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Hi i would like to get help in 2 easy things please!


Question

Posted

Hi, if someone could help me with these 2 problems/questions im having in my l2j server (frozen). 

 

1st -  im having a problem that when i enchant my duals or fist in the character selection it only appear 1 dual or 1 fist and not even enchanted (once i enter the game it is all correct, is only a visual bug on the character selection)

 

2nd - This is a question since i dont know if its possible tho i think it is. how could i put a different enchant rate to a specific item and not all? like i have the same enchant rates for all weapons/armors but i would like to give a different enchant rate to only  3 items

 

Ty for help in advanced!

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Posted

1) We need the content of com.l2jfrozen.gameserver.network.serverpackets.CharSelectInfo.java

 

2) com.l2j.frozen.gameserver.network.clientpackets.RequestEnchantItem

 

This is where you should look, it's pretty easy to do.

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Posted
42 minutes ago, chrislate3 said:

Sorry im new to this. that both solutions are by using java on the source code right? i havent started using the source code with java yet. i gotta use java yes or yes right?

Yes you have to edit the source code.

 

Also don't use l2jfrozen, never.

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Posted
8 minutes ago, An4rchy said:

Also don't use l2jfrozen, never.

 

general wrong assumption, try frozen yourself these files are great

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Posted
3 minutes ago, chrislate3 said:

Besides that 2 problems i have almost all set for my server. is there any other reason why i shouldnt finish it with frrozen? possible bugs balanced or something?

 

 

Don't mind him, read what I've said above, frozen is a great C6 base if you know what you are doing, there are no known bugs or game breaking server faults

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Posted
5 minutes ago, xdem said:

 

Don't mind him, read what I've said above, frozen is a great C6 base if you know what you are doing, there are no known bugs or game breaking server faults

Oh ty i didnt wanted to throw away what i did on frozen. btw i have only the compiled pack and now i downloaded the source so i can edit/fix those problems inside the bin.com folder, but i dont have any knowledge about installing the source on my current datapack how do i make that? and how do i open the files on the bin.com.l2jfrozen.gameserver.network i know its with java but what do i need to open it?

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Posted (edited)
5 minutes ago, chrislate3 said:

Oh ty i didnt wanted to throw away what i did on frozen. btw i have only the compiled pack and now i downloaded the source so i can edit/fix those problems inside the bin.com folder, but i dont have any knowledge about installing the source on my current datapack how do i make that? and how do i open the files on the bin.com.l2jfrozen.gameserver.network i know its with java but what do i need to open it?

 

this is a problem now, you don't know if the source, datapack and database you are using are compatible with each other

Edited by xdem
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Posted
1 minute ago, xdem said:

 

this is a problem now, you don't know if the source, datapack and database you are using are compatible with each other

Yea i searched for the rev of my datapack (1132) and downloaded the source for it. but dont know how to install the source on my datapack to fix the problems im having

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Posted
30 minutes ago, chrislate3 said:

Yea i searched for the rev of my datapack (1132) and downloaded the source for it. but dont know how to install the source on my datapack to fix the problems im having

 

you are alone on this

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Posted (edited)
5 hours ago, xdem said:

 

general wrong assumption, try frozen yourself these files are great

 

Firstly, I don't assume, I judge for myself when expressing an opinion.

 

Using frozen will not crash your server or have exploits and stuff sure, however it's missing a ton of things, datapack values are not even close to retail on either skills, npcs or scripts and the pack itself is a mess with partially working / inactive customs all over the place.

 

Not to mention it's very outdated compared to other packs out there and the project itself is inactive since years, therefore he can't have support if something like the issue on this thread occurs (which he clearly cannot solve for himself).

 

Why not guide him towards lucera? It's far more complete, closer to l2off than any pack out there and you don't even need the source to work with it. Also the pack is still active and they will fix any bugs you might discover. Not to mention the customs he probably had to add in his frozen are already implemented correctly in lucera.

Edited by An4rchy
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Posted
17 minutes ago, An4rchy said:

 

Firstly, I don't assume, I judge for myself when expressing an opinion.

 

Using frozen will not crash your server or have exploits and stuff sure, however it's missing a ton of things, datapack values are not even close to retail on either skills, npcs or scripts and the pack itself is a mess with partially working / inactive customs all over the place.

 

Not to mention it's very outdated compared to other packs out there and the project itself is inactive since years, therefore he can't have support if something like the issue on this thread occurs (which he clearly cannot solve for himself).

 

Why not guide him towards lucera? It's far more complete, closer to l2off than any pack out there and you don't even need the source to work with it. Also the pack is still active and they will fix any bugs you might discover. Not to mention the customs he probably had to add in his frozen are already implemented correctly in lucera.

 

He probably chose frozen because he doesn't care about anything you mentioned, but just wants an easily configurable server that proven to be battle tested, all projects nowadays are outdated even the active ones, L2J development was at its peaks back in 2010's since then the actual progress is extremely downtrend, not to mention it has been only refactoring and class name changing and minor quality improvements from joke projects, from a player's perspective a L2JFrozen 2009 server won't have any difference compared to a 2022 aCis except minor things that go completely unnoticed.

 

Telling the dude that he needs to change a project is like telling him to go back to zero and make his life even harder for no actual benefit, a datapack change isn't a reason to change your project, and imho L2JFrozen is very stable and battle tested

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Posted (edited)

I miss the days when it didn't take much to be happy at the end of the day; regarding those l2j packs that were in that period. 🥲

Edited by Trance
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Posted (edited)

Thanks for pointing this out.

My older Interlude project is based on L2jFrozen.

 

It has something to do with admin enchanting.

For my project the solution would be.

Index: java/org/l2jmobius/gameserver/handler/admincommandhandlers/AdminEnchant.java
===================================================================
--- java/org/l2jmobius/gameserver/handler/admincommandhandlers/AdminEnchant.java	(revision 10419)
+++ java/org/l2jmobius/gameserver/handler/admincommandhandlers/AdminEnchant.java	(working copy)
@@ -209,7 +209,7 @@
 			else
 			{
 				// set enchant value
-				player.getInventory().unEquipItemInSlotAndRecord(armorType);
+				player.getInventory().unEquipItemInSlotAndRecord(itemInstance.getEquipSlot());
 				itemInstance.setEnchantLevel(ench);
 				player.getInventory().equipItemAndRecord(itemInstance);
 				

 

BTW if it comes to use L2jFrozen, you better chose my C6 project over it.

I have fixed many things like this.

😄

 

Edited by Mobius

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