Jump to content
  • 0

IconsTable loads data everytime


Question

Posted (edited)

Hello , ive found on forum this code and added it to my project , i am using it for shift + click and lucky chest feature , so that when you open a chest an htm window appears and tells you what item you obtained , count and adds the icon of the item. 

Problem is that everytime shift + click is requested or opening chest , all 10k icons loads and i get this message on gs log:

IconsTable: Succesfully loaded 9209 icons, in 17.0 Milliseconds.

 

the code im using is this:

 

package net.sf.l2j.gameserver.datatables;

import java.io.File;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.GameServer;
import net.sf.l2j.gameserver.xmlfactory.XMLDocumentFactory;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

public class IconsTable
{
    public static final Map<Integer, String> Icons = new HashMap<>();
    private static int count;
    private static long t0;
    private static double t;

    private static final Logger _log = Logger.getLogger(GameServer.class.getName());

    public void reload()
    {
        Icons.clear();
        parseData();
    }

    public static void parseData()
    {
       count=0;
        t0 = System.currentTimeMillis();
        try
        {
            File f = new File("./data/xml/icons.xml");
            Document doc = XMLDocumentFactory.getInstance().loadDocument(f);

            for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
            {
                if ("list".equalsIgnoreCase(n.getNodeName()))
                {
                    for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
                    {
                        if (d.getNodeName().equalsIgnoreCase("icon"))
                        {
                            count++;
                            NamedNodeMap attrs = d.getAttributes();
                            Node att = attrs.getNamedItem("Id");
                            Node att2 = attrs.getNamedItem("value");
                            Icons.put(Integer.valueOf(att.getNodeValue()), String.valueOf(att2.getNodeValue()));
                        }
                    }
                }
            }
            t = System.currentTimeMillis() - t0;
            _log.config("IconsTable: Succesfully loaded "+count+" icons, in "+t+" Milliseconds.");
        }
        catch (Exception e)
        {
            _log.config("IconsTable: Failed loading IconsTable. Possible error: "+e.getMessage());
        }
    }

    public static String getIcon(int id)
    {

        if (Icons.get(id)==null)
        {
            _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
            return "null";
        }
        return Icons.get(id);
    }

    public static final IconsTable getInstance()
    {
        parseData();
        return SingletonHolder._instance;
    }

    private static class SingletonHolder
    {
        protected static final IconsTable _instance = new IconsTable();
    }
}

 

and when i want to get the icon i use this


IconsTable.getInstance().getIcon(ITEMID)) , what i need to know is that if there isn't any way to store all this 10k icons , and load them only once , not for every request to get icon.. 

 

 

EDIT: PROBLEM SOLVED , HERE IS THE FIX :serious:

   public static String getIcon(int id)
    {

        if (Icons.get(id)==null)
        {
            parseData();
            _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
            return "null";
        }
        return Icons.get(id);
    }

    public static final IconsTable getInstance()
    {
        return SingletonHolder._instance;
    }

i had to remove parsedata(); from the getInstance() and add it after if(icons.get(id)==null) , hope that this won't slowdown server much

Edited by arm4729

2 answers to this question

Recommended Posts

  • 0
Posted

You were invoking the parse Data method to fill the Map from the xml every time you made the query of the icon for its key, the first thing if it could have reduced the performance of your server.

  • 0
Posted

This is not a fix, you should avoid parsing data with every getInstance() call which you already did and parse data once in a private constructor. Reload method should be called on admin commands/bypasses. Anyway, i'm locking this topic since you feel satisfied with this solution. In case you want to unlock send me a dm.

Guest
This topic is now closed to further replies.


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server! Create your free account here  
    • I've purchased the Samurai interface. Everything went smoothly, and the interface is excellent. Highly recommended!
    • For quick reference, I’ve been using the D12 dice roller when testing dice mechanics—clean design and instant results help a lot. It might give you a solid visual template to work from as you build your own games.
    • 🪙 GoldRush — High Five x20 🪙   A fresh High Five server focused on active progression, fair competition, and a healthy player-driven economy.   GoldRush is built for players who want a fresh spin on our beloved game that is connected to today's world via Web3 marketplace.    🏅 Gold Bar & Marketplace • Gold Bars are part of the server's custom economy — they can be used in Marketplace or Cosmetics shop. • Tokens are optional and used only for server Marketplace features.   ⚙️ Server Rates • EXP: 20x • SP: 20x • Adena: 10x • Normal Drop Chance: 8x • Spoil Chance: 12x • Raid Drop Chance: 3x • Quest Item Drop Amount: 5x • Quest EXP/SP Reward: 10x • Quest Adena Reward: 5x   ✨ Enchant Rates • Max Enchant: Weapons +16 / Armors +12 • +0 to +3 armor / weapon = 100% safe • +0 to +4 full body armor = 100% safe • +4 to +6 = 66% • +7 to +9 = 60% • +10 to +12 = 54% • +13 to +14 = 48% • +15 to +16 = 42%   🛒 Alt+B Services GoldRush includes useful Alt+B services: • GM Shop up to Dynasty • Buffer 1h • Teleports • Drop Search • Rankings   🎒 Auto-Loot • Normal mob drops: auto-loot • Adena: auto-loot • Raid drops: stay on the ground • Herbs: stay on the ground   🧙 Class Progression • 1st and 2nd professions are free with shadow weapon reward. • 3rd profession: 5kk • Auto Learn Skills • Subclass - No Quest • Noblesse - Full Quest     ⚔️ Olympiad • Hero period: 1 week • Olympiad time: 18:00–00:00 server time • Match duration: 5 minutes • Max enchant in Olympiad: +6   🏰 Sieges Castle sieges take place on Sundays at 16:00 and 20:00 GMT+3. The first siege will happen 2 weeks after launch.   🐉 Grand Boss Respawn Queen Ant: 24h + 2h random Core: 30h + 2h random Orfen: 48h + 2h random Baium: 120h + 3h random Antharas: 120h + 24h random Valakas: 120h + 24h random Beleth: 120h + 24h random   ⚔️ Fair Play Bots are strictly forbidden and will result in a ban without warning. Dualbox is limited to 1 box. GoldRush is built around a healthy player-to-player economy. Website : https://www.goldrushpvp.xyz/ Discord : https://discord.com/invite/v3zRZVV6ka Guide of how to make an account on our web3 server!  
    • Patch notes of update v1.0 is done regarding some feedbacks. Added Special Buffs category to the buffer. Queen Cat, Seraphim and Dwarf equipment buffs are now available. Special buffs last 1 hour and can be saved in schemes. Players can now Shift+Click monsters to check drops and spoil directly in-game.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..