Hi friends ! I am wondering if there is a way to make the login and game server update the current ip (masked by dns) because when my dynamic ip changes the game server and login server still connect to the old ip (I have dns set on both) and then I can't log back in until I close and restart both game server and login server. In previous versions I did not have this problem. The game and login server always took the dns and not the ip behind the dns. Thanks a lot !
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I present to your attention two options for the Hellbound location map
details in the archive
if you have larger effect files, you do not need to replace them
download
updates can be made behind the scenes, so if you catch a crit, post on the forum or download the archive, it may have already been fixed
additionally you can download
all la2 music from the latest version of the game 2025 download
the entire La2 ambisound from the latest version of the game 2025 download
I do what I like because I don't need to push myself to do things for L2 as a means of income. You, on the other hand, are here trying to scam people for $20k files...
But, since you're so talented and competent, I suppose you must be thriving on the fruits of your talents as an L2Off dev, no?
Oh wait
Guess not
If you have error
[ERR] 1067 - Invalid default value for 'createDate'
`createDate` date DEFAULT NULL '00-00-0000',
need use
`createDate` date DEFAULT NULL,
What game client do you need here?
I can't even log in!
# Auto account creation
# ----------------------------
# Auto account creation
# Default: True
AutoCreateAccounts = True
What did I do wrong?
ServerAddr=127.0.0.1
Question
Kotegaeshi92
Hi friends ! I am wondering if there is a way to make the login and game server update the current ip (masked by dns) because when my dynamic ip changes the game server and login server still connect to the old ip (I have dns set on both) and then I can't log back in until I close and restart both game server and login server. In previous versions I did not have this problem. The game and login server always took the dns and not the ip behind the dns. Thanks a lot !
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