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Posted

Kalispera paidia epsaxna sto L2j Gia to Salvation and Soul of The Phoenix pos mporw na to fix kai pistebw pos 8a fanei xrisimo

 

Credits:Faror

 

[Java Patch]

 

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(working copy)
@@ -74,6 +74,7 @@
         SILENCE_MAGIC_PHYSICAL,
         BETRAY,
         NOBLESSE_BLESSING,
+        PHOENIX_BLESSING,
         PETRIFICATION,
         BLUFF,
         BATTLE_FORCE,

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(working copy)
@@ -37,6 +37,7 @@

	private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death
	private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty
+	private boolean _isPhoenixBlessed = false; // for Soul of The PPhoenix or Salvation buffs
	/**
	 * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>
	 *
@@ -173,7 +174,28 @@
     	setIsNoblesseBlessed(false);
     	updateAbnormalEffect();
     }
-
+    
+    // Support for Soul of the Phoenix and Salvation skills
+    public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }
+    public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }
+      
+    public final void startPhoenixBlessing()
+    {
+       	setIsPhoenixBlessed(true);
+       	updateAbnormalEffect();
+    }
+       
+    public final void stopPhoenixBlessing(L2Effect effect)
+    {
+      	if (effect == null)
+      		stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);
+       	else
+       		removeEffect(effect);
+       			
+       	setIsPhoenixBlessed(false);
+       	updateAbnormalEffect();
+    }
+        
	public abstract boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage);
	public abstract boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage);

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -1581,6 +1581,12 @@
			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2PlayableInstance)this).stopCharmOfLuck(null); 
		} 
+		//Same thing if the Character is affected by Soul of The Phoenix or Salvation
+		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
+				((L2PlayableInstance)this).stopCharmOfLuck(null);
+		}
		else
			stopAllEffects();

@@ -1603,6 +1609,12 @@
		getNotifyQuestOfDeath().clear();

		getAttackByList().clear();
+		
+		//If character is PhoenixBlessed a resurrection popup will show up
+		if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			((L2PcInstance)this).reviveRequest(((L2PcInstance)this),null,false);
+		}
		return true;
	}

@@ -1616,16 +1628,21 @@
		if (!isTeleporting())
		{
			setIsPendingRevive(false);
-
+			
+			if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+			{
+				((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			}
+			
			_status.setCurrentCp(getMaxCp() * Config.RESPAWN_RESTORE_CP);
			_status.setCurrentHp(getMaxHp() * Config.RESPAWN_RESTORE_HP);
			//_Status.setCurrentMp(getMaxMp() * Config.RESPAWN_RESTORE_MP);
-
-			// Start broadcast status
-			broadcastPacket(new Revive(this));
-			if (getWorldRegion() != null)
-				getWorldRegion().onRevive(this);			
		}
+		// Start broadcast status
+		broadcastPacket(new Revive(this));
+		if (getWorldRegion() != null)
+			getWorldRegion().onRevive(this);			
+		
		else
			setIsPendingRevive(true);
	}

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -9224,7 +9224,10 @@
		if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
		{
			_reviveRequested = 1;
-			_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
+			if (isPhoenixBlessed())
+				_revivePower=100;
+			else
+				_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
			_revivePet = Pet;
			sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
		}
@@ -9234,6 +9237,12 @@
	{
		if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
			return;
+		//If character refuse a PhoenixBlessed autoress, cancel all buffs he had
+		if (answer == 0 && ((L2PlayableInstance)this).isPhoenixBlessed()) 
+		{
+			((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			stopAllEffects();
+		}
		if (answer == 1)
		{
			if (!_revivePet)

 

 

[DataPack Modifications]

 

<skill id="438" levels="1" name="Soul of the Phoenix">
<!--
  Description(s):
      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.
-->
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="250"/>
  <set name="itemConsumeId" val="8873"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1800000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="1800" val="0"/>
  </for>
</skill>

 

<skill id="1410" levels="1" name="Salvation">
<!--
   Some values need to be confirmed
-->  
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="87"/>
  <set name="itemConsumeId" val="8874"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/> <!--guessing-->
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
  </for>
</skill>

Posted

wraios zero...an dn kanw la8os ola ta pack exoun auta ta skils..apla 8eloun kapia fix malon..

afto einai fix swsta?

wraio share telos panton...sinexise etsi :)

Posted

Nai koita...ola se ola ta pack einai afta ta skill alla sta pio pola dn doulebei...Pistebw me afto to share 8a boi8isei na to fix ;)

 

EDIT : 800 posts done :D :D

Posted

Thanks alla dn ekanes share ena simantiko kommati. To effect. EffectPhoenixBless.java

 

Auto prepei na kanei ti douleia, alla DEN TO DOKIMASA!

