trackzero07 Posted October 14, 2024 Posted October 14, 2024 On 2/22/2022 at 1:16 AM, xdem said: Probably the best share on this forum ever, this project doesn't deserve to be shared at all but something GREAT happened to me today and I want to share my positiveness with all of you! Features: Auto Targeting PvE/PvP Auto Targeting Party Assist Using Skills (Up to 9) Range Presets Range / Location Rendering Custom Panels (More Options) Drop Tracker Target Filter Extensions Panel (toggle on/off) More Panels ... Extensions (Custom extra behavior that can be turned on/off) Pressing To Village, Teleporting back to farm zone Custom enchanted PvP/PvE behaviors More Extensions ... Time based Credit System Very Lightweight (Able to handle thousands of players without lag) Run on its own ThreadPools (Configurable Core size and Ticks count) Range Rendering: Inertia (older version) unofficial video tutorial made by the community. credits: TheSlayer @ L2Trinity https://tinyurl.com/inertiax New feature: Path Editor Players can create up to 10 Paths Each path can contain up to 12 lines Runs through Geodata validation Full source: Github I would appreciate contributions / new extensions and stars on the github page On 2/22/2022 at 1:16 AM, xdem said: Probably the best share on this forum ever, this project doesn't deserve to be shared at all but something GREAT happened to me today and I want to share my positiveness with all of you! Features: Auto Targeting PvE/PvP Auto Targeting Party Assist Using Skills (Up to 9) Range Presets Range / Location Rendering Custom Panels (More Options) Drop Tracker Target Filter Extensions Panel (toggle on/off) More Panels ... Extensions (Custom extra behavior that can be turned on/off) Pressing To Village, Teleporting back to farm zone Custom enchanted PvP/PvE behaviors More Extensions ... Time based Credit System Very Lightweight (Able to handle thousands of players without lag) Run on its own ThreadPools (Configurable Core size and Ticks count) Range Rendering: Inertia (older version) unofficial video tutorial made by the community. credits: TheSlayer @ L2Trinity https://tinyurl.com/inertiax New feature: Path Editor Players can create up to 10 Paths Each path can contain up to 12 lines Runs through Geodata validation Full source: Github I would appreciate contributions / new extensions and stars on the github page On 2/22/2022 at 1:16 AM, xdem said: Probably the best share on this forum ever, this project doesn't deserve to be shared at all but something GREAT happened to me today and I want to share my positiveness with all of you! Features: Auto Targeting PvE/PvP Auto Targeting Party Assist Using Skills (Up to 9) Range Presets Range / Location Rendering Custom Panels (More Options) Drop Tracker Target Filter Extensions Panel (toggle on/off) More Panels ... Extensions (Custom extra behavior that can be turned on/off) Pressing To Village, Teleporting back to farm zone Custom enchanted PvP/PvE behaviors More Extensions ... Time based Credit System Very Lightweight (Able to handle thousands of players without lag) Run on its own ThreadPools (Configurable Core size and Ticks count) Range Rendering: Inertia (older version) unofficial video tutorial made by the community. credits: TheSlayer @ L2Trinity https://tinyurl.com/inertiax New feature: Path Editor Players can create up to 10 Paths Each path can contain up to 12 lines Runs through Geodata validation Full source: Github I would appreciate contributions / new extensions and stars on the github page does it work on all servers? Quote
Salty Mike Posted October 14, 2024 Posted October 14, 2024 1 hour ago, trackzero07 said: does it work on all servers? It won't work on any, as is. It is missing crucial pieces of the puzle, which you'd have to figure out on your own. And no, I'm not talking about the path-builder. Quote
xdem Posted November 18, 2024 Author Posted November 18, 2024 On 10/15/2024 at 12:11 AM, Salty Mike said: It won't work on any, as is. It is missing crucial pieces of the puzle, which you'd have to figure out on your own. And no, I'm not talking about the path-builder. not missing and crucial thing, it will run as is on any type of gameserver Quote
Salty Mike Posted November 19, 2024 Posted November 19, 2024 (edited) On 11/18/2024 at 4:11 PM, xdem said: not missing and crucial thing, it will run as is on any type of gameserver I wouldn't be so quick to dismiss a claim, especially as strongly worded as mine because I might not be talking nonsense afterall. But I suggest you check for yourself, first. Line 195 looks pretty crucial to me: https://github.com/sdrak94/inertiax/blob/main/src/controller/InertiaController.java#L195 Yet, I don't see the L2PcInstance on the Github repo. Either I'm blind, or it is missing, and if I had to choose one or the other, I'd bet my life on the latter. Here's another example - the method below (Line 161), as crucial as it seems, looks empty to me: https://github.com/sdrak94/inertiax/blob/main/src/model/InertiaAct.java#L161 Edited November 19, 2024 by Salty Mike typo x2 Quote
xdem Posted December 3, 2024 Author Posted December 3, 2024 On 11/19/2024 at 6:12 PM, Salty Mike said: I wouldn't be so quick to dismiss a claim, especially as strongly worded as mine because I might not be talking nonsense afterall. But I suggest you check for yourself, first. Line 195 looks pretty crucial to me: https://github.com/sdrak94/inertiax/blob/main/src/controller/InertiaController.java#L195 Yet, I don't see the L2PcInstance on the Github repo. Either I'm blind, or it is missing, and if I had to choose one or the other, I'd bet my life on the latter. Here's another example - the method below (Line 161), as crucial as it seems, looks empty to me: https://github.com/sdrak94/inertiax/blob/main/src/model/InertiaAct.java#L161 public void processInertiaAct(final InertiaAct inertiaAct) { inertiaAct.addInertiaExt(new PlayerExt()); } onStart() is empty its just in case for future development 1 Quote
Acacia Posted December 5, 2024 Posted December 5, 2024 acis 384 / L2J H5 works nice ! great job @xdem Quote
trackzero07 Posted December 5, 2024 Posted December 5, 2024 (edited) On 12/3/2024 at 6:05 PM, xdem said: public void processInertiaAct(final InertiaAct inertiaAct) { inertiaAct.addInertiaExt(new PlayerExt()); } onStart() is empty its just in case for future development Could I have a guide on using this bot? Edited December 5, 2024 by trackzero07 Quote
StarSCreams Posted February 5 Posted February 5 (edited) On 4/4/2023 at 2:10 PM, Salty Mike said: Has the 'InertiaPath' java file been shared anywhere? If so, can I get a link? Thanks in advance! hey bro i know this post its old, buy any can help me with the InertiaPath? Edited February 5 by StarSCreams repost Quote
Zake Posted February 5 Posted February 5 12 minutes ago, StarSCreams said: hey bro i know this post its old, buy any can help me with the InertiaPath? it indicates that this class doesn't exist Quote
StarSCreams Posted February 5 Posted February 5 3 minutes ago, Zake said: it indicates that this class doesn't exist i know bro... i need the file or class to finish implement this share.. I can't find the l2aepvp source code anywhere, I don't know if it has been released for free or not to search code to patch errors Quote
Salty Mike Posted February 5 Posted February 5 (edited) 21 minutes ago, StarSCreams said: i know bro... i need the file or class to finish implement this share.. I can't find the l2aepvp source code anywhere, I don't know if it has been released for free or not to search code to patch errors No such file was present in the share you mentioned, nor has such a file ever been publically shared, as far as I know. As a matter of fact, the whole system in l2aepvp was different. It was allegedly an earlier version and it used something called Player Passport or something like that. Anyway, the only way is to reverse-engineer (reconstruct) it by looking at the calls and imagining what it is used for and what it should consist of. Edited February 5 by Salty Mike Quote
wares Posted Thursday at 12:19 PM Posted Thursday at 12:19 PM I new in l2jserver somehave a guide for implement this? Quote
xdem Posted Friday at 02:20 PM Author Posted Friday at 02:20 PM On 2/5/2025 at 10:15 PM, StarSCreams said: i know bro... i need the file or class to finish implement this share.. I can't find the l2aepvp source code anywhere, I don't know if it has been released for free or not to search code to patch errors this is just an extension you don't actually need it you can remove the lines 1 Quote
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