Hello , ive found on forum this code and added it to my project , i am using it for shift + click and lucky chest feature , so that when you open a chest an htm window appears and tells you what item you obtained , count and adds the icon of the item.
Problem is that everytime shift + click is requested or opening chest , all 10k icons loads and i get this message on gs log:
IconsTable: Succesfully loaded 9209 icons, in 17.0 Milliseconds.
the code im using is this:
package net.sf.l2j.gameserver.datatables;
import java.io.File;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Logger;
import net.sf.l2j.gameserver.GameServer;
import net.sf.l2j.gameserver.xmlfactory.XMLDocumentFactory;
import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;
public class IconsTable
{
public static final Map<Integer, String> Icons = new HashMap<>();
private static int count;
private static long t0;
private static double t;
private static final Logger _log = Logger.getLogger(GameServer.class.getName());
public void reload()
{
Icons.clear();
parseData();
}
public static void parseData()
{
count=0;
t0 = System.currentTimeMillis();
try
{
File f = new File("./data/xml/icons.xml");
Document doc = XMLDocumentFactory.getInstance().loadDocument(f);
for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
{
if ("list".equalsIgnoreCase(n.getNodeName()))
{
for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
{
if (d.getNodeName().equalsIgnoreCase("icon"))
{
count++;
NamedNodeMap attrs = d.getAttributes();
Node att = attrs.getNamedItem("Id");
Node att2 = attrs.getNamedItem("value");
Icons.put(Integer.valueOf(att.getNodeValue()), String.valueOf(att2.getNodeValue()));
}
}
}
}
t = System.currentTimeMillis() - t0;
_log.config("IconsTable: Succesfully loaded "+count+" icons, in "+t+" Milliseconds.");
}
catch (Exception e)
{
_log.config("IconsTable: Failed loading IconsTable. Possible error: "+e.getMessage());
}
}
public static String getIcon(int id)
{
if (Icons.get(id)==null)
{
_log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
return "null";
}
return Icons.get(id);
}
public static final IconsTable getInstance()
{
parseData();
return SingletonHolder._instance;
}
private static class SingletonHolder
{
protected static final IconsTable _instance = new IconsTable();
}
}
and when i want to get the icon i use this
IconsTable.getInstance().getIcon(ITEMID)) , what i need to know is that if there isn't any way to store all this 10k icons , and load them only once , not for every request to get icon..
EDIT: PROBLEM SOLVED , HERE IS THE FIX
public static String getIcon(int id)
{
if (Icons.get(id)==null)
{
parseData();
_log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
return "null";
}
return Icons.get(id);
}
public static final IconsTable getInstance()
{
return SingletonHolder._instance;
}
i had to remove parsedata(); from the getInstance() and add it after if(icons.get(id)==null) , hope that this won't slowdown server much
Unlock Unlimited Access with GoProxy's Residential Proxies!
Experience seamless, secure, and unrestricted connectivity worldwide with GoProxy's Unlimited Residential Proxies.
Our service offers access to a global network of rotating residential IPs, ensuring top performance for your large-scale data collection, streaming, and more.
✔️Unlimited Traffic & IPs: Enjoy unrestricted access with our rotating residential proxies, delivering high performance through a vast global IP pool.
✔️High Success Rate: Achieve a 99.96% success rate with a rapid 0.6-second response time, ensuring efficient and reliable operations.
✔️Flexible Sessions: Customize IP rotation to fit your project needs, with options for automatic rotation and sticky sessions lasting up to 60 minutes.
✔️Global Coverage: Access IPs from over 120 countries, making it ideal for businesses requiring high bandwidth without region-specific constraints.
All plans include unlimited traffic and IPs, unlimited concurrent requests, and access to real residential IP addresses.
Elevate your online operations with GoProxy's Unlimited Residential Proxies—your smart choice for large-scale projects.
👉 Learn more and get started today: GoProxy Unlimited Proxies
Question
arm4729
Hello , ive found on forum this code and added it to my project , i am using it for shift + click and lucky chest feature , so that when you open a chest an htm window appears and tells you what item you obtained , count and adds the icon of the item.
Problem is that everytime shift + click is requested or opening chest , all 10k icons loads and i get this message on gs log:
IconsTable: Succesfully loaded 9209 icons, in 17.0 Milliseconds.
the code im using is this:
and when i want to get the icon i use this
IconsTable.getInstance().getIcon(ITEMID)) , what i need to know is that if there isn't any way to store all this 10k icons , and load them only once , not for every request to get icon..
EDIT: PROBLEM SOLVED , HERE IS THE FIX
public static String getIcon(int id) { if (Icons.get(id)==null) { parseData(); _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ..."); return "null"; } return Icons.get(id); } public static final IconsTable getInstance() { return SingletonHolder._instance; }
i had to remove parsedata(); from the getInstance() and add it after if(icons.get(id)==null) , hope that this won't slowdown server much
Edited by arm47292 answers to this question
Recommended Posts