Jump to content
  • 0

Who Know Java Code Killing Spree


Question

Posted (edited)

Hallo Guys I want make killing spree

 

this code

 

ndex: java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(revision 4638)
+++ java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java	(working copy)


@@ -243,6 +243,7 @@
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.skills.AbnormalEffect;
import com.l2jserver.gameserver.skills.Env;
+import com.l2jserver.gameserver.network.serverpackets.ExShowScreenMessage;
import com.l2jserver.gameserver.skills.Formulas;
import com.l2jserver.gameserver.skills.Stats;
import com.l2jserver.gameserver.skills.l2skills.L2SkillSiegeFlag;

@@ -5664,14 +5737,63 @@
	 * Increase the pvp kills count and send the info to the player
	 *
	 */
+		private int impro = 0;
	public void increasePvpKills(L2Character target)
	{
		if (target instanceof L2PcInstance
				&& AntiFeedManager.getInstance().check(this, target))
		{
+					impro++;
+					        
+					       switch(impro){
+					       
+					                case 3:
+			   				ExShowScreenMessage case3 = new ExShowScreenMessage("You reached 3 killing spree!", 10000);
+			   				sendPacket(case3);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got a Triple Kill!");
+			   				break;
+			   				
+							case 5:
+			   				ExShowScreenMessage case5 = new ExShowScreenMessage("You reached 5 killing spree!", 10000);
+			   				sendPacket(case5);
+							Announcements.getInstance().announceToAll("Player: " + getName() + " :Just got an Ultra Kill!");
+			   				break;
+			   				
+							case 10:
+			   				ExShowScreenMessage case10 = new ExShowScreenMessage("You reached 10 killing spree!", 10000);
+			   				sendPacket(case10);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 10 kill in a row!");
+			   				break;
+			   				
+							case 15:
+			  				ExShowScreenMessage case15 = new ExShowScreenMessage("You reached 15 killing spree!", 10000);
+			   				sendPacket(case15);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 15 kill in a row!");
+			  				break;
+			   				
+							case 20:
+			   				ExShowScreenMessage case20 = new ExShowScreenMessage("You reached 20 killing spree!", 10000);
+			   				sendPacket(case20);
+			   				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 20 kill in a row!");
+			   				break;
+			  				
+							case 25:
+			   				ExShowScreenMessage case25 = new ExShowScreenMessage("You reached 25 killing spree!", 10000);
+			   				sendPacket(case25);
+			  				Announcements.getInstance().announceToAll("Player: " + getName() + " :reached 25 kill in a row!");
+			   				break;
+					          default:
+					           ;
+					        }
+				
+			


@@ -13495,6 +13639,8 @@
					setCurrentFeed(0);
					stopFeed();
					dismount();
+							
+							impro = 0;
					sendPacket(SystemMessage.getSystemMessage(SystemMessageId.OUT_OF_FEED_MOUNT_CANCELED));
				}

But not when he dies but with time  1 min 

 

impro = 0;  <<<< 1 min

 

Edited by MegaCheat

8 answers to this question

Recommended Posts

  • 1
Posted

 

Btw, you don't need to announce/screenmessage the pvp count in every line. 

  • Upvote 2
  • 0
Posted
1- You store a Future _spreeTask on the Player level (your impro variable should be named _impro, btw).
2 - You cancel it and relaunch it on every kill :

if (_spreeTask != null)
_spreeTask.cancel(false);

_spreeTask = ThreadPool.schedule(() -> _impro = 0, 60000L);

Basically, if you kill someone, it will cancel current task and reschedule it with a fresh timer. If you want to avoid to make one task per Player, you can also handled it using a Manager (similar to multiple other timed stuff : pvp, random animation timer, or even movement in default L2J...), where you register all Players on a 1sec task manager and test each of those every second.
  • Like 1
  • 0
Posted
9 hours ago, Tryskell said:

1- You store a Future _spreeTask on the Player level (your impro variable should be named _impro, btw).
2 - You cancel it and relaunch it on every kill :

if (_spreeTask != null)
_spreeTask.cancel(false);

