Jump to content
  • 0

IconsTable loads data everytime


Question

Posted (edited)

Hello , ive found on forum this code and added it to my project , i am using it for shift + click and lucky chest feature , so that when you open a chest an htm window appears and tells you what item you obtained , count and adds the icon of the item. 

Problem is that everytime shift + click is requested or opening chest , all 10k icons loads and i get this message on gs log:

IconsTable: Succesfully loaded 9209 icons, in 17.0 Milliseconds.

 

the code im using is this:

 

package net.sf.l2j.gameserver.datatables;

import java.io.File;
import java.util.HashMap;
import java.util.Map;
import java.util.logging.Logger;

import net.sf.l2j.gameserver.GameServer;
import net.sf.l2j.gameserver.xmlfactory.XMLDocumentFactory;

import org.w3c.dom.Document;
import org.w3c.dom.NamedNodeMap;
import org.w3c.dom.Node;

public class IconsTable
{
    public static final Map<Integer, String> Icons = new HashMap<>();
    private static int count;
    private static long t0;
    private static double t;

    private static final Logger _log = Logger.getLogger(GameServer.class.getName());

    public void reload()
    {
        Icons.clear();
        parseData();
    }

    public static void parseData()
    {
       count=0;
        t0 = System.currentTimeMillis();
        try
        {
            File f = new File("./data/xml/icons.xml");
            Document doc = XMLDocumentFactory.getInstance().loadDocument(f);

            for (Node n = doc.getFirstChild(); n != null; n = n.getNextSibling())
            {
                if ("list".equalsIgnoreCase(n.getNodeName()))
                {
                    for (Node d = n.getFirstChild(); d != null; d = d.getNextSibling())
                    {
                        if (d.getNodeName().equalsIgnoreCase("icon"))
                        {
                            count++;
                            NamedNodeMap attrs = d.getAttributes();
                            Node att = attrs.getNamedItem("Id");
                            Node att2 = attrs.getNamedItem("value");
                            Icons.put(Integer.valueOf(att.getNodeValue()), String.valueOf(att2.getNodeValue()));
                        }
                    }
                }
            }
            t = System.currentTimeMillis() - t0;
            _log.config("IconsTable: Succesfully loaded "+count+" icons, in "+t+" Milliseconds.");
        }
        catch (Exception e)
        {
            _log.config("IconsTable: Failed loading IconsTable. Possible error: "+e.getMessage());
        }
    }

    public static String getIcon(int id)
    {

        if (Icons.get(id)==null)
        {
            _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
            return "null";
        }
        return Icons.get(id);
    }

    public static final IconsTable getInstance()
    {
        parseData();
        return SingletonHolder._instance;
    }

    private static class SingletonHolder
    {
        protected static final IconsTable _instance = new IconsTable();
    }
}

 

and when i want to get the icon i use this


IconsTable.getInstance().getIcon(ITEMID)) , what i need to know is that if there isn't any way to store all this 10k icons , and load them only once , not for every request to get icon.. 

 

 

EDIT: PROBLEM SOLVED , HERE IS THE FIX :serious:

   public static String getIcon(int id)
    {

        if (Icons.get(id)==null)
        {
            parseData();
            _log.config("IconsTable: Invalid Icon request: "+id+", or it doesn't exist, Ignoring ...");
            return "null";
        }
        return Icons.get(id);
    }

    public static final IconsTable getInstance()
    {
        return SingletonHolder._instance;
    }

i had to remove parsedata(); from the getInstance() and add it after if(icons.get(id)==null) , hope that this won't slowdown server much

Edited by arm4729

2 answers to this question

Recommended Posts

  • 0
Posted

You were invoking the parse Data method to fill the Map from the xml every time you made the query of the icon for its key, the first thing if it could have reduced the performance of your server.

  • 0
Posted

This is not a fix, you should avoid parsing data with every getInstance() call which you already did and parse data once in a private constructor. Reload method should be called on admin commands/bypasses. Anyway, i'm locking this topic since you feel satisfied with this solution. In case you want to unlock send me a dm.

Guest
This topic is now closed to further replies.


  • Posts

    • NEW HIDDENSTASH KEY SYSTEM INTRODUCED TO THE SITE   **Earn While You Spend - Introducing HS Cashback!**   Every purchase on our site now rewards you with **HS Keys cashback**   EVERY ONE WHO REGISTERS IN SITE UNTILL 15TH OF MAY GETS 2000 HS KEYS IN HES BALANE   Here's how it works:       **1 USD = 1000 HS Keys**   **Get 3% cashback** on every purchase   **Use your HS Keys to **save on your next order**   ---   ### ⚡ Why this is awesome   * Every order gives you value back   * Stack it with promos & HS usage   * Turn your spending into future discounts   ---   ### Example   Spend **$10** → Get **300 HS Keys** back   Spend **$50** → Get **1500 HS Keys** back   ---   ### Smart system (built for fairness)   * Cashback is rounded to keep things balanced   * Prevents abuse from tiny orders   * Rewards real buyers   ---   ### Start earning now   Every purchase = progress toward your next discount   Shop now and build your HS balance!   #cashback #gamingdeals #d2r #rewards #loyalty   Stay safe out there, heroes - and happy hunting! www.d2rhiddenstash.com     We just launched our new Affiliate Program — and it’s the easiest way to earn HS Keys.   Invite your friends using your personal link.   Example: If your friend spends $10 → you get 300 HS Keys No limits. No effort. Just share your link.   Get your referral link here: www.d2rhiddenstash.com/profile     Start earning today
    • https://jumpshare.com/share/L45ApA5PVrGN2O5Ua5pQ   Skill synchronization with the server: Launching and synchronizing animations, launching and synchronizing effects. All of this is tied to the server's timing  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..