Jump to content
  • 0

IconsTable loads data everytime


Question

Posted (edited)

Hello , ive found on forum this code and added it to my project , i am using it for shift + click and lucky chest feature , so that when you open a chest an htm window appears and tells you what item you obtained , count and adds the icon of the item. 

Problem is that everytime shift + click is requested or opening chest , all 10k icons loads and i get this message on gs log:

IconsTable: Succesfully loaded 9209 icons, in 17.0 Milliseconds.

 

the code im using is this:

 

package net.sf.l2j.gameserver.datatables;

import java.io.File;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.GameServer;
import net.sf.l2j.gameserver.xmlfactory.XMLDocumentFactory;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

public class IconsTable
{
    public static final Map<Integer, String> Icons = new HashMap<>();
    private static int count;
    private static long t0;
    private static double t;

    private static final Logger _log = Logger.getLogger(GameServer.class.getName());

    public void reload()
    {
        Icons.clear();
        parseData();
    }

    public static void parseData()
    {
       count=0;
        t0 = System.currentTimeMillis();
        try
        {
            File f = new File("./data/xml/icons.xml");
            Document doc = XMLDocumentFactory.getInstance().loadDocument(f);

            for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
            {
                if ("list".equalsIgnoreCase(n.getNodeName()))
                {
                    for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
                    {
                        if (d.getNodeName().equalsIgnoreCase("icon"))
                        {
                            count++;
                            NamedNodeMap attrs = d.getAttributes();
                            Node att = attrs.getNamedItem("Id");
                            Node att2 = attrs.getNamedItem("value");
                            Icons.put(Integer.valueOf(att.getNodeValue()), String.valueOf(att2.getNodeValue()));
                        }
                    }
                }
            }
            t = System.currentTimeMillis() - t0;
            _log.config("IconsTable: Succesfully loaded "+count+" icons, in "+t+" Milliseconds.");
        }
        catch (Exception e)
        {
            _log.config("IconsTable: Failed loading IconsTable. Possible error: "+e.getMessage());
        }
    }

    public static String getIcon(int id)
    {

        if (Icons.get(id)==null)
        {
            _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
            return "null";
        }
        return Icons.get(id);
    }

    public static final IconsTable getInstance()
    {
        parseData();
        return SingletonHolder._instance;
    }

    private static class SingletonHolder
    {
        protected static final IconsTable _instance = new IconsTable();
    }
}

 

and when i want to get the icon i use this


IconsTable.getInstance().getIcon(ITEMID)) , what i need to know is that if there isn't any way to store all this 10k icons , and load them only once , not for every request to get icon.. 

 

 

EDIT: PROBLEM SOLVED , HERE IS THE FIX :serious:

   public static String getIcon(int id)
    {

        if (Icons.get(id)==null)
        {
            parseData();
            _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
            return "null";
        }
        return Icons.get(id);
    }

    public static final IconsTable getInstance()
    {
        return SingletonHolder._instance;
    }

i had to remove parsedata(); from the getInstance() and add it after if(icons.get(id)==null) , hope that this won't slowdown server much

Edited by arm4729

2 answers to this question

Recommended Posts

  • 0
Posted

You were invoking the parse Data method to fill the Map from the xml every time you made the query of the icon for its key, the first thing if it could have reduced the performance of your server.

  • 0
Posted

This is not a fix, you should avoid parsing data with every getInstance() call which you already did and parse data once in a private constructor. Reload method should be called on admin commands/bypasses. Anyway, i'm locking this topic since you feel satisfied with this solution. In case you want to unlock send me a dm.

Guest
This topic is now closed to further replies.


  • Posts

    • https://web.archive.org/web/20260306183214/https://maxcheaters.com/topic/241828-l2j-l2damage/page/3/ https://l2topzone.com/forum/l2-server-support-problems/9/l2damage-stopped/30514 Also we will try to push longer seasons ever ! (1135-100)/9 = 115 online
    • ONE SIDE – AND EVERYTHING BREAKS ▪ Looks like a simple case: Florida DL, back side, barcode – “clean and minimal”. ▪ In reality, these are exactly the tasks that fail most often. – data provided as plain text – request only for the back side – focus on the barcode (PDF417) ▪ And here’s the key point: ▪ A barcode is not just a “picture on the back”. It’s compressed logic of the entire document. ▪ If it doesn’t match the front, format, and data structure – the system flags it instantly. ▪ Many create a “similar-looking” code. But systems don’t read “similar” – they read by specification. ▪ In cases like this, it’s not about design. It’s about correct data assembly and how it behaves inside the format. ▪ Today only – 15% off for verification cases. ▪ Want it to pass, not just look right? Describe your case – we’ll show where even clean files break. › TG: @mustang_service ( https:// t.me/ mustang_service ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #editing #photoshop #documents #verification #case
    • Your anonymity is a corpse. Blockchain forgets nothing. Your transactions are direct footprints in the hands of anyone who takes an interest. [✘] Still believe in "mixing"? Forget it. Classic Bitcoin mixers are an illusion of security. For Chainalysis and Elliptic algorithms, any attempt to hide tracks in the ledger is transparent. Your "mixing" is an artifact that gets filtered out in seconds. Every transaction leaves a trail that leads to frozen assets or unwanted questions from exchanges.  We don't mix. We break the link. [-] Input: Your "dirty" coins (Dirty BTC/ETH) with all their history and digital markers stay with us. [+] Output: You receive absolutely clean assets (Clean Crypto) from our reserves, which have never intersected with your past. This isn't a game of hide and seek. This is the surgical removal of your financial history from the system.   ------------------------------------------------------------------- Technical indexing: Bitcoin Mixer, Crypto Mixer, Clean BTC, Clean ETH, Anti-Chainalysis, Best Bitcoin Mixer, Anonymous Crypto Exchange, NoLog Mixing Service.
    • Here you are: https://l2crypt.com/l2-tools/l2editor-source/
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..