_spreeTask = ThreadPool.schedule(() -> _impro = 0, 60000L);

Basically, if you kill someone, it will cancel current task and reschedule it with a fresh timer. If you want to avoid to make one task per Player, you can also handled it using a Manager (similar to multiple other timed stuff : pvp, random animation timer, or even movement in default L2J...), where you register all Players on a 1sec task manager and test each of those every second.

you talk to him like he is a casual Senior Java developer even tho you are right i dont think he will understand 😕

 

49 minutes ago, &#x27;Baggos&#x27; said:

 

Btw, you don't need to announce/screenmessage the pvp count in every line. 

nice job buddy

 

  • 0
Posted (edited)
3 hours ago, MegaCheat said:

thanks guys very mutch

the problem is chronical Hi5

Just changes the imports. Only in KillingSpreeTaskManager you get errors.

Remove imports, rename Player to L2PcInstance and press Ctrl + Shift + O

 

Instead of var change it to int

Remove:

World.announceToOnlinePlayers("Player " + getName() + ": reached " + value + " kills in a row!", true);

 

And put

Announcements.getInstance().announceToAll("Player " + getName() + ": reached " + value + " kills in a row!", true);

Edited by 'Baggos'
  • 0
Posted (edited)

private int _killCount;
private long _killTime;
 

public void increasePvpKills(L2Character target)
{
    if (target instanceof L2PcInstance && AntiFeedManager.getInstance().check(this, target))
    {

        if (_killTime < System.currentTimeMillis())
            _killCount = 0;
 

        _killCount++;
        _killTime = System.currentTimeMillis() + 60000L;

 
There is no need for any task @MegaCheat

Edited by StinkyMadness
  • Like 1
  • Thanks 1
  • Upvote 1
Guest
This topic is now closed to further replies.


  • Posts

    • I'll give you my wallet if you want, haha
    • To make up for some of the waiting time we’re hosting a 3v3 Tournament on open Beta, and this time we’re raising the stakes with a $1,300 prize pool 💰   🏆 PRIZE POOL BREAKDOWN (Over 2000$ Worth of prices total)   🥇 1st Place — $700 🥈 2nd Place —$300 🥉 3rd Place — $200 🏅 4th Place — $100  5th -6th Place - $100 in Gold Coins each    All Participating Teams: $50 in Gold!   All Prices will be Paid out instantly after the tour, no waiting time and conditions. This is not simply a marketing move, we want to give back to the community.   📅 Date: Wednesday 06.05.2026 ⏰ Time: 20:00 Central European Timezone (Berlin) 📍Format: 3v3   ⚔️Why join? Cash Prices for top 4 and rewards for all participants Payments to winners sent out straight after the tournament - No waiting time or rules that you have to play live server to obtain the reward. Clean format, smooth matches, and solid prize pool and a chance to experience our brand new files   📝How to join: Form your 3-player team Group Leader Sign up here: ⁠📍・3v3-tour-registration (Include Name of Group, Name of Group Leader)   Be ready on match day!     A separate post with rules for the tournament and class setups will follow shortly.   Tag your teammates, lock in your roster, and get ready to compete. We'll be happy to see you on the OBT!   💬 Questions? Ask in ⁠🎫・ticket or send us a message   See you on L2Dark! 😏   Discord: https://discord.gg/FAJwnFpb8M
    • You should check if that condition is supported by your current sources. You can find this in  DocumentBase#parsePlayerCondition If it isnt there and you want to follow the same pattern of the other item conditions, create a custom condition to parse the classId (or multiple class ids) (there are examples to copy the code). Alternatively, you can create your own condition handler. Your condition should look like this: <cond msgId="1518"> <player classId="ADVENTURER,PALADIN" /> </cond> or <cond msgId="1518"> <player classId="93,5" /> </cond>  
    • it's Interlude client forgot to mention
    • idk if acis have this option, but you can put inside item smth like that atleast on H5         <cond msgId="1518">             <player class_id_restriction="93, 101, 108, 117" /> <!-- Dagger Masters -->         </cond>
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..