 

package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.skills.Env;

final class EffectPhoenixBless extends L2Effect
{

    public EffectPhoenixBless(Env env, EffectTemplate template)
    {
        super(env, template);
    }

    public net.sf.l2j.gameserver.model.L2Effect.EffectType getEffectType()
    {
        return net.sf.l2j.gameserver.model.L2Effect.EffectType.PHOENIX_BLESSING;
    }

    public void onStart()
    {
        if(getEffected() instanceof L2PlayableInstance)
            ((L2PlayableInstance)getEffected()).startPhoenixBlessing();
    }

    public void onExit()
    {
        if(getEffected() instanceof L2PlayableInstance)
            ((L2PlayableInstance)getEffected()).stopPhoenixBlessing(this);
    }

    public boolean onActionTime()
    {
        return false;
    }
}

  • 10 months later...
Posted

Kalispera paidia epsaxna sto L2j Gia to Salvation and Soul of The Phoenix pos mporw na to fix kai pistebw pos 8a fanei xrisimo

 

Credits:Faror

 

[Java Patch]

 

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(working copy)
@@ -74,6 +74,7 @@
         SILENCE_MAGIC_PHYSICAL,
         BETRAY,
         NOBLESSE_BLESSING,
+        PHOENIX_BLESSING,
         PETRIFICATION,
         BLUFF,
         BATTLE_FORCE,

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(working copy)
@@ -37,6 +37,7 @@

	private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death
	private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty
+	private boolean _isPhoenixBlessed = false; // for Soul of The PPhoenix or Salvation buffs
	/**
	 * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>
	 *
@@ -173,7 +174,28 @@
     	setIsNoblesseBlessed(false);
     	updateAbnormalEffect();
     }
-
+    
+    // Support for Soul of the Phoenix and Salvation skills
+    public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }
+    public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }
+      
+    public final void startPhoenixBlessing()
+    {
+       	setIsPhoenixBlessed(true);
+       	updateAbnormalEffect();
+    }
+       
+    public final void stopPhoenixBlessing(L2Effect effect)
+    {
+      	if (effect == null)
+      		stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);
+       	else
+       		removeEffect(effect);
+       			
+       	setIsPhoenixBlessed(false);
+       	updateAbnormalEffect();
+    }
+        
	public abstract boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage);
	public abstract boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage);

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -1581,6 +1581,12 @@
			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2PlayableInstance)this).stopCharmOfLuck(null); 
		} 
+		//Same thing if the Character is affected by Soul of The Phoenix or Salvation
+		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
+				((L2PlayableInstance)this).stopCharmOfLuck(null);
+		}
		else
			stopAllEffects();

@@ -1603,6 +1609,12 @@
		getNotifyQuestOfDeath().clear();

		getAttackByList().clear();
+		
+		//If character is PhoenixBlessed a resurrection popup will show up
+		if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			((L2PcInstance)this).reviveRequest(((L2PcInstance)this),null,false);
+		}
		return true;
	}

@@ -1616,16 +1628,21 @@
		if (!isTeleporting())
		{
			setIsPendingRevive(false);
-
+			
+			if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+			{
+				((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			}
+			
			_status.setCurrentCp(getMaxCp() * Config.RESPAWN_RESTORE_CP);
			_status.setCurrentHp(getMaxHp() * Config.RESPAWN_RESTORE_HP);
			//_Status.setCurrentMp(getMaxMp() * Config.RESPAWN_RESTORE_MP);
-
-			// Start broadcast status
-			broadcastPacket(new Revive(this));
-			if (getWorldRegion() != null)
-				getWorldRegion().onRevive(this);			
		}
+		// Start broadcast status
+		broadcastPacket(new Revive(this));
+		if (getWorldRegion() != null)
+			getWorldRegion().onRevive(this);			
+		
		else
			setIsPendingRevive(true);
	}

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -9224,7 +9224,10 @@
		if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
		{
			_reviveRequested = 1;
-			_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
+			if (isPhoenixBlessed())
+				_revivePower=100;
+			else
+				_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
			_revivePet = Pet;
			sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
		}
@@ -9234,6 +9237,12 @@
	{
		if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
			return;
+		//If character refuse a PhoenixBlessed autoress, cancel all buffs he had
+		if (answer == 0 && ((L2PlayableInstance)this).isPhoenixBlessed()) 
+		{
+			((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			stopAllEffects();
+		}
		if (answer == 1)
		{
			if (!_revivePet)

 

 

[DataPack Modifications]

 

<skill id="438" levels="1" name="Soul of the Phoenix">
<!--
  Description(s):
      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.
-->
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="250"/>
  <set name="itemConsumeId" val="8873"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1800000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="1800" val="0"/>
  </for>
</skill>

 

<skill id="1410" levels="1" name="Salvation">
<!--
   Some values need to be confirmed
-->  
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="87"/>
  <set name="itemConsumeId" val="8874"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/> <!--guessing-->
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
  </for>
</skill>

 

Please helpme. How insert this values into my Java files.

