Jump to content
  • 0

Question

Posted (edited)

Hello, I recently created a model to edit my config in xml, but I have a doubt, to restore the status of the players after restart you will have to create a loop? Because I don't think it would be a good idea to do that, I would like your opinion.

 

for (Vip vip : VipData.getInstance().getVip())
		{
			if (player.getMemos().getLong(vip.getType().toString(), 0) > 0)	
			{
				long now = Calendar.getInstance().getTimeInMillis();
				long endDay = player.getMemos().getLong(vip.getType().toString());
				
				if (now > endDay)
					player.deleteVip(vip.getType());
				else
				{
					player.setVip(vip);
					
					if (!vip.getMessage().isEmpty())
						World.announceToOnlinePlayers(player.getClan() != null ? vip.getMessageClan().replace("%player%", player.getName()).replace("%clan%", player.getClan().getName()) : vip.getMessage().replace("%player%", player.getName()), true);
					
					player.broadcastUserInfo();
				}
			}
		}

 

Edited by Vision

5 answers to this question

Recommended Posts

  • 0
Posted

This doesn't look bad, but you should move such logic in VipData. Also, I'm pretty sure VipData can be improved, but I can't know how until I see it.

 

You should move 'long now' outside of the for loop and 'long endDay' outside of the if statement and use it in the if like 'if (endDay > 0)'.

 

Also, you probably need some way to remove vip for players that vip time runs out, but there probably is a task already in VipData (can't know till I see it).

  • 0
Posted
6 hours ago, xdem said:

code makes no sense

He probably has some xml with different vip types and to activate vip on enter world he loops through the possible vips to check if the player has a bonus applied. It's crap, but the code he asked help for looks correct, if what I assumed is right.

  • 0
Posted
On 10/8/2022 at 7:34 PM, An4rchy said:

He probably has some xml with different vip types and to activate vip on enter world he loops through the possible vips to check if the player has a bonus applied. It's crap, but the code he asked help for looks correct, if what I assumed is right.

 

I created a task to calculate the end of time

 


	@Override
	public final void run()
	{
		if (_players.isEmpty())
			return;
		
		for (Map.Entry<Integer, Long> entry : _players.entrySet())
		{
			final Player player = World.getInstance().getPlayer(entry.getKey());
			if (player == null)
				continue;
			
			final VipType type = player.getVip().getType();
			if (player.getMemos().getLong(type.toString(), 0) < System.currentTimeMillis())
			{
				player.deleteVip(type);
				remove(player.getObjectId());
			}
		}
	}

 

 

removed the loop to check vips when entering

 

Vip vip = VipData.getInstance().getVip(VipType.BRONZE);
        if (vip != null)
        {
            if (player.getMemos().getLong(vip.getType().toString(), 0) > 0)    
            {
                long now = Calendar.getInstance().getTimeInMillis();
                long endDay = player.getMemos().getLong(vip.getType().toString());
                
                if (now > endDay)
                    player.deleteVip(vip.getType());
                else
                {
                    player.setVip(vip);
                    
                    if (!vip.getMessage().isEmpty())
                        World.announceToOnlinePlayers(player.getClan() != null ? vip.getMessageClan().replace("%player%", player.getName()).replace("%clan%", player.getClan().getName()) : vip.getMessage().replace("%player%", player.getName()), true);
                    
                    player.broadcastUserInfo();
                }
            }
        }

  • 0
Posted

Feels too much complicated logic. It could be sharply simplified and cleaned up.

 

First of all, on EnterWorld you should only have a reference of a method, example:  onEnterWorld(PlayerInstance player) reference, you dont need anything more there.

 

Then make sure on server launch/shutdown you load/save such a map "Map<Integer, Map<Long, VipType>>" which structure will actually be explained as {playerObjId, (timeToExpireOnMillis, VipType)}.

 

Once you have such structure the only thing you actually have to do in onEnterWorld is to check if the player that is logging in has any Vip Type time active by comparing timeToExpireOnMillis with currentTimeOnMillis and then give him the coresponding Vip benefits.

 

You could also make such check on real time by scheduling a task at fixed rate.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



  • Posts

    • Sell ready interlude server files, with all popular features and tested, stable source + fully functional premium geodata for free.   Features include: Events: DM CTF TVT LM Dressme system Custom Buffer GM Shop Custom community board Donation manager  Auto Farm   Album: sell c6 — ImgBB   Test Server online: Patch link: https://drive.google.com/file/d/1mvEbv9XESsvfWwc638xFyyzyESeE2U95/view?usp=drive_link Auto acc create and auto admin   Price: 300$. Discord: l2retro
    • Faltan demasiados archivos,  y lógicas en clases claves como L2pcInstance, entre otras. si bien muchas cosas están y el flujo es valorable.  Gracias por tu esfuerzo es bastante... pero realmente no esta completo el código, falta que subas todas las modificaciones en clases colaterales... podrías intentar subir un diff de todo el mod  completo de tu pack y bueno ahí si que cada uno adapte... pero faltan muchas cosas, dudo que haya gente que lo haya echo funcionar con esto... 
    • I know people who have fully bypassed and reversed AAC. One day, they might even release the full source code, but for now, they’re still making money off it. I won’t name anyone, but it’s clear that there aren’t any truly solid anticheats for Lineage2. As I’ve said before, kernel level anticheats are the only real solution. Anything that runs as Internal and injects gets flagged, and your account ends up getting kicked or banned. That’s just how most games handle it nowadays. To TL;DR the whole thing cheating will always exist because there are people out there smart enough to bypass any protection and run private cheats. Public cheats are always detected eventually, so I don’t see any point in buying AAC, especially when they claim it blocks adr, which simply isn’t true.
    • 🌐 Website: https://l2adonis.com 📅 GRAND OPENING: July 18, 2025 – 20:00 (UTC+2) 💬 Discord: https://discord.com/invite/tZBj8JxAwx 🚫 No auto-farm • No auto-macro • No pay-to-win • No custom   Some Basic Info's (More detalied info's on website)  EXP/SP: x25  Adena: x15  Drop: x15  Spoil: x15  Seal Stones: x15  Raid Boss Drop: x10  Epic Boss Drop: x1  Manor: x10  Safe Enchant: +4  Max Enchant: +16  Normal Scroll Chance: 50%  Blessed Scroll Chance: 66% (If enchant fail item remain +4)  Buff Slots (30+4 extra with Divine Inspiration)  Dances/Songs Slots 14  Auto-learn skills  ⚔️ Real PvP • Real Progression • Retail-like experience JOIN NOW and relive the real L2 experience!
    • Discord         :  utchiha_market Telegram        : https://t.me/utchiha_market Auto Buy Store  : https://utchihamkt.mysellauth.com/ Not sure if we’re legit? Check Our server — real reviews, real buyers https://discord.gg/uthciha-servicess  | https://campsite.bio/utchihaamkt
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock