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[Share]Core Support for Salvation and Soul of The Phoenix

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Kalispera paidia epsaxna sto L2j Gia to Salvation and Soul of The Phoenix pos mporw na to fix kai pistebw pos 8a fanei xrisimo

 

Credits:Faror

 

[Java Patch]

 

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(working copy)
@@ -74,6 +74,7 @@
         SILENCE_MAGIC_PHYSICAL,
         BETRAY,
         NOBLESSE_BLESSING,
+        PHOENIX_BLESSING,
         PETRIFICATION,
         BLUFF,
         BATTLE_FORCE,

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(working copy)
@@ -37,6 +37,7 @@

	private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death
	private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty
+	private boolean _isPhoenixBlessed = false; // for Soul of The PPhoenix or Salvation buffs
	/**
	 * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>
	 *
@@ -173,7 +174,28 @@
     	setIsNoblesseBlessed(false);
     	updateAbnormalEffect();
     }
-
+    
+    // Support for Soul of the Phoenix and Salvation skills
+    public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }
+    public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }
+      
+    public final void startPhoenixBlessing()
+    {
+       	setIsPhoenixBlessed(true);
+       	updateAbnormalEffect();
+    }
+       
+    public final void stopPhoenixBlessing(L2Effect effect)
+    {
+      	if (effect == null)
+      		stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);
+       	else
+       		removeEffect(effect);
+       			
+       	setIsPhoenixBlessed(false);
+       	updateAbnormalEffect();
+    }
+        
	public abstract boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage);
	public abstract boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage);

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -1581,6 +1581,12 @@
			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2PlayableInstance)this).stopCharmOfLuck(null); 
		} 
+		//Same thing if the Character is affected by Soul of The Phoenix or Salvation
+		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
+				((L2PlayableInstance)this).stopCharmOfLuck(null);
+		}
		else
			stopAllEffects();

@@ -1603,6 +1609,12 @@
		getNotifyQuestOfDeath().clear();

		getAttackByList().clear();
+		
+		//If character is PhoenixBlessed a resurrection popup will show up
+		if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			((L2PcInstance)this).reviveRequest(((L2PcInstance)this),null,false);
+		}
		return true;
	}

@@ -1616,16 +1628,21 @@
		if (!isTeleporting())
		{
			setIsPendingRevive(false);
-
+			
+			if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+			{
+				((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			}
+			
			_status.setCurrentCp(getMaxCp() * Config.RESPAWN_RESTORE_CP);
			_status.setCurrentHp(getMaxHp() * Config.RESPAWN_RESTORE_HP);
			//_Status.setCurrentMp(getMaxMp() * Config.RESPAWN_RESTORE_MP);
-
-			// Start broadcast status
-			broadcastPacket(new Revive(this));
-			if (getWorldRegion() != null)
-				getWorldRegion().onRevive(this);			
		}
+		// Start broadcast status
+		broadcastPacket(new Revive(this));
+		if (getWorldRegion() != null)
+			getWorldRegion().onRevive(this);			
+		
		else
			setIsPendingRevive(true);
	}

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -9224,7 +9224,10 @@
		if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
		{
			_reviveRequested = 1;
-			_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
+			if (isPhoenixBlessed())
+				_revivePower=100;
+			else
+				_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
			_revivePet = Pet;
			sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
		}
@@ -9234,6 +9237,12 @@
	{
		if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
			return;
+		//If character refuse a PhoenixBlessed autoress, cancel all buffs he had
+		if (answer == 0 && ((L2PlayableInstance)this).isPhoenixBlessed()) 
+		{
+			((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			stopAllEffects();
+		}
		if (answer == 1)
		{
			if (!_revivePet)

 

 

[DataPack Modifications]

 

<skill id="438" levels="1" name="Soul of the Phoenix">
<!--
  Description(s):
      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.
-->
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="250"/>
  <set name="itemConsumeId" val="8873"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1800000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="1800" val="0"/>
  </for>
</skill>

 

<skill id="1410" levels="1" name="Salvation">
<!--
   Some values need to be confirmed
-->  
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="87"/>
  <set name="itemConsumeId" val="8874"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/> <!--guessing-->
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
  </for>
</skill>

credits?