I have L2j Interlude revision 2741.

Thanks!

Posted

Please helpme. How insert this values into my Java files.

I have L2j Interlude revision 2741.

Thanks!

 

Is it so hard to read patches?

If yes, read guides..

  • 3 weeks later...
  • 2 weeks later...

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    • Hi everyone, A while ago, I needed to extract some L2 textures and found that acmi's L2Tool was a good way to do it. There might be other methods out there but I'm not aware of them, so I decided to fork this project and improve it to suit my needs. I built this using BellSoft Liberica JDK 17. Since modern Java versions no longer include JavaFX by default, I've made the app handle it automatically. You don't need any manual setup—just use the  run.bat  and it will automatically extract the required JavaFX modules on the first run. Key features of this fork: UI Overhaul: I've tweaked the interface to give it a cleaner look with Dark Mode and more detailed metadata for each texture. Export Formats: You can now extract textures in WEBP, PNG, and DDS. Individual or Batch Export: Flexible options to export a single selected texture or the entire package at once.     I'm leaving the link here in case it's useful to anyone!   Installation and Execution:     Clone the repository:   https://github.com/Ak4n1/l2tool cd l2tool          2.Build the project:   ./gradlew build              3. Run the application:         ./run.bat      Or simply double-click on run.bat.    
    • Wtb full account or items on l2 warland 
    • https://discord.gg/k53SZ4DM5z   Interlude Client L2Old Pride is a L2 Pride Interlude Based All functional skills (Not archer/mage server)   L2Old Pride Helper (Works like Woundrous Cubic) https://imgur.com/iYqmHQY Farm Zones: Cave of Trials and Elven Ruins (Chaotic) Olympiads: Every 15 days Various Cosmetic Items https://imgur.com/uoeU6Jw https://imgur.com/oCS2Zed PvP Zone: Gludin Village (No-Parties, Disguised) More than 100 new Skills https://imgur.com/6RaPsQV Max Level: 90 https://imgur.com/z4QVJKZ Gaining Xp by PVP https://imgur.com/LRqI31T Purchasable S-grade items +10 or +20 with random chance to enchant +5 Purchasable Custom Items Depends on Tier Mysterious Merchants https://imgur.com/2ZwWyPH Auto Enchant Via PvPing (with low chance) Custom Raid Bosses Siege Every Weekend (Aden, Rune, Giran) Autofarm / Drop Tracker https://imgur.com/Vz3rha6   RATES: • Start Level 80 • Max level 90  • EXP: 5000x • SP: 5000x • ADENA 6000x   ENCHANT: • Maximum enchant S Grade Items: +35. • Maximum enchant Unique/Epic Items: +25. • Maximum enchant Legendary Items: +18. • Maximum enchant Relic Items: +14. •Descriptions for rate at scrolls!   EVENTS: • TEAMS vs TEAMS • CAPTURE THE FLAG • DOMINATION • DEATH MATCH • DICE OF DEATH • CHAOTIC ZONE   OTHERS: Assistance system in pvps. Where support classes are enabled to receive pvp with a low chance, for supporting a party member during pvp. •  /sit to regen HP/MP/CP • Custom Shots Glows https://imgur.com/FLK0DmR • Achievements System • Daily Tasks System • Monthly Tasks System   CUSTOM ARMORS SETS Dread Armor/Titanium Armor Pride Armor Rykros Armor https://imgur.com/SPxoQp1   CUSTOM WEAPONS SETS Unique Weapons Pride Weapons Legendary Weapons Relic Weapons https://imgur.com/kOHNXhS   CUSTOM ACCESSORIES Standard Superior Legendary https://imgur.com/zPqNiiX   CUSTOM JEWELS/TATTOO Legendary Nightmarish https://imgur.com/gcqS28P There are many more features that you will only understand by playing and following. Beta testing server is currently open. Follow us on our discord and join our server to test it.
    • You shouldn't use rev 382, not sure why everyone keep using that.   I don't make changesets for fun, I don't make new revisions for nothing.   Follow the revisions.
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