Jump to content

Recommended Posts

Posted (edited)

A modified version of Unreal Editor made by @lord0fdest, for some weird reason most people dont know it.
I removed useless stuff from it, made it lighter and added correct paths so it reads the proper files from the client. Make sure to add it to your client's root folder.

What can be done with this tool:
Open L2 files with standard encryption.
Edit Textures/staticmeshes/skeletal meshes (non-animated), etc.
Most things work fine on client 388, though it can't read some .ukx files (especially .ukx files with VertexMeshes in them.)

Also, it comes with Split9 support.


I'm only reuploading this because a lot of people requested my version of the editor.


Download

Again, credits go to @lord0fdest

 

If you're facing errors related to MSVCR120.DLL, you need to install Visual C++ Redistributable Packages for Visual Studio 2013 on your computer. If it is installed, you need to copy C:/Windows/SysWOW64/MSVCR120.DLL and paste it on L2Editor's root folder.

For general information about Unreal Editor you can go to this website:
https://docs.unrealengine.com/udk/Two/SiteMap.html

Edited by 911reg
Updated, fixed RGBA8RawData, added TC_Stretch & TC_Mirror.
  • 4 weeks later...
Posted
On 5/11/2023 at 4:13 AM, elmdd said:

did you use vs2013 to create this version?

vs 2015 community, tho i didn't make any changes whatsoever, just changed a few things here and there for my own use, so this is exactly the same as the one lord0fdest shared, but without unnecessary files/a few changed textures, etc

  • 3 months later...
Posted (edited)

UPDATE: added TC_Stretch clamp mode 


EDIT: FORGOT TO ADD TC_MIRROR
Working properly now, re-download it!

Download link updated

image.png?ex=6570d75c&is=655e625c&hm=db6

 

Edited by 911reg
  • 1 month later...
Posted

Grettings 911reg!
Thank you for your work!
Wanted to ask if you maybe know why I getting Error 
"'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'"
What am I doing wrong? Will be very grateful for any answer! 
spacer.png
 

Posted
1 hour ago, Image.nik said:

Grettings 911reg!
Thank you for your work!
Wanted to ask if you maybe know why I getting Error 
"'Core' is not DLL package; can't find export 'intUObjectexeclsSoaking'"
What am I doing wrong? Will be very grateful for any answer! 
spacer.png
 

Hey there. When do you get this error? When launching UnrealED.exe? or are you trying to use ucc.exe to compile something?

Posted
10 hours ago, WilliamFS said:

Thanks for the share, looks much better now!

it would be possible do the same with the UT2004?

If you mean the RGBA8 fixes, + Split9/stretch/mirror changes then yes, it's easily doable. Though I don't think anyone should use that for interface textures; probably only the RGBA8 fixes would be necessary since it's used to port NPCs. I'll think about it 😛

  • 3 months later...
Posted

As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc.
If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors.

  • 2 weeks later...
Posted
On 7/21/2024 at 5:49 PM, 911reg said:

As @misterelax mentioned, this editor is not intended for mapping, just for other general things, such as working with .utx files, .usx files, .uax files, etc.
If you wanna experiment with map lighting, look around for lordofdest's prelude/interlude based editors.

I try this editor 

 but light not add proper, i dont know what we use for fix this, any help?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • 🌐 Works Globally Without VPN: Activate 5TB + Gemini Pro anywhere in the world on your personal Google account in under 60 seconds!     FINAL CALL: Google is Shutting This Down After October 2026! Google will NEVER bring back this window of opportunity again. Once this month ends, this massive backdoor upgrade is gone permanently!  BUY 2, GET 1 FREE IS STILL LIVE! Stock up now for yourself, your family, your business, and your friends! Think about it: Every single person you know uses a Gmail account, and everyone is running out of storage. Don't let your loved ones get trapped paying $20–$30 every single month when you can set them up with 5TB Cloud Storage + Gemini Advanced (12–18 Months) right now for only $15! Why Buy Bulk Activations Today? Instant Gift Value: Perfect lifetime-style gift for clients, family, or team members. 100% Private & Safe: Activates on personal Gmails—zero passwords or logins required. Global Access: Works worldwide with zero VPN hassles. Instant Automated Delivery: Receive your activation links in seconds 24/7! ‍ Time is running out fast—secure your extra free licenses before the October deadline hits! Order Your Bundle Now on the Website
    • The server will officially launch on 2026-10-24, at 10:00 AM (GMT+3).
    • L2OFF Vanganth Gracia Final P110 [Experimental Pre-Alpha] Hello everyone! I would like to share some early gameplay footage of my L2OFF Vanganth Gracia Final P110 project. The project is currently in Experimental Pre-Alpha development. Many systems have already been implemented or adapted to Protocol 110, but there is still a lot of work and testing to be done.   Current Development Progress: Character creation, login and gameplay Character movement, combat and skills NPCs, monsters and basic interactions Inventory, equipment and visual effects Clan and party systems Warehouse and freight systems NPC shops, multisell and trading Mail system Pets and summons Skill Enchant and Ability system Fishing, quests and other gameplay features Various additional features and improvements Please note: Not all features are fully functional yet. Some systems are still incomplete, and bugs or unexpected issues are expected. This is an early experimental project, and a lot more testing, fixes and improvements are required before it can be considered stable.   Gameplay Preview #1       Gameplay Preview #2     More updates and gameplay previews will be shared as development continues.   Project Status: Experimental Pre-Alpha Platform: L2OFF Vanganth Gracia Final Client Protocol: P110 (Grand Crusade) Thanks for watching!
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..