchant 256
            DEFINE BYTEBUFFER buffer_of_selected_item 256
            DEFINE BYTEBUFFER buffer_of_selecting_item 256
            
            buffer_of_selected_enchant.write_byte #i25
            buffer_of_selected_enchant.write_int32 item_of_scroll.id
            buffer_of_selected_enchant.write_int32 #i0
            buffer_of_selected_enchant.trim_to_index
            INJECTBB buffer_of_selected_enchant
            SLEEP "<&loop_delay&>"

            buffer_of_selecting_item.write_byte #I208
            buffer_of_selecting_item.write_byte #I76
            buffer_of_selecting_item.write_byte #I0
            buffer_of_selecting_item.write_int32 current_enchanted_item.id
            buffer_of_selecting_item.trim_to_index
            INJECTBB buffer_of_selecting_item
            SLEEP "<&loop_delay&>"

            GET_RAND random_loop_delay 200 400
            SLEEP "<&random_loop_delay&>"

            buffer_of_selected_item.write_byte #i95
            buffer_of_selected_item.write_int32 current_enchanted_item.id
            buffer_of_selected_item.write_int32 #i0
            buffer_of_selected_item.trim_to_index
            INJECTBB buffer_of_selected_item
            SLEEP "<&loop_delay&>"

            ITEM_COUNT crystals_count_after_enchanting "<&id_of_crystals&>"

            if crystals_count_after_enchanting > crystals_count
                PRINT_TEXT "<&selected_enchanted_item&> has been crystallized at +<&current_enchant_level&>"
            else                    
                PRINT_TEXT "<&selected_enchanted_item&> has been enchanted from +<&current_enchant_level&>"
            endif    
            
            DELETE buffer_of_selected_enchant
            DELETE buffer_of_selected_item
            DELETE buffer_of_selecting_item
        endif

    loop enchanting_process == ONE    

    PRINT_TEXT "List of enchanted items:"
    PRINT_TEXT "--------------------------------------------------------"

    GET_INVENTORY bag_inventory

    ITEM_COUNT crystals_count "<&id_of_crystals&>"
    ITEM_COUNT enchanted_scrolls_count "<&id_of_enchant&>"

    FOREACH item Inventory bag_inventory
        item_name = bag_inventory.item.name
                
        if item_name == selected_enchanted_item            
            PRINT_TEXT "<&bag_inventory.item.name&> +<&bag_inventory.item.enchant&>"
        endif 
    NEXTEACH

    PRINT_TEXT " "
    PRINT_TEXT "The end of Enchanting One by One v2 :) by easy2k4 "
    PRINT_TEXT "Gracia Final (CT2.3) trixy/phear3d"
    PRINT_TEXT " "

RETURN VOID

Posted

thank easy2k4, it's a very nice enchant script too, I just made it come back to life :)

 

I ran it with about 10 demon daggers. Ran great. on IG and OOG l2.net bot.

Tested the stop with 1 item, 2, 3 items, etc....... all works great.

 

Even changed it so now it'll tell ya what you're enchanting, not "item is enchanting" ;)

 

Good luck!!

 

  • 2 weeks later...
Posted

with the new update, this will get you kicked, use the newer script version by trixy or update the delays yourself.

  • 1 month later...
  • 3 weeks later...
Posted

This is an easy way of making money in l2j servers.

 

You buy many weapons, many enchants and then you let the script to run.

You collect the weapons that succeded enchant and start selling them.

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