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L2jmobius C4 follow problem

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Hello, Im running l2jmobius c4 server on Linux, and I encountered a problem, when running in dualbox the character on inactive l2 window doesn't follow the main one properly, it comes close and than snaps back to where it was.... server is running with original geodata, also tried switching to L2OFF geodata, didn't help... Any ideas?

Edited by FlatroON

  • Author
1 hour ago, zemaitis said:

Ask @Mobius or report to l2jmobius forum.

I did post on mobius forum at first, but no reply. Hope somebody here can help... Thanks anyway...

9 hours ago, FlatroON said:

Hello, Im running l2jmobius c4 server on Linux, and I encountered a problem, when running in dualbox the character on inactive l2 window doesn't follow the main one properly, it comes close and than snaps back to where it was.... server is running with original geodata, also tried switching to L2OFF geodata, didn't help... Any ideas?

There is a follow method, I don't know how it works on a mobius, but perhaps you should pay attention to it.

If, of course, you understand programming

  • Author
On 9/27/2021 at 1:47 AM, Psygrammator said:

There is a follow method, I don't know how it works on a mobius, but perhaps you should pay attention to it.

If, of course, you understand programming

 No I don't, nor I can find anything related to this problem online. That is the main problem I came across with this server, it really is a pain is the a.. for people playing with dualbox on my server, hope there is a fix for this.

This is related with movement system (FOLLOW behavior part). Doubt what Mobius have enough knowledge to fix it. Possible it will be fixed as soon as he find where it could be taken as working code.

Try this:

 

AbstractAI.java

 

_accessor.moveTo(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);

 

to

 

_accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);

 

  • Author
13 hours ago, Trance said:

Try this:

 

AbstractAI.java

 

_accessor.moveTo(_actor.isPlayable() ? pawn : null, pawn.getX(), pawn.getY(), pawn.getZ(), offset);

 

to

 

_accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);

 

There is no such file on C4, found one on interlude from same developer but not on c4.

13 hours ago, FlatroON said:

There is no such file on C4, found one on interlude from same developer but not on c4.

 

I took it from c4, it just could be with _actor for you.

  • Author
1 hour ago, Trance said:

 

I took it from c4, it just could be with _actor for you.

Still can't find it, there are these 3 folders inside AI folder, and this is the list of all .java files

 

maxaction.jpg

maxaction3.jpg

maxcheat2.jpg

maxcheat4.jpg

11 hours ago, FlatroON said:

Still can't find it, there are these 3 folders inside AI folder, and this is the list of all .java files

 

maxaction.jpg

maxaction3.jpg

maxcheat2.jpg

maxcheat4.jpg

 

AbstractAI.java is inside the core, not in the scripts.

org.l2jmobius.gameserver.ai

Edited by Trance

  • Author
12 minutes ago, Trance said:

 

AbstractAI.java is inside the core, not in the scripts.

org.l2jmobius.gameserver.ai

Ah, inside the source... Found one, there are two lines beginning with "_accessor.moveTo" and it's exactly set to what you suggested, so I guess it shouldn't be the problem. 

		// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
			_accessor.moveTo(pawn.getX(), pawn.getY(), pawn.getZ(), offset);


and 

			// Calculate movement data for a move to location action and add the actor to movingObjects of GameTimeController
			_accessor.moveTo(x, y, z);

 

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