  • Author

Nai mafia sorry apla apo to zori mou na to kanw share to 3exasa ^^ :p

wraios zero...an dn kanw la8os ola ta pack exoun auta ta skils..apla 8eloun kapia fix malon..

afto einai fix swsta?

wraio share telos panton...sinexise etsi :)

  • Author

Nai koita...ola se ola ta pack einai afta ta skill alla sta pio pola dn doulebei...Pistebw me afto to share 8a boi8isei na to fix ;)

 

EDIT : 800 posts done :D :D

Thanks alla dn ekanes share ena simantiko kommati. To effect. EffectPhoenixBless.java

 

Auto prepei na kanei ti douleia, alla DEN TO DOKIMASA!

 

package net.sf.l2j.gameserver.skills.effects;

import net.sf.l2j.gameserver.model.L2Effect;
import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance;
import net.sf.l2j.gameserver.skills.Env;

final class EffectPhoenixBless extends L2Effect
{

    public EffectPhoenixBless(Env env, EffectTemplate template)
    {
        super(env, template);
    }

    public net.sf.l2j.gameserver.model.L2Effect.EffectType getEffectType()
    {
        return net.sf.l2j.gameserver.model.L2Effect.EffectType.PHOENIX_BLESSING;
    }

    public void onStart()
    {
        if(getEffected() instanceof L2PlayableInstance)
            ((L2PlayableInstance)getEffected()).startPhoenixBlessing();
    }

    public void onExit()
    {
        if(getEffected() instanceof L2PlayableInstance)
            ((L2PlayableInstance)getEffected()).stopPhoenixBlessing(this);
    }

    public boolean onActionTime()
    {
        return false;
    }
}

oreos file. nice share. gt oute ston diko m srvr doulevi to soul. paw na to fix :P

  • 10 months later...

Kalispera paidia epsaxna sto L2j Gia to Salvation and Soul of The Phoenix pos mporw na to fix kai pistebw pos 8a fanei xrisimo

 

Credits:Faror

 

[Java Patch]

 

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Effect.java	(working copy)
@@ -74,6 +74,7 @@
         SILENCE_MAGIC_PHYSICAL,
         BETRAY,
         NOBLESSE_BLESSING,
+        PHOENIX_BLESSING,
         PETRIFICATION,
         BLUFF,
         BATTLE_FORCE,

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PlayableInstance.java	(working copy)
@@ -37,6 +37,7 @@

	private boolean _isNoblesseBlessed = false; // for Noblesse Blessing skill, restores buffs after death
	private boolean _getCharmOfLuck = false; // Charm of Luck - During a Raid/Boss war, decreased chance for death penalty
+	private boolean _isPhoenixBlessed = false; // for Soul of The PPhoenix or Salvation buffs
	/**
	 * Constructor of L2PlayableInstance (use L2Character constructor).<BR><BR>
	 *
@@ -173,7 +174,28 @@
     	setIsNoblesseBlessed(false);
     	updateAbnormalEffect();
     }
-
+    
+    // Support for Soul of the Phoenix and Salvation skills
+    public final boolean isPhoenixBlessed() { return _isPhoenixBlessed; }
+    public final void setIsPhoenixBlessed(boolean value) { _isPhoenixBlessed = value; }
+      
+    public final void startPhoenixBlessing()
+    {
+       	setIsPhoenixBlessed(true);
+       	updateAbnormalEffect();
+    }
+       
+    public final void stopPhoenixBlessing(L2Effect effect)
+    {
+      	if (effect == null)
+      		stopEffects(L2Effect.EffectType.PHOENIX_BLESSING);
+       	else
+       		removeEffect(effect);
+       			
+       	setIsPhoenixBlessed(false);
+       	updateAbnormalEffect();
+    }
+        
	public abstract boolean destroyItemByItemId(String process, int itemId, int count, L2Object reference, boolean sendMessage);
	public abstract boolean destroyItem(String process, int objectId, int count, L2Object reference, boolean sendMessage);

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/L2Character.java	(working copy)
@@ -1581,6 +1581,12 @@
			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player have Nobless blessing buff 
				((L2PlayableInstance)this).stopCharmOfLuck(null); 
		} 
+		//Same thing if the Character is affected by Soul of The Phoenix or Salvation
+		else if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			if (((L2PlayableInstance)this).getCharmOfLuck()) //remove Lucky Charm if player has SoulOfThePhoenix/Salvation buff
+				((L2PlayableInstance)this).stopCharmOfLuck(null);
+		}
		else
			stopAllEffects();

@@ -1603,6 +1609,12 @@
		getNotifyQuestOfDeath().clear();

		getAttackByList().clear();
+		
+		//If character is PhoenixBlessed a resurrection popup will show up
+		if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+		{
+			((L2PcInstance)this).reviveRequest(((L2PcInstance)this),null,false);
+		}
		return true;
	}

@@ -1616,16 +1628,21 @@
		if (!isTeleporting())
		{
			setIsPendingRevive(false);
-
+			
+			if (this instanceof L2PlayableInstance && ((L2PlayableInstance)this).isPhoenixBlessed())
+			{
+				((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			}
+			
			_status.setCurrentCp(getMaxCp() * Config.RESPAWN_RESTORE_CP);
			_status.setCurrentHp(getMaxHp() * Config.RESPAWN_RESTORE_HP);
			//_Status.setCurrentMp(getMaxMp() * Config.RESPAWN_RESTORE_MP);
-
-			// Start broadcast status
-			broadcastPacket(new Revive(this));
-			if (getWorldRegion() != null)
-				getWorldRegion().onRevive(this);			
		}
+		// Start broadcast status
+		broadcastPacket(new Revive(this));
+		if (getWorldRegion() != null)
+			getWorldRegion().onRevive(this);			
+		
		else
			setIsPendingRevive(true);
	}

Index: C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(revision 1582)
+++ C:/Documents and Settings/EdeN/Documenti/EclipseWorkspace/L2JServerCT1/L2_GameServer_T1/java/net/sf/l2j/gameserver/model/actor/instance/L2PcInstance.java	(working copy)
@@ -9224,7 +9224,10 @@
		if((Pet && getPet() != null && getPet().isDead()) || (!Pet && isDead()))
		{
			_reviveRequested = 1;
-			_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
+			if (isPhoenixBlessed())
+				_revivePower=100;
+			else
+				_revivePower = Formulas.getInstance().calculateSkillResurrectRestorePercent(skill.getPower(), Reviver.getWIT());
			_revivePet = Pet;
			sendPacket(new ConfirmDlg(SystemMessageId.RESSURECTION_REQUEST.getId(),Reviver.getName()));
		}
@@ -9234,6 +9237,12 @@
	{
		if (_reviveRequested != 1 || (!isDead() && !_revivePet) || (_revivePet && getPet() != null && !getPet().isDead()))
			return;
+		//If character refuse a PhoenixBlessed autoress, cancel all buffs he had
+		if (answer == 0 && ((L2PlayableInstance)this).isPhoenixBlessed()) 
+		{
+			((L2PlayableInstance)this).stopPhoenixBlessing(null);
+			stopAllEffects();
+		}
		if (answer == 1)
		{
			if (!_revivePet)

 

 

[DataPack Modifications]

 

<skill id="438" levels="1" name="Soul of the Phoenix">
<!--
  Description(s):
      Revives target from death and restores them to full health, retaining all buff/debuff effects except for Noblesse Blessing and Lucky Charm. Consumes 1 Blood of the Phoenix.
-->
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="250"/>
  <set name="itemConsumeId" val="8873"/>
  <set name="itemConsumeCount" val="1"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/>
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="1800000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="1800" val="0"/>
  </for>
</skill>

 

<skill id="1410" levels="1" name="Salvation">
<!--
   Some values need to be confirmed
-->  
  <set name="magicLvl" val="79"/>
  <set name="mpConsume" val="87"/>
  <set name="itemConsumeId" val="8874"/>
  <set name="itemConsumeCount" val="2"/>
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_ONE"/>
  <set name="reuseDelay" val="3600000"/>
  <set name="hitTime" val="4000"/> <!--guessing-->
  <set name="skillType" val="BUFF"/>
  <set name="isMagic" val="true"/>
  <set name="operateType" val="OP_ACTIVE"/>
  <set name="buffDuration" val="3600000"/>
  <set name="castRange" val="400"/>
  <set name="effectRange" val="900"/>
  <for>
<effect count="1" name="PhoenixBless" time="3600" val="0"/>
  </for>
</skill>

 

Please helpme. How insert this values into my Java files.

I have L2j Interlude revision 2741.

Thanks!

Please helpme. How insert this values into my Java files.

I have L2j Interlude revision 2741.

Thanks!

 

Is it so hard to read patches?

If yes, read guides..

Is it so hard to read patches?

If yes, read guides..

isn't complicate but i dont understand the language of faror

So please giveme a good guide for this, and i promise I'll read all i need.

  • 3 weeks later...

Thanks Zero*, very useful

 

 

TheBestPlayers  RULEZZZZZZZZZZ!!!!!!!!!!!!!!!!!!

  • 2 weeks later...

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