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The difficulty of creating a system similar to the elementa


Hustman

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I was wondering, how difficult would it be to create a brand-new system that will increase a small bar at the bottom of the item when the player gains exp, pvps, etc. Additionally, how difficult is it to add a new item slot to the inventory? Is there any developer who can do those and how much would the price be if you had to assume?

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Just now, Hustman said:

I guess it needs client modification as well, right?

Yes, client modification and server/database work.

 

You'll do the graphics in interface.xdat.

 

I don't know if you plan on doing it in java or off, but if it's off, you need to add functionality to cache and server

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9 minutes ago, Bumble said:

Yes, client modification and server/database work.

 

You'll do the graphics in interface.xdat.

 

I don't know if you plan on doing it in java or off, but if it's off, you need to add functionality to cache and server

Java. I can make the system to increase the points and store them, but I don't know how to edit the interface and create the needed packets.

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14 minutes ago, Hustman said:

Java. I can make the system to increase the points and store them, but I don't know how to edit the interface and create the needed packets.

 

Trust me this is the hard job, most of the work is on the interface scripts

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12 minutes ago, Mobius said:

No, I want a new slot item in the inventory as for the system that I am talking about, it is like the elemental one (small bar at the bottom of the item that shows the amount of progress) and the bar will progress (increase) with farming pvping, etc.

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9 minutes ago, xdem said:

 

he wants something like this

 

d22650ecdd140923950516c1e65c879a.png

 

Each PVP increases weapon Bloodthirst by 1 giving bonus stats when full

Exactly this, the progression will be a little different, but yes.

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