Jump to content

Question

Posted

Hello.im ultra noob and im experimenting with an l2 interlude server(l2 acis-public-master)My first questin is how possible is for some1 to upgrade on acis project an interlude server to a fg.Im on really early stage of that try and the progress is really slow with a lot of error.

 

The 2nd question is something else.im trying to import some of @CriticalError shares(btw thanks mates,cool shares) but when i add the sql part on the folder where all the other sql are i cant see it on navicat.I tried to import it manually but i get an error ([ERR] 1146 - Table '12.custom_weapon' doesn't exist)-->(12 is my db).I can understand that there is no table that stores the weapon stats.So where are those stats stored?

 

P.S i know i will never go live probably but its really a way to express my creativity.Thanks in advance.

9 answers to this question

Recommended Posts

  • 0
Posted
4 hours ago, Tryskell said:

All static (any template type : npc, item, zone, skill...) data is stored into XML, db is for dynamic data.

I didn't get your first question.

Thank you for your reply.i did that,creating a new .xml and adding the data of the weapon but when i try to create it in game,a message that dont exist comes.(the custom weapon i dled have an .sql table as well)

 

I use your pack btw(thank you for your share)

 

My 1st question is:How possible is to 'upgrade' an interlude client to an fg on l2acis.I did my reserach and i was not able to find a fg acis pack.

To clarify it more.Is it possible to be an interlude 'engine' but looking like fg? 

  • 0
Posted
I got no clue what is "fg". You can use upper client (Classic, H5 or whatever), but you have to adapt all packets to match the client requirements (which is the edition of existing packets - opcodes and structures - and the addition of new packets - to support whatever client window).

aCis is dedicated to IL (aCis stands for "another Crappy interlude server"), there is an eventual project to make it running using an upper client, but that's definitively not my priority right now and if I do it, that would be either extremely costy or for myself.

About your custom table (and customs in general) it's not because you add a random config/table it gonna magically work. For your custom table to work, you have to add the whole server side to load your table on server, since there is no custom items table by default on aCis.

The easiest way is to copy-paste an existing object from XML and add it on existing XMLs. There is strictly no uses to make a custom items SQL table.
  • 0
Posted
6 hours ago, xZEUSx said:

Never heard of "fg" ... maybe he means Gracia Final(gf)?

Why would you update from Intelude to Gracia Final? If you make all this effort to make the server work for a newer client, take the latest client that you have interface source + compiler for.

  • 0
Posted
15 hours ago, An4rchy said:

Why would you update from Intelude to Gracia Final? If you make all this effort to make the server work for a newer client, take the latest client that you have interface source + compiler for.

Bro, I am just trying to offer a suggestion about wtf @madbill means when he says "fg"

  • 0
Posted
On 5/18/2023 at 11:48 PM, Tryskell said:

I got no clue what is "fg". You can use upper client (Classic, H5 or whatever), but you have to adapt all packets to match the client requirements (which is the edition of existing packets - opcodes and structures - and the addition of new packets - to support whatever client window).

aCis is dedicated to IL (aCis stands for "another Crappy interlude server"), there is an eventual project to make it running using an upper client, but that's definitively not my priority right now and if I do it, that would be either extremely costy or for myself.

About your custom table (and customs in general) it's not because you add a random config/table it gonna magically work. For your custom table to work, you have to add the whole server side to load your table on server, since there is no custom items table by default on aCis.

The easiest way is to copy-paste an existing object from XML and add it on existing XMLs. There is strictly no uses to make a custom items SQL table.

Thank you for your reply.I am sorry about the confusion with the acronym 'fg',my dyslexia some times strikes back hard.I was reffering to Gracia final.

 

I had no idea that aCis was deticated to IL.I was clueless.I chose this Sef because i was under the impression tha it's the most stable.

I hope for goold luck with your projects and im really greatfull for your advices.Knowledge come with a price these days.Im still gonna try with the upgrade even without much awarness of coding.

 

I see what you are saying about XMLs,i will do that.

On 5/20/2023 at 2:55 AM, xZEUSx said:

Bro, I am just trying to offer a suggestion about wtf @madbill means when he says "fg"

You are right.i was reffering to Gracia Final as 'fg'.As i mentionted before i had no idea that aCis stand for another custom interlude server(im using this sef atm).This whole missunderstanding prompted by my tiny understanding of l2 emu+coding.

 

@An4rchyi swept the web but i was unable to find the right data i need to do what you're talking about.

 

  • 0
Posted
Well, my answer is still reliable. You can reach another chronicle altering packets structures and opcodes + adding missing functionalities which were introduced in later chronicles. Datapack would still be IL oriented, so you also have to reparse it (using L2OFF, and you're lucky since GF is the only viable datapack and you won't have to bother about data being true or false).

It's an extreme time-consuming action, and you shouldn't handle it alone, except if you already mastered L2J. But well, do whatever you want with your free time ;).

Being GF, H5 or Classic chronicle doesn't really matter. Some even tried to port aCis as Hellbound, from what I know.
  • 0
Posted
16 hours ago, Tryskell said:

Well, my answer is still reliable. You can reach another chronicle altering packets structures and opcodes + adding missing functionalities which were introduced in later chronicles. Datapack would still be IL oriented, so you also have to reparse it (using L2OFF, and you're lucky since GF is the only viable datapack and you won't have to bother about data being true or false).

It's an extreme time-consuming action, and you shouldn't handle it alone, except if you already mastered L2J. But well, do whatever you want with your free time ;).

Being GF, H5 or Classic chronicle doesn't really matter. Some even tried to port aCis as Hellbound, from what I know.

Well to me its a marathon,not a 100m sprint.I will continue to have fun while editing and failing again and again and who knows,maybe in the future i will be able to show what i did to the world.

The real surprise for me was that every1 who contact me was really helpfull and very polite.

Gl to everyone and thank you.You really clarify my cloudy view.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • Hay Algun datapack de L1 OFF ? 
    • pone los link para descargarlos por fa   
    • Greetings, everyone. I am sharing a configuration designed for any code editor/console with AI agents. This setup allows for expanded context and highly specific skills depending on your project requirements. It also comes with reusable skills ready for immediate use. Current configuration covers: WEB, L2j server datapacks, and L2j dev (including skills for handling decompiled Java datapacks, etc.). I have left a LINK to the original video on which this specific configuration is based. It also contains brief guides on how to implement new skills. You can simply ask your AI agent to review the guide to get started.   https://github.com/zambo420/Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-.git   # 🤖 AI Skills Starter Kit - Forum Quick Start > **Supercharge your AI assistant (Claude, Gemini, Copilot)** ## ⚡ Installation in 2 Minutes   ### 1. Download and copy Copy the `Supercharge-your-AI-assistant-for-WEB-and-L2-DATAPACKS-dev.-/` folder to your project root.   ### 2. Rename and structure ``` your-project/ ├── skills/                      # Rename skills_reutilizables → skills │   ├── skill-creator/ │   ├── react-19/               # Copy the ones you need │   ├── typescript/ │   └── setup.ps1               # Copy from templates/ ├── AGENTS.md                    # Copy from templates/AGENTS.md.template └── src/                         # Your code ```   ### 3. Edit AGENTS.md Customize with your skills:   ```markdown   ## Available Skills | Skill | Description | File | |-------|-------------|------| | `react-19` | React 19 patterns | [SKILL.md](skills/react-19/SKILL.md) |   ## Auto-invoke Skills | Action | Skill | |--------|-------| | Working with React components | `react-19` | ```   ### 4. Sync ```powershell .\skills\setup.ps1 ```   ### 5. Done! Restart your AI assistant and start working.   ---   ## 📦 Included Skills (56 Total) ### Frontend - `react-19` - React 19, hooks, RSC - `typescript` - TypeScript patterns - `tailwind-4` - TailwindCSS v4 - `vite` - Build configuration - `zustand-5` - State management - `nextjs-15` - Next.js 15 - `i18next` - Internationalization - `react-router` - React Router v7 ### Backend - `zod-4` - Validation schemas - `ioredis` - Redis caching - `jwt` - JWT authentication - `django-drf` - Django REST Framework ### Testing & AI - `playwright` - E2E testing - `pytest` - Python testing - `ai-sdk-5` - Vercel AI SDK ### Utilities - `skill-creator` - Create new skills - `java-ant-build` - Apache Ant build system - `jira-epic` - Create Jira epics - `jira-task` - Create Jira tasks ### L2J/Game Server (33 skills) - `gameserver-data` - XMLs, multisells, spawns, NPCs - `gameserver-config` - Server configuration files - `authserver-config` - Login server configuration - `client-files` - Client textures, L2Text, system - `lucera2-core` - L2J core patterns, base classes - `lucera2-handlers` - Admin/user commands, bypass - `lucera2-services` - Community Board, ACP, Buffer - `lucera2-scripts` - Quests, NPCs, bosses, events - `lucera2-network` - Network packets - `lucera2-geodata` - Pathfinding, line of sight - `lucera2-ai` - NPC AI, monster behavior - `lucera2-zones` - Zone scripts, restrictions - `lucera2-achievements` - Achievement system - `lucera2-phantoms` - Fake players (bots) - `lucera2-data` - XML/SQL parsers, holders - `lucera2-authserver` - Login server Java code - `lucera2-olympiad` - Olympiad, heroes, nobles - `lucera2-residences` - Castles, clan halls, siege - `lucera2-skills-effects` - Skill effects, conditions - `lucera2-telegram` - Telegram bot integration - `lucera2-events-pvp` - TvT, GvG, CTF events - `lucera2-seasonal-events` - Holiday events - `lucera2-npc-instances` - Custom NPC types - `lucera2-items-inventory` - Items, inventory - `lucera2-clans-alliances` - Clans, wars - `lucera2-voting-ranking` - Voting rewards - `lucera2-siege-duel` - Siege, duel mechanics - `lucera2-pets-summons` - Pets, servitors - `lucera2-promo-rewards` - Promo codes, daily rewards - `lucera2-item-handlers` - Item handlers - `lucera2-instances-dungeons` - Instance dungeons - `lucera2-minigames` - Lottery, Fishing - `lucera2-autofarm` - AutoFarm bot system - `lucera2-party-matching` - Party finder - `lucera2-cursed-weapons` - Zariche, Akamanah - `lucera2-vip-premium` - VIP/premium accounts - `lucera2-extjar-projects` - Creating .ext.jar projects ---   ## 🎯 The Magic Trick The **Auto-invoke** table is the key:   ```markdown ## Auto-invoke Skills   | Action | Skill | |--------|-------| | Creating React components | `react-19` | | Adding TypeScript types | `typescript` | | Writing E2E tests | `playwright` | ```   **Without this table, AI ignores skills.** With it, they load automatically.   ---   ## 📁 Important Files | File | Purpose | |------|---------| | `AGENTS.md` | Main agent configuration | | `skills/setup.ps1` | Syncs to .claude/.gemini/.github | | `skills/*/SKILL.md` | Each skill definition |   ---   ## 💡 Tips 1. **One place only**: Keep all skills in `skills/` 2. **Auto-invoke**: Without this table, it won't work 3. **setup.ps1**: Run after every change 4. **Restart**: AI needs restart to load changes   ---   ## 🔧 Create Your Own Skill   ```markdown --- name: my-skill description: My skill description ---   ## When to Use - When to use this skill   ## Key Patterns - Important patterns   ## Code Examples \`\`\`typescript // Code example \`\`\` ```   Add to AGENTS.md and run `.\skills\setup.ps1`.   ---   ## 🤝 Compatibility - ✅ Claude Code (Antigravity) - ✅ Gemini CLI - ✅ GitHub Copilot - ✅ Cursor - ✅ Any AI that supports AGENTS.md   ---   ## 📚 More Info See `README.md` on github for complete guide and detailed documentation.    
    • hello guys im searching these days to find something like a patch interface i dont know what it is i logged in many servers i love like those graphics the titles and names are more smooth with bold letters ..i logged in euro-pvp.com but deazel(lucera dev) told me that euro-pvp has multiprotocol with interlude and classic ... and i found a server with name l2gamepower thats only interlude and has same graphics .. can someone explain me or help me how can i have this graphics with namers titles more bold letters and in log in has a name with a patch    https://imgur.com/a/0HzBKWk
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock