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Posted (edited)

A modified version of Unreal Editor made by @lord0fdest, for some weird reason most people dont know it.
I removed useless stuff from it, made it lighter and added correct paths so it reads the proper files from the client. Make sure to add it to your client's root folder.

What can be done with this tool:
Open L2 files with standard encryption.
Edit Textures/staticmeshes/skeletal meshes (non-animated), etc.
Most things work fine on client 388, though it can't read some .ukx files (especially .ukx files with VertexMeshes in them.)

Also, it comes with Split9 support.


I'm only reuploading this because a lot of people requested my version of the editor.


Download

Again, credits go to @lord0fdest

 

If you're facing errors related to MSVCR120.DLL, you need to install Visual C++ Redistributable Packages for Visual Studio 2013 on your computer. If it is installed, you need to copy C:/Windows/SysWOW64/MSVCR120.DLL and paste it on L2Editor's root folder.

For general information about Unreal Editor you can go to this website:
https://docs.unrealengine.com/udk/Two/SiteMap.html

Edited by 911reg
Updated, fixed RGBA8RawData, added TC_Stretch & TC_Mirror.
  • 4 weeks later...
Posted
On 5/11/2023 at 4:13 AM, elmdd said:

did you use vs2013 to create this version?

vs 2015 community, tho i didn't make any changes whatsoever, just changed a few things here and there for my own use, so this is exactly the same as the one lord0fdest shared, but without unnecessary files/a few changed textures, etc

  • 3 months later...
Posted (edited)

UPDATE: added TC_Stretch clamp mode 


EDIT: FORGOT TO ADD TC_MIRROR
Working properly now, re-download it!

Download link updated

image.png?ex=6570d75c&is=655e625c&hm=db6

 

Edited by 911reg
  • 1 month later...
Posted

Grettings 911reg!
Thank you for your work!
Wanted to ask if you maybe know why I getting Error 
"'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'"
What am I doing wrong? Will be very grateful for any answer! 
spacer.png
 

Posted
1 hour ago, Image.nik said:

Grettings 911reg!
Thank you for your work!
Wanted to ask if you maybe know why I getting Error 
"'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'"
What am I doing wrong? Will be very grateful for any answer! 
spacer.png
 

Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?

Posted
10 hours ago, WilliamFS said:

Thanks for the share, looks much better now!

it would be possible do the same with the UT2004?

If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it 😛

  • 3 months later...
Posted

As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc.
If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors.

  • 2 weeks later...
Posted
On 7/21/2024 at 5:49 PM, 911reg said:

As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc.
If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors.

I try this editor 

 but light not add proper, i dont know what we use for fix this, any help?

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