Hello, I recently created a model to edit my config in xml, but I have a doubt, to restore the status of the players after restart you will have to create a loop? Because I don't think it would be a good idea to do that, I would like your opinion.
for (Vip vip : VipData.getInstance().getVip())
{
if (player.getMemos().getLong(vip.getType().toString(), 0) > 0)
{
long now = Calendar.getInstance().getTimeInMillis();
long endDay = player.getMemos().getLong(vip.getType().toString());
if (now > endDay)
player.deleteVip(vip.getType());
else
{
player.setVip(vip);
if (!vip.getMessage().isEmpty())
World.announceToOnlinePlayers(player.getClan() != null ? vip.getMessageClan().replace("%player%", player.getName()).replace("%clan%", player.getClan().getName()) : vip.getMessage().replace("%player%", player.getName()), true);
player.broadcastUserInfo();
}
}
}
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I apologize for my incompetence. The ability to trade is limited only for builder 1. Ordinary characters can trade with each other, and this has nothing to do with auto loot.)
Question
Williams
Hello, I recently created a model to edit my config in xml, but I have a doubt, to restore the status of the players after restart you will have to create a loop? Because I don't think it would be a good idea to do that, I would like your opinion.
for (Vip vip : VipData.getInstance().getVip()) { if (player.getMemos().getLong(vip.getType().toString(), 0) > 0) { long now = Calendar.getInstance().getTimeInMillis(); long endDay = player.getMemos().getLong(vip.getType().toString()); if (now > endDay) player.deleteVip(vip.getType()); else { player.setVip(vip); if (!vip.getMessage().isEmpty()) World.announceToOnlinePlayers(player.getClan() != null ? vip.getMessageClan().replace("%player%", player.getName()).replace("%clan%", player.getClan().getName()) : vip.getMessage().replace("%player%", player.getName()), true); player.broadcastUserInfo(); } } }
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