Hi friends ! I am wondering if there is a way to make the login and game server update the current ip (masked by dns) because when my dynamic ip changes the game server and login server still connect to the old ip (I have dns set on both) and then I can't log back in until I close and restart both game server and login server. In previous versions I did not have this problem. The game and login server always took the dns and not the ip behind the dns. Thanks a lot !
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
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Kotegaeshi92
Hi friends ! I am wondering if there is a way to make the login and game server update the current ip (masked by dns) because when my dynamic ip changes the game server and login server still connect to the old ip (I have dns set on both) and then I can't log back in until I close and restart both game server and login server. In previous versions I did not have this problem. The game and login server always took the dns and not the ip behind the dns. Thanks a lot